英文:
How can I export jpg from multiple canvas
问题
我有多个画布,这些画布用作图层。
画布 c1 = 背景图像。
画布 c2 = 角色图像。
画布 c3 = 物品图像。
我的源代码如下所示。
将三个画布放在同一个位置。
<div canvas="canvas-wrap">
<canvas class="canvas" id="c1">
<canvas class="canvas" id="c2">
<canvas class="canvas" id="c3">
</div>
.canvas-wrap{
width: 600px;
height:500px;
max-width: 100%;
position: relative;
padding: 0;
box-sizing: content-box;
}
.canvas{
position: absolute;
left:0;
top:0;
border: 0;
max-width:100%;
box-sizing: content-box;
padding: 0;
margin: 0;
}
现在,我想将这些画布导出为一个 jpg 图像。
我有可以导出单个画布的源代码,但我想从三个画布导出一个 jpg。
function saveCanvas(canvas_id)
{
var canvas = document.getElementById("c1");
var a = document.createElement('a');
a.href = canvas.toDataURL('image/jpeg', 0.85);
a.download = 'download.jpg';
a.click();
}
英文:
I have multiple canvas, these canvas are used as layers.
canvas c1 = background image.
canvas c2 = charactor image.
canvas c3 = item image.
My source code is like this below.
set three canvas at the same place.
<div canvas="canvas-wrap">
<canvas class="canvas" id="c1">
<canvas class="canvas" id="c2">
<canvas class="canvas" id="c3">
</div>
.canvas-wrap{
width: 600px;
height:500px;
max-width: 100%;
position: relative;
padding: 0;
box-sizing: content-box;
}
.canvas{
position: absolute;
left:0;
top:0;
border: 0;
max-width:100%;
box-sizing: content-box;
padding: 0;
margin: 0;
}
Now, I want to export these canvases as one jpg.
I have source code which can export one canvas, but I want to export one jpg from three canvas.
function saveCanvas(canvas_id)
{
var canvas = document.getElementById("c1");
var a = document.createElement('a');
a.href = canvas.toDataURL('image/jpeg', 0.85);
a.download = 'download.jpg';
a.click();
}
答案1
得分: 2
这是翻译好的部分:
"这是可能的,但更好的方法是使用一个画布,将所有内容都绘制到那里。
在这里,我们创建一个虚拟画布,循环遍历所有画布以将它们的数据绘制到其中,然后从该画布保存生成的图像。
// 将所有画布存储在数组中,以便稍后遍历它们
const canvasses = [];
['c1', 'c2', 'c3'].forEach(canvasId => {
canvasses.push(document.getElementById(canvasId));
});
function save() {
// 创建一个画布,用于绘制所有内容
const canvas = document.createElement("canvas");
canvas.width = canvasses[0].width;
canvas.height = canvasses[0].height;
// 在这里绘制其他画布
const ctx = canvas.getContext('2d');
canvasses.forEach(data => {
ctx.drawImage(data, 0, 0);
});
// 原始保存代码,使用我们创建的虚拟画布
var a = document.createElement('a');
a.href = canvas.toDataURL('image/jpeg', 0.85);
a.download = 'download.jpg';
a.click();
}
```"
<details>
<summary>英文:</summary>
It *is* possible, but a nicer approach would be to use 1 canvas and draw everything onto there.
Here we create a dummy canvas, loop through all the canvasses to draw their data onto it, then save the resulting image from that canvas.
//store all canvasses in array so we can loop through them later
const canvasses = [];
['c1','c2','c3'].forEach(canvasId => {
canvasses.push(document.getElementById(canvasId));
});
function save(){
//create one canvas to draw everything to
const canvas = document.createElement("canvas");
canvas.width = canvasses[0].width;
canvas.height = canvasses[0].height;
//draw other canvases here
const ctx = canvas.getContext('2d');
canvasses.forEach(data => {
ctx.drawImage(data, 0, 0);
});
//original saving code, using the fake canvas we created
var a = document.createElement('a');
a.href = canvas.toDataURL('image/jpeg', 0.85);
a.download = 'download.jpg';
a.click();
}
</details>
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