What is view model factory and livedata. Can anyone explain this in simple words?

huangapple go评论79阅读模式
英文:

What is view model factory and livedata. Can anyone explain this in simple words?

问题

以下是这些主题的简单解释:

  1. 视图模型(View Model):视图模型是一种设计模式,用于在用户界面(UI)和业务逻辑之间进行通信和数据交换。它负责管理与UI相关的数据和状态,并提供方法供UI层使用。视图模型的目的是将UI与底层数据和逻辑分离,以实现更好的代码组织和可维护性。

  2. 视图模型工厂(View Model Factory):视图模型工厂是一个用于创建视图模型实例的工厂类。它负责处理视图模型的创建和初始化过程,并提供一种机制来传递所需的参数。通过使用视图模型工厂,我们可以更好地控制视图模型的创建和管理。

  3. 仓库(Repository):仓库是一个用于管理数据的类或组件。它提供了一种抽象层,用于处理数据的获取、存储和操作。仓库的主要目的是将数据访问逻辑与UI和视图模型分离,以实现更好的代码结构和可测试性。

  4. LiveData:LiveData是一种可观察的数据持有类,用于在应用程序组件之间共享数据。它具有生命周期感知能力,可以自动更新UI,确保数据的一致性和正确性。LiveData还提供了一些便捷的方法,用于处理异步操作和数据变化的通知。

希望这些简单的解释能帮助你更好地理解这些主题。如果你需要更详细的解释或有其他问题,请随时提问。

英文:

I want the explanation of this topic as I am unable to understand from the official document that why and how to use this?

Simple Explanation of these two topics

  1. What is view Model
  2. what is view model factory
  3. what is repository
  4. what is livedata

答案1

得分: 1

  1. ViewModel(视图模型) - 它是一个可以在配置更改后保留的类。例如,你在片段中有一个游戏。最初,分数为零,随着你的游戏进行,分数会增加。假设由于某种原因你旋转了设备,分数将会丢失,因为旋转后片段会被重新创建,你的分数会重新初始化为零。这是因为你将分数变量存储在片段中。如果你将其存储在视图模型中,它将在设备旋转后保留。因此,你应该将所有的数据都放在视图模型中,片段只需在从视图模型获取数据后显示数据或将输入传递给视图模型。由于现在所有的数据都在视图模型中,你也应该只在视图模型中对数据进行任何处理。例如,确定何时显示哪些数据,例如分数如何增加。

  2. ViewModelProvider(视图模型提供者) - 那么,我们如何创建视图模型呢?如果我们在片段中初始化它,那是没有用的,因为在配置更改时片段将被重新创建,因此视图模型也将被重新创建。因此,我们不创建视图模型,而是向提供者请求提供视图模型,提供者为我们创建视图模型。当我们第一次请求时,它为我们创建一个新的视图模型,但是每次之后,它都会返回先前创建的视图模型,因此即使我们的片段被重新创建,也不会再次创建它。

  3. ViewModelFactory(视图模型工厂) - 现在,考虑一种情况,我们需要在初始化视图模型时传递一些数据,即我们需要调用构造函数。例如,我们想传递一些默认分数,比如100。我们该如何做到这一点呢?我们不能在片段中调用构造函数,因为每次重新创建片段时,分数都会被重新初始化。所以,我们使用一个工厂。基本上,工厂根据我们的需求为我们创建视图模型,提供者为我们提供视图模型。我们告诉工厂如何创建视图模型并将数据传递给工厂,工厂创建视图模型。提供者与工厂一起工作,如上所述提供视图模型。如果提供者已经创建了一个视图模型,它会给我们返回那个视图模型,工厂就不会再创建一个新的视图模型。

  4. LiveData(生命周期感知数据) - 现在,视图模型拥有了所有的数据,我们只在视图模型中进行所有的逻辑处理。假设你的分数发生了变化,我们如何更新UI中的数据呢?我们可以在视图模型中引用片段,然后更新相应的视图。然而,这是绝对不应该做的。视图模型不应该引用活动或片段。但是,为什么呢?因为如果你引用一个片段,并且当设备旋转时片段被销毁,你持有的是一个不存在的引用,这可能导致错误。那么如何更新UI呢?我们使用另一个称为LiveData的类。LiveData是可观察的类。这意味着你可以观察LiveData的变化。LiveData在ViewModel类中保存实际的数据,因此在视图模型中,所有的数据变量都将被LiveData包装。所以,我们的分数变成了LiveData<Int> score。现在,在我们的片段中观察这个LiveData,每当分数发生变化时,我们就会在片段中得知,并且可以轻松地更新数据。

  5. Repository(仓库) - 我们上面讨论的都是Lifecycle库提供的实际类。但是,仓库是MVVM设计模式中使用的一个概念类。假设现在你将游戏做成了在线游戏,所以分数在本地数据库和远程服务器上都有记录。那么,当你向视图模型请求分数时,它会在本地数据库和远程服务器上搜索。你在哪里编写这段代码呢?它是写在一个单独的类中,我们称之为仓库,因为它具有从所有来源访问数据的API。你也可以将所有这些逻辑放在视图模型类中,但是为了更好的代码,我们将其放在一个单独的类中。

这是关于这些组件的一些基本解释。然而,有很多东西无法在一篇文章中涵盖。所以,我建议你阅读文档以获取更多细节。只是阅读文档并完全理解其中的内容可能会很困难,所以尝试实现你所阅读的内容。你可以在CodeLabs上找到一些教程来跟随。

英文:
  1. ViewModel - It is class that can survive configuration changes.
    For example, you have a game in your fragment. Initially, the score is zero and it increases as you play, suppose for some reason you rotate your device, the score will be lost, because after rotation the fragment is re-created and your score is re-initialized to zero. This happens because you are storing your score variable in fragment. If you store it in viewModel, it will survive device rotation. So, you should have all your data in view model, and fragment should only display the data after getting from view model or pass the input to view model. Since all your data is now in ViewModel, you should also do any processing on the data in the view model only. Like, what data to be displayed when, for example how score increases.

