Codename One:在Android构建中找不到资源

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英文:

Codename One: Resources Not Being Found in Android Build

问题

我正在使用Codename One构建一个小游戏。我的游戏在模拟器中运行正常,但是每当我运行游戏的Android版本时,我都会遇到以下错误:

java.lang.NullPointerException: Attempt to invoke virtual method 'void java.io.BufferedReader.close()' on a null object reference

我使用了一个if语句来简单地关闭输入流,如果它不为空,但然后什么都不加载,这对我来说似乎是我没有正确配置资源。

这是我加载图像资源的方式:

public static final String DUCKY_ATLAS = "/duckySprite.png";
public static final String LEVEL_ATLAS = "/mapSprite.png";

public static final String START_LEVEL = "/levelOne.png";
public static final String OBSTACLE_SEQUENCES = "/levelSequences.png";

// 从文件中获取图像的方法
public static Image getSpriteAtlas(String file) {
    Image img = null;
    try {
        InputStream is = CN.getResourceAsStream(file);
        img = Image.createImage(is);
        is.close();
    } catch (IOException e) {
        e.printStackTrace();
    }
    return img;
}

我的资源文件夹的位置如下:/common/src/main/resources

它内部也没有嵌套。

非常感谢您的任何帮助。

英文:

I am using Codename One to build a little game. My game works in the simulator, however, whenever I run an Android build of the game, I'm met with

java.lang.NullPointerException: Attempt to invoke virtual method 'void java.io.BufferedReader.close()' on a null object reference

I used an if statement to simply close an input stream if it is not null but then nothing loads in, which seems to me I am not configuring my resources correctly.

This is how I am loading in my image resources:

public static final String DUCKY_ATLAS = "/duckySprite.png";
public static final String LEVEL_ATLAS = "/mapSprite.png";

public static final String START_LEVEL = "/levelOne.png";
public static final String OBSTACLE_SEQUENCES = "/levelSequences.png";

//method to pull Image from file 
public static Image getSpriteAtlas(String file) {
    Image img = null;
    try {
        InputStream is = CN.getResourceAsStream(file);
        img = Image.createImage(is);
        is.close();
    } catch (IOException e) {
        e.printStackTrace();
    }
    return img;
}

The location of my resources folder looks like : /common/src/main/resources

There is also no nesting within it.

Any help would be greatly appreciated.

答案1

得分: 1

  1. 使用带有路径的字符串文件名创建一个文件,例如:
File file = new File("res/raw/filename.png");
  1. 尝试使用 FileInputStream,如下所示:
FileInputStream is = new FileInputStream(file);

请注意,可能会发生 NullPointerException,因为根本没有声明。

英文:
  1. Create a file using your string filename with path, for example:
File file = new File("res/raw/filename.png");
  1. Try to use FileInputStream like so:
FileInputStream is = new FileInputStream(file);

Note that NullPointerException may happen because of there is no declaration at all.

答案2

得分: 1

检查文件夹中的文件是否与您使用的大小写匹配,因为文件名对大小写敏感。我建议将找不到的特定文件名显示为错误,这样您就会知道哪个文件丢失了。

除此之外,您应该使用Java 8的新语法之一,try-with-resources:

try (InputStream is = CN.getResourceAsStream(file)) {
    img = Image.createImage(is);
} catch (IOException e) {
    Log.e(e);
    Dialog.show("Error", "Loading file failed: " + file, "OK", null);
}
return img;

这样可以省去关闭的需要。此外,始终使用 Log.e() 而不是 printStackTrace

英文:

Check that the files in the folder match the case you use as even the file names are case sensitive. I suggest showing the specific file name that wasn't found as an error so you'll know which file is missing.

Other than that you should use the newer syntax of try-with-resources as part of Java 8:

try(InputStream is = CN.getResourceAsStream(file)) {
    img = Image.createImage(is);
} catch (IOException e) {
    Log.e(e);
    Dialog.show("Error", "Loading file failed: " + file, "OK", null);
}
return img;

This removes the need to close. Also, always use Log.e() instead of printStackTrace.

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  • 本文由 发表于 2023年8月4日 08:02:27
  • 转载请务必保留本文链接:https://go.coder-hub.com/76832243.html
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