英文:
How to send message to multiple channels in go
问题
我的翻译如下:
所以我的问题是如何向通道发送消息,只有在通道未关闭且仅发送一次时,broadcast函数才会接收到消息。
发送消息后,应该增加sentNumber。
我只是提醒一下,发送消息到所有通道是有时间限制的!
package main
import (
	"fmt"
	"sync"
	"time"
)
var (
	sentNumber int
)
func broadcast(waitTime time.Duration, message string, ch ...chan string) (sentNumber int) {
	start := time.Now()
	for _, channel := range ch {
		if time.Since(start) >= waitTime {
			break
		}
		go send(channel, message)
	}
	return 0
}
func send(channel chan string, message string) {
	for {
		if _, open := <-channel; open {
			break
		}
	}
	var wg sync.WaitGroup
	wg.Add(1)
	go func() {
		wg.Done()
		channel <- message
	}()
	wg.Wait()
}
func main() {
	a := make(chan string, 1)
	b := make(chan string, 1)
	broadcast(5, "秘密消息", a, b)
	fmt.Println(<-a)
	fmt.Println(<-b)
}
希望对你有帮助!
英文:
so my question is how to send message to channels that broadcast function gets only if channel is not closed and just for once.
after sending message should increase sentNumber.
I say just to remind, there is a time limit for sending message to all channels!
package main
import (
	"fmt"
	"sync"
	"time"
)
var (
	sentNumber int
)
func broadcast(waitTime time.Duration, message string, ch ...chan string) (sentNumber int) {
	start := time.Now()
	for _, channel := range ch {
		if time.Since(start) >= waitTime {
			break
		}
		go send(channel, message)
	}
	return 0
}
func send(channel chan string, message string) {
	for {
		if _,open := <-channel; open{
			break
		}
	}
	var wg sync.WaitGroup
	wg.Add(1)
	go func() {
		wg.Done()
		channel <- message
	}()
	wg.Wait()
}
func main() {
	a := make(chan string, 1)
	b := make(chan string, 1)
	broadcast(5, "secret message", a, b)
	fmt.Println(<-a)
	fmt.Println(<-b)
}
答案1
得分: 1
time.Since(start) >= waitTime无法中断send函数。- 在这种情况下,
go send(channel, message)不应该比单线程队列更高效。 broadcast不负责检查通道是否已关闭,通道的创建/关闭不是由broadcast完成。
package main
import (
	"context"
	"fmt"
	"time"
)
func broadcast(waitTime time.Duration, message string, chs ...chan string) (sentNumber int) {
	ctx, cancel := context.WithTimeout(context.Background(), waitTime)
	defer cancel()
	jobQueue := make(chan chan string, len(chs))
	for _, c := range chs {
		jobQueue <- c
	}
queue:
	for c := range jobQueue {
		select {
		case c <- message:
			// 发送成功
			sentNumber += 1
			if sentNumber == len(chs) {
				cancel()
			}
		case <-ctx.Done():
			// 超时,中断任务队列
			break queue
		default:
			// 如果发送失败,稍后重试
			jobQueue <- c
		}
	}
	return
}
func main() {
	a := make(chan string)
	b := make(chan string)
	go func() {
		time.Sleep(time.Second)
		fmt.Println("a:", <-a)
	}()
	go func() {
		time.Sleep(3 * time.Second)
		fmt.Println("b:", <-b)
	}()
	c := broadcast(2*time.Second, "secret message", a, b)
	fmt.Printf("发送数量:%d\n", c)
	time.Sleep(3 * time.Second)
}
英文:
time.Since(start) >= waitTimecan't break thesendfunctiongo send(channel, message)should not be more efficient than a single thread queue in this casebroadcasthas no responsibility to check if channel has been closed, channels were not created/closed bybroadcast
package main
import (
	"context"
	"fmt"
	"time"
)
func broadcast(waitTime time.Duration, message string, chs ...chan string) (sentNumber int) {
	ctx, cancel := context.WithTimeout(context.Background(), waitTime)
	defer cancel()
	jobQueue := make(chan chan string, len(chs))
	for _, c := range chs {
		jobQueue <- c
	}
queue:
	for c := range jobQueue {
		select {
		case c <- message:
            // sent success
			sentNumber += 1
			if sentNumber == len(chs) {
				cancel()
			}
		case <-ctx.Done():
            // timeout, break job queue
			break queue
		default:
            // if send failed, retry later
			jobQueue <- c
		}
	}
	return
}
func main() {
	a := make(chan string)
	b := make(chan string)
	go func() {
		time.Sleep(time.Second)
		fmt.Println("a:", <-a)
	}()
	go func() {
		time.Sleep(3 * time.Second)
		fmt.Println("b:", <-b)
	}()
	c := broadcast(2*time.Second, "secret message", a, b)
	fmt.Printf("sent count:%d\n", c)
	time.Sleep(3 * time.Second)
}
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