在Unity中如何在while循环中添加延迟?

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英文:

How do i put a delay in a while loop in Unity?

问题

I just want a simple way to delay a while loop. I'm using C#.
Here's my code:

while (value < 101)
{
    Debug.Log(value);
    value = value + 10;
    // 在这里延迟(我不知道如何做)
}

我只想要一个简单的方法来延迟一个 while 循环。我正在使用 C#。
这是我的代码:

while (value < 101)
{
    Debug.Log(value);
    value = value + 10;
    // 在这里延迟(我不知道如何做)
}
英文:

I just want a simple way to delay a while loop. I'm using C#.
Here's my code:

while (value&lt;101)
{
    Debug.Log(value);
    value = value + 10;
    //delay here (that i don&#39;t know how to do)
}

I used a bit of google translate so the text might be bad.

答案1

得分: 4

Unity允许您使用协程延迟代码执行。这避免了暂停整个线程,不像Thread.Sleep()。要在while循环中添加延迟,您可以这样做:

private IEnumerator DelayedWhileLoop()
{
    int value = 0;
    while (value < 101)
    {
        Debug.Log(value);
        value += 10;
        yield return new WaitForSeconds(1); // 延迟1秒
    }
}

void Start()
{
    StartCoroutine(DelayedWhileLoop());
}
英文:

Unity allows you to delay code execution using coroutines. This avoids pausing the entire thread, unlike Thread.Sleep(). To add a delay to a while loop you could do something like this:

private IEnumerator DelayedWhileLoop()
{
    int value = 0;
    while (value &lt; 101)
    {
        Debug.Log(value);
        value += 10;
        yield return new WaitForSeconds(1); // Delay for 1 second
    }
}

void Start()
{
    StartCoroutine(DelayedWhileLoop());
}

答案2

得分: 0

你可以使用Unity的Coroutine函数来实现这个,带有延迟。请运行以下代码:

public class LoopWithDelayExample : MonoBehaviour
{
    private bool isRunning = false;

    // 启动Coroutine
    public void StartCoroutineTest()
    {
        if (!isRunning)
        {
            StartCoroutine(DelayCoroutineWithLoop());
        }
    }

    // 带延迟的Coroutine
    private IEnumerator DelayCoroutineWithLoop()
    {
        isRunning = true;
        float loopingTime = 5f; // 循环的持续时间(秒)。
        float delay = 2f; // 延迟的持续时间(秒)。

        float startTime = Time.time;
        float endTime = startTime + loopingTime;

        // 在给定的持续时间内循环
        while (Time.time < endTime)
        {
            Debug.Log("Loop is running...");
            // 等待下一帧。
            yield return null;
        }

        // 延迟指定的持续时间。
        yield return new WaitForSeconds(delay);
        // 重置变量
        isRunning = false;
    }
}

请注意,这是Unity中用于在一段时间内执行循环并添加延迟的示例代码。

英文:

you can do this using Unity's Coroutine function with delay.
Please run the beloved code.
public class LoopWithDelayExample : MonoBehaviour
{
private bool isRunning = false;

    // Start Coroutine
    public void StartCoroutineTest()
    {
        if (!isRunning)
        {
            StartCoroutine(DelayCoroutineWithLoop());
        }
    }

    // Delayed Coroutine
    private IEnumerator DelayCoroutineWithLoop()
    {
        isRunning = true;
        float loopingTime = 5f; // The duration of the loop in seconds.
        float delay = 2f; // The delay duration in seconds.

        float startTime = Time.time;
        float endTime = startTime + loopingTime;

        // Loop  for given duration
        while (Time.time &lt; endTime)
        {
            Debug.Log(&quot;Loop is running...&quot;);
            // Wait for the next frame.
            yield return null;
        }

        // Delay for the specified duration.
        yield return new WaitForSeconds(delay);
        //Reset Vars
        isRunning = false;
    }
}

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  • 本文由 发表于 2023年7月20日 08:50:48
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