英文:
Unity light baked very badly on stairways and other holes
问题
我在这个项目中已经烘焙了光照。并且它曾经很好。但是昨天当我再次烘焙时,在楼梯和门口出现了一些伪影。
我尝试了更改光照映射设置,但没有帮助。我曾经在天花板上看到这些伪影,但在那种情况下玩家看不到它们。以下是我的光照映射设置:
英文:
I've already baked light in this project. And it WAS good. But yesterday when I baked it again there were some artifacts on stairways and doorway.
I tried to change lightmapping settings, but it didn't help. I've seen this artefacts above ceiling, but in that case player can't see them. There are my lightmapping settings:
答案1
得分: 0
已修复!
我正在使用Pro Builder,当我在Pro Builder中移动那些出现伪影的多边形并重新烘焙光照时,问题解决了。我认为这可能是一个错误或者生成了不良UV映射,当我移动它时,Pro Builder重新生成了它(我的猜测)。
英文:
Fixed!
I'm using Pro Builder and when in Pro Builder i moved those polygons where was this artefacts a bit and baked light again - it fixed. I think it was bug or smth that in result it generated bad UV and when i moved it - Pro Builder generated it again(my guesses).
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