  2. ViewModelProvider - So, how do we create ViewModel, if we initialize it in our fragment, it's of no use because on configuration change fragment will be re-created therefore ViewModel will be re-created. Hence we don't create view models, we ask a provider to provide view models, and the provider creates view model for us. When we ask for first time, it creates a new ViewModel for us, but every next time, it returns previously created ViewModel, hence not creating it again, even if our fragment is re-created.

  3. ViewModelFactory - Now, consider a case in which we need to pass some data in ViewModel during initialization, i.e. we have to call constructor. For example, we want to pass some default score of say 100. How do we do that? We cannot call constructor in fragment, because every time we re-create a fragment, score will be re-initialized. So, we use a factory. Basically, factory creates the view models for us according to our needs, and provider provides the ViewModel to us. We tell the factory how to create the ViewModel and pass data to factory and factory creates the viewModel. The provider works with factory to provide viewModel as mentioned above. If a provider already has a viewModel created, it gives us that, and factory doesn't create a new one.

  4. LiveData - Okay, now the viewModel has all data and we do all logic in the viewModel only. Suppose your score changed, how do we update the data in UI? We may have reference of our fragment in viewModel and then update the corresponding view. However, this should NEVER be done. ViewModels should never reference activity or fragment. But, why? Because if you reference a fragment, and the fragment is destroyed when device rotates, you are holding reference to something that doesn't exist, this can lead to bugs.
    So how to update the UI then? We use another class called LiveData. LiveData is observable class. This means you can observe the LiveData for changes. LiveData holds the actual data in the ViewModel class, so basically inside the viewModel all data variables will be wrapped by LiveData. So, our score becomes LiveData&lt;Int&gt; score. Now, in our fragment we observe this LiveData, and whenever the score changes, we know about it in fragment and we can update the data easily.

  5. Repository - Whatever we discussed above were actual classes provided by the LifeCycle library. But, repository is a concept class used in MVVM design pattern. Suppose, now you made the game online, so the score is maintained in local database as well as on remote server. So, when you ask ViewModel for your score, it searches local database and remote server. Where do you write code for this? It is written in a separate class which we call repository, because it has APIs for accessing data from all sources. You can do all this logic inside your ViewModel class as well, but for better code, we put it in separate class.

This is some basic explanation about these components. However, there are lots of things that can't be covered in one post. So, I suggest you going through documentation for more details. Just reading the documentation and understanding everything would be difficult, so try implementing whatever you read. You can follow tutorials on CodeLabs.

答案2

得分: 0

**ViewModel(视图模型)**只是一个生命周期比Android组件(通常是活动或片段)更长的类。因此,在Android中用于管理数据(保存或检索)。这意味着任何变量(通常是LiveData)在ViewModel中存储的数据将在任何配置更改(如设备旋转)后仍然保持其值安全。Android组件可以检索此值。

**LiveData(生命周期感知数据)**是一个可观察的类,意味着它可以被Android组件类观察。它们观察LiveData的任何变化并更新其用户界面。用户界面上的任何操作都是一个事件,可以用来更新LiveData。

**Repository(仓库)**是一种模式,充当数据层和用户界面层之间的接口。它主要用于MVVM架构。数据层包括dao、数据库类等,用户界面层包括活动、片段或服务等(Android组件)。有时,ViewModel需要一些类,如上述仓库类作为依赖项。**ViewModelFactory(视图模型工厂)**允许您将这些依赖项分配给ViewModel。

英文:

ViewModel is just a class which has life cycle greater than the android component (basically activity or fragment) . Thus, useful in Android to manage data (save or retrieve). This means any variable ( mostly a Live data) with data stored in viewModel will be have its value safe even after any configuration change ( like device rotation). The Android components can retrieve this value.

Livedata is an observable class meaning it can be observed by the Android component classes. They observe any changes in the livedata and update their UI. Any action on the Ui is an event which can be used to update the livedata.

Repository is a pattern and act as an interface between data layer and Ui Layer. it is mostly used in MVVM architecture. Data layer includes the dao, databases classes etc. and Ui layer includes activities ,fragments or services etc. (Android components). Sometimes, ViewModel needs some classes like above repository class as a dependencies.
The ViewModelFactory lets you assign this dependencies to the viewModel.

huangapple
  • 本文由 发表于 2023年8月9日 14:14:05
  • 转载请务必保留本文链接:https://go.coder-hub.com/76865028.html
匿名

发表评论

匿名网友

:?: :razz: :sad: :evil: :!: :smile: :oops: :grin: :eek: :shock: :???: :cool: :lol: :mad: :twisted: :roll: :wink: :idea: :arrow: :neutral: :cry: :mrgreen:

确定