为什么我们通常会将音频信号以对数尺度乘以20?

huangapple go评论63阅读模式
英文:

Why do we usually multiply an audio signal in log scale by 20?

问题

这是音频处理中相当基础的一个问题。

在信号被转换成对数刻度后,通常会乘以20。相反,为了在线性刻度中恢复一些增益,我们使用以下公式:

G_linear = 10 ** (0.05 * G_in_dB)

这是因为0.05等于1/20,所以这个20的因素从何而来呢?背后的理论是什么?

我阅读了一些关于信号处理的课程和代码,但没有找到任何对此的解释。

感谢您的帮助!

英文:

Here is a quite elementary question in audio processing.

After a signal is converted in log scale, it is usually multiplied by 20. Inversely, to recover some gain in linear scale, we use the formula

G_linear = 10 ** (0.05 * G_in_dB)

This makes sense because 0.05 is 1/20.

But where does this 20 factor comes from? What is the theory behind it?

I read some courses and code for signal processing, but have not found any explanation for this.

Thanks for your help!

答案1

得分: 0

根据定义,增益的分贝将信号的功率乘以10的1/10次方。

线性增益适用于振幅,而不是功率。

由于功率=振幅的2次方,增益的1分贝将信号的振幅乘以(10的1/10次方)的1/2次方=10的1/20次方。

英文:

By definition, a decibel of gain multiplies the signal power by a factor of 10<sup>1/10</sup>.

Linear gain applies to amplitude, not power, though.

Since power = amplitude<sup>2</sup>, a decibel of gain multiplies the signal amplitude by (10<sup>1/10</sup>)<sup>1/2</sup> = 10<sup>1/20</sup>

huangapple
  • 本文由 发表于 2023年6月26日 15:19:52
  • 转载请务必保留本文链接:https://go.coder-hub.com/76554367.html
匿名

发表评论

匿名网友

:?: :razz: :sad: :evil: :!: :smile: :oops: :grin: :eek: :shock: :???: :cool: :lol: :mad: :twisted: :roll: :wink: :idea: :arrow: :neutral: :cry: :mrgreen:

确定