发生了无法读取未定义属性(读取 ‘rotateOnAxis’)的错误。

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英文:

Cannot read properties of undefined (reading 'rotateOnAxis') error occurred

问题

以下是代码的翻译部分:

import * as THREE from 'three';
import { MTLLoader } from 'three/addons/loaders/MTLLoader.js';
import { OBJLoader } from 'three/addons/loaders/OBJLoader.js';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';

import styleCSS from '../styles/style.css';
import image from '../images/shutterstock_2184208287.jpg';
import capsuleObj from '../object/capsule.obj';
import capsuleMtl from '../object/capsule.mtl';

const RAD = 0.005;

let camera, scene, renderer, object;

init();
animate();

function init() {
    camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 20);
    camera.position.z = 2.5;

    // 场景

    scene = new THREE.Scene();

    const ambientLight = new THREE.AmbientLight(0xffffff);
    scene.add(ambientLight);

    const pointLight = new THREE.PointLight(0xffffff, 15);
    camera.add(pointLight);
    scene.add(camera);

    // 模型

    const onProgress = function (xhr) {

        if (xhr.lengthComputable) {

            const percentComplete = xhr.loaded / xhr.total * 100;
            console.log(Math.round(percentComplete, 2) + '% 已下载');

        }

    };

    new MTLLoader()
        .setPath('.')
        .load(capsuleMtl, function (materials) {
            materials.preload();

            new OBJLoader()
                .setMaterials(materials)
                .setPath('.')
                .load(capsuleObj, function (obj) {
                    object = obj;
                    object.position.y = -0.95;
                    object.scale.setScalar(0.05);
                    scene.add(object);

                }, onProgress);

        });

    renderer = new THREE.WebGLRenderer({ antialias: true });
    renderer.setPixelRatio(window.devicePixelRatio);
    renderer.setSize(window.innerWidth, window.innerHeight);
    renderer.useLegacyLights = false;
    document.body.appendChild(renderer.domElement);

    const controls = new OrbitControls(camera, renderer.domElement);
    controls.minDistance = 2;
    controls.maxDistance = 5;

    window.addEventListener('resize', onWindowResize);
}

function onWindowResize() {
    camera.aspect = window.innerWidth / window.innerHeight;
    camera.updateProjectionMatrix();

    renderer.setSize(window.innerWidth, window.innerHeight);
}

function animate() {
    requestAnimationFrame(animate);
    
    const axis = new THREE.Vector3(0.5, 0.5, 0);
    object.rotateOnAxis(axis, RAD);

    renderer.render(scene, camera);
}

请注意,代码中的注释也已翻译。

英文:

The cube.obj file and the cube.mtl file downloaded from three.js can be rotated well. By the way, the capsule.obj file and capsule.mtl file I made by Adobe Dimension are well loaded, but when I try to rotate it, the error appears as shown in the following snapshot. What did I do wrong and the file I made myself can't be rotated and an error appears?

error screenshot

cube.obj
cube.mtl
capsule.obj
capsule.mtl

app.js

import * as THREE from 'three';
import { MTLLoader } from 'three/addons/loaders/MTLLoader.js'
import { OBJLoader } from 'three/addons/loaders/OBJLoader.js';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';

import styleCSS from '../styles/style.css';
import image from '../images/shutterstock_2184208287.jpg';
import capsuleObj from '../object/capsule.obj';
import capsuleMtl from '../object/capsule.mtl';

const RAD = .005;

let camera, scene, renderer, object;

init();
animate();

function init() {
    camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 20);
    camera.position.z = 2.5;

    // scene

    scene = new THREE.Scene();

    const ambientLight = new THREE.AmbientLight(0xffffff);
    scene.add(ambientLight);

    const pointLight = new THREE.PointLight(0xffffff, 15);
    camera.add(pointLight);
    scene.add(camera);

    // model

    const onProgress = function (xhr) {

        if (xhr.lengthComputable) {

            const percentComplete = xhr.loaded / xhr.total * 100;
            console.log(Math.round(percentComplete, 2) + '% downloaded');

        }

    };

    new MTLLoader()
        .setPath('.')
        .load(capsuleMtl, function (materials) {
            materials.preload();

            new OBJLoader()
                .setMaterials(materials)
                .setPath('.')
                .load(capsuleObj, function (obj) {
                    object = obj;
                    object.position.y = - 0.95;
                    object.scale.setScalar(.05);
                    scene.add(object);

                }, onProgress);

        });

    renderer = new THREE.WebGLRenderer({ antialias: true });
    renderer.setPixelRatio(window.devicePixelRatio);
    renderer.setSize(window.innerWidth, window.innerHeight);
    renderer.useLegacyLights = false;
    document.body.appendChild(renderer.domElement);

    const controls = new OrbitControls(camera, renderer.domElement);
    controls.minDistance = 2;
    controls.maxDistance = 5;

    window.addEventListener('resize', onWindowResize);
}

function onWindowResize() {
    camera.aspect = window.innerWidth / window.innerHeight;
    camera.updateProjectionMatrix();

    renderer.setSize(window.innerWidth, window.innerHeight);
}

function animate() {
    requestAnimationFrame(animate);
    
    const axis = new THREE.Vector3(.5, .5, 0);
    object.rotateOnAxis(axis, RAD);

    renderer.render(scene, camera);
}

答案1

得分: 1

object只有在加载MTL文件之后才会被设置,而这是异步发生的。因此,您必须检查object是否已设置:

if (object) {
    object.rotateOnAxis(axis, RAD);
}
英文:

object is set only after the MTL file is loaded, which happens asynchronously. Therefore, you must check whether object is set:

if (object) {
    object.rotateOnAxis(axis, RAD);
}

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  • 本文由 发表于 2023年7月17日 22:53:03
  • 转载请务必保留本文链接:https://go.coder-hub.com/76705685.html
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