项目在转换为IronSource并删除包后仍然引用Unity Ads。

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英文:

Project still references Unity Ads after conversion to IronSource and deletion of package

问题

I've converted a Unity project from legacy Unity Ads to IronSource (with a Unity Ads adapter). However, Google Play still says the app references Unity Ads. I've verified that the Legacy Unity Ads package has been deleted from Package Manager and no longer shows up on the list of packages (or in manifest.json) and that Advertising is turned off in services. I've even deleted and rebuilt the Library directory and rebuilt the Visual Studio project. But Google still tells me I'm using Unity Ads and therefore am out of compliance. Where else can I look for references to this package?

我已将Unity项目从传统的Unity广告转换为IronSource(使用Unity广告适配器)。然而,Google Play仍然显示应用引用了Unity广告。我已验证在软件包管理器中已删除传统的Unity广告包,它不再显示在软件包列表(或manifest.json)中,广告服务也已关闭。我甚至已删除并重新构建了Library目录,并重新构建了Visual Studio项目。但Google仍然告诉我正在使用Unity广告,因此不符合规定。我还可以在哪里查找到对此包的引用?

I do have the Unity Ads adapter listed in the LevelPlay Integration Manager. Could that be what is causing the trouble? However, it seems unlikely that an IronSource adapter would bring in the old legacy package.

在LevelPlay Integration Manager中我确实列出了Unity广告适配器。这可能是引起问题的原因吗?但是,似乎IronSource适配器不太可能引入旧的传统包。

FYI, the APK does contain the file META-INF/unity-ads_release.kotlin_module that presumably is what is triggering Google's message.

顺便提一下,APK包含了文件META-INF/unity-ads_release.kotlin_module,这可能是触发Google消息的原因。

英文:

I've converted a Unity project from legacy Unity Ads to IronSource (with a Unity Ads adapter). However, Google Play still says the app references Unity Ads. I've verified that the Legacy Unity Ads package has been deleted from Package Manager and no longer shows up on the list of packages (or in manifest.json) and that Advertising is turned off in services. I've even deleted and rebuilt the Library directory and rebuilt the Visual Studio project. But Google still tells me I'm using Unity Ads and therefore am out of compliance. Where else can I look for references to this package?

I do have the Unity Ads adapter listed in the LevelPlay Integration Manager. Could that be what is causing the trouble? However, it seems unlikely that an IronSource adapter would bring in the old legacy package.

FYI, the APK does contain the file META-INF/unity-ads_release.kotlin_module that presumably is what is triggering Google's message.

答案1

得分: 1

问题的解决方式是一个Google开发者UI问题。每次我上传构建时,Google显示的消息实际上是一个旧消息,不是与当前上传有关的,而是与一个早期上传有关的。看来Google会在每次构建上传时显示旧的和不相关的错误消息,直到您进入收件箱并明确删除它们为止。这就是为什么我对上传本身所做的任何操作都没有任何影响。

英文:

Just in case anyone else runs into this - the problem turned out to be a Google Developer UI issue. The message that Google was displaying each time I uploaded a build turned out to be an old one complaining not about the current upload, but about a much older one. It appears that Google displays old and irrelevant error messages in response to every build upload until you go into your Inbox and explicitly delete them. That's why nothing I did to the upload itself made any difference.

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  • 本文由 发表于 2023年5月21日 12:14:20
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