英文: How to change a 2D character's sprite in Unity 问题 Suppose I have a 2D pixel character like t...
With Unity’s InputSystem在使用C#事件时是否有一种方法来区分玩家?
英文: With Unity's InputSystem is there a way to discriminate between players when using c# events...
"cannot convert from 'UnityEngine.Vector3' to 'UnityEngine.Space" trying to rotate camera with joystick
英文: "cannot convert from 'UnityEngine.Vector3' to 'UnityEngine.Space" trying t...
ArgumentOutOfRangeException for if statement
英文: ArgumentOutOfRangeExeption for if statement 问题 这是引发错误的代码片段: if (items[0] != null) { equippedItem...
如何在Unity中获取包含部分值的字典中的最大键
英文: How to get max key that contains partial value in dictionary in unity 问题 这是用于Unity(C#)的代码。 你有一个这...
实现接口函数而不进行装箱的结构体
英文: Struct implementing interface function without boxing 问题 背景 我想允许一个类实例在避免装箱的情况下注册回调函数到事件系统。 一些背景信...
Why is my shader working in the Scene View but not in the Game View (Unity) (Built-in Render Pipeline)?
英文: Why is my shader working in the Scene View but not in the Game View (Unity) (Built-in Render Pip...
Unity3d charactercontroller在跳跃时在平台上弹跳,但在下落时不弹跳。
英文: Unity3d charactercontroller bouncing on platforms while jumping but not when falling 问题 以下是你提供的代...
同步主循环(Spawner.cs)与预制体上的子循环
英文: Synchronize main loop (Spawner.cs) with subloop on Prefab 问题 我正在进行Unity3D项目,地板需要逐渐展开。我创建了一个名为Flo...
"Operator '+=' is ambiguous on operands of type 'Vector3' and 'Vector2'" error even though I am only using Vector2
英文: "Operator '+=' is ambiguous on operands of type 'Vector3' and 'Vector2&...
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