react-three-fiber OrbitControls 相机设置不生效

huangapple go评论80阅读模式
英文:

react-three-fiber OrbitControls camera settings don't take effect

问题

我正在尝试使用react-three-fiberdreiOrbitControls来渲染一个巨大的模型。模型非常巨大,超出了摄像机的far平面,因此被剪裁掉了。但是,无论我如何设置摄像机的far平面,OrbitsControls都会忽略它并使用默认值。我该如何解决这个问题?

<Canvas>
  <ambientLight />
  <pointLight position={[0, 0, 10]} />

  <OrbitControls
    ref={controlsRef}
    camera={theCamera.current} // 尝试使用/不使用这一行(使用这一行只会创建一个空画布)
    makeDefault // 尝试使用/不使用这一行
  />

  <PerspectiveCamera
    projectionMatrix={[75, 2, 1, 10000]}
    ref={theCamera}
    far={100000} // 尝试设置成这样
    makeDefault // 尝试使用/不使用这一行
  />

  {...巨大的模型...}

</Canvas>
英文:

I'm trying to render a huge model using react-three-fiber and drei's OrbitControls. The model is so huge that gets bigger that the far camera plane and gets clipped. But however I set the camera's far plane, the OrbitsControls ignores it and uses the default value. How can I fix this?

<!-- begin snippet: js hide: false console: false babel: false -->

<!-- language: lang-js -->

&lt;Canvas&gt;
  &lt;ambientLight /&gt;
  &lt;pointLight position={[0, 0, 10]} /&gt;

  &lt;OrbitControls
    ref={controlsRef}
    camera={theCamera.current} // tried with/without this line (using this line just creates an empty canvas)
    makeDefault // tried with/without this line
  /&gt;

  &lt;PerspectiveCamera
    projectionMatrix={[75, 2, 1, 10000]}
    ref={theCamera}
    far={100000} // even tried to set it like this
    makeDefault // tried with/without this line
  /&gt;

  {...TheHugeModel...}

&lt;/Canvas&gt;

<!-- end snippet -->

答案1

得分: 1

以下是翻译好的内容:

要正确修改(默认)相机,请尝试在 Canvas 中传递 camera 属性:

<Canvas camera={{
    near: 0.01,
    far: 10000,
}}>
  <ambientLight />
  <pointLight position={[0, 0, 10]} />

  <OrbitControls makeDefault />

  {/* ...巨大的模型... */}
</Canvas>

你也可以使用 useThree 钩子访问 camera 对象 - https://docs.pmnd.rs/react-three-fiber/api/hooks#usethree

const { camera } = useThree();

useEffect(() => {
    camera.far = 50000;
    camera.updateProjectionMatrix();
}, [])
英文:

To properly modify the (default) camera, try passing the camera prop in the Canvas:

&lt;Canvas camera={{
    near: 0.01,
    far: 10000,
}}&gt;
  &lt;ambientLight /&gt;
  &lt;pointLight position={[0, 0, 10]} /&gt;

  &lt;OrbitControls makeDefault /&gt;

  {...TheHugeModel...}

&lt;/Canvas&gt;

You can also access the camera object with the useThree hook - https://docs.pmnd.rs/react-three-fiber/api/hooks#usethree

const { camera } = useThree();

useEffect(() =&gt; {
    camera.far = 50000;
    camera.updateProjectionMatrix();
}, [])

huangapple
  • 本文由 发表于 2023年3月7日 04:08:41
  • 转载请务必保留本文链接:https://go.coder-hub.com/75655386.html
匿名

发表评论

匿名网友

:?: :razz: :sad: :evil: :!: :smile: :oops: :grin: :eek: :shock: :???: :cool: :lol: :mad: :twisted: :roll: :wink: :idea: :arrow: :neutral: :cry: :mrgreen:

确定