如何使用touchmove捕获Y坐标?

huangapple go评论70阅读模式
英文:

How to capture Y coordinates with touchmove?

问题

以下是您提供的 JavaScript 代码的中文翻译部分:

document.addEventListener('touchmove', (event) => {

  if (event.pageY < 0) {
    zoomLevel /= 1.1; // 缩小10%
  } else if (event.pageY > 0) {
    zoomLevel *= 1.1; // 放大10%
  }

  if (zoomLevel < 1) {
    zoomLevel = 1;
  } else if (zoomLevel > 5) {
    zoomLevel = 5;
  }
  drawImage();

})


function drawImage() {

  ctx.clearRect(0, 0, canvasWidth, canvasHeight);
  // 绘制缩放区域
  const imgWidth = img.width * zoomLevel;
  const imgHeight = img.height * zoomLevel;
  const imgX = canvasWidth / 2 - imgWidth / 2;
  const imgY = canvasHeight / 2 - imgHeight / 2;
  ctx.drawImage(img, imgX, imgY, imgWidth, imgHeight);

}

希望这对您有所帮助。如果您需要进一步的帮助,请随时提问。

英文:

I'm trying to make a mobile application with html, javascript with canvas, basically scrolling down increases the zoom of an image and scrolling up decreases the zoom of the image, but I can only decrease the zoom because when doing scroll up keeps increasing the size and i want it to decrease the size.

Part of the javascript code:

document.addEventListener(&#39;touchmove&#39;, (event)=&gt;{

  if (event.pageY &lt; 0) {
    zoomLevel /= 1.1; // zoom out by 10%
  } else if (event.pageY &gt; 0) {
    zoomLevel *= 1.1; // zoom in by 10%
  }

  if (zoomLevel &lt; 1) {
    zoomLevel = 1;
  } else if (zoomLevel &gt; 5) {
    zoomLevel = 5;
  }
  drawImage();

})


function drawImage() {

  ctx.clearRect(0, 0, canvasWidth, canvasHeight);
  // draw zoom area
  const imgWidth = img.width * zoomLevel;
  const imgHeight = img.height * zoomLevel;
  const imgX = canvasWidth / 2 - imgWidth / 2;
  const imgY = canvasHeight / 2 - imgHeight / 2;
  ctx.drawImage(img, imgX, imgY, imgWidth, imgHeight);

}

答案1

得分: 1

要获取Delta Y,请使用以下代码进行解决,该代码会存储触摸位置。

let zoomLevel = 1;

document.addEventListener('touchstart', (event) => {
  y = event.touches[0].clientY;
});

document.addEventListener('touchmove', (event) => {
  const deltaY = event.touches[0].clientY - y;
  y = event.touches[0].clientY;

  zoomLevel = Math.min(5, Math.max(1, zoomLevel + deltaY * 0.01));
  drawImage();
});
英文:

To get the Delta Y solve it with the following code, which stores the touch position.

let zoomLevel = 1;

document.addEventListener(&#39;touchstart&#39;, (event) =&gt; {
  y = event.touches[0].clientY;
});

document.addEventListener(&#39;touchmove&#39;, (event) =&gt; {
  const deltaY = event.touches[0].clientY - y;
  y = event.touches[0].clientY;

  zoomLevel = Math.min(5, Math.max(1, zoomLevel + deltaY * 0.01));
  drawImage();
});

huangapple
  • 本文由 发表于 2023年5月7日 08:59:44
  • 转载请务必保留本文链接:https://go.coder-hub.com/76191815.html
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