英文:
Remove the suffix of spriteSheets image name
问题
I understand. Here's the translated content:
我对Transcoder API有以下工作请求:
```js
const request = {
parent,
job: {
inputUri: `gs://${bucket}/${name}`,
outputUri: `gs://${settings.bucket.cdn}/${fileName}/`,
config: {
pubsubDestination: {
topic: `projects/${settings.project.id}/topics/${settings.pubsub.transcoder}`,
},
elementaryStreams: [
{
key: 'video-stream',
videoStream: {
h265: {
heightPixels: 1080,
widthPixels: 1920,
bitrateBps: 12288000,
frameRate: 60,
},
},
},
],
muxStreams: [
{
key: 'video',
container: 'mp4',
elementaryStreams: ['video-stream'],
},
],
spriteSheets: [
{
filePrefix: 'spritesheet',
quality: 90,
spriteWidthPixels: 360,
interval: {
seconds: 3,
},
},
],
},
},
} 满足 protos.google.cloud.video.transcoder.v1.ICreateJobRequest
它有效。
然而,它生成了不可预测的文件名,例如前缀 spritesheet
会得到 spritesheet0000000000.jpeg
。
有可能修复这个名称,使其没有这些数字吗?
<details>
<summary>英文:</summary>
I have the following job request for Transcoder API
const request = {
parent,
job: {
inputUri: gs://${bucket}/${name}
,
outputUri: gs://${settings.bucket.cdn}/${fileName}/
,
config: {
pubsubDestination: {
topic: projects/${settings.project.id}/topics/${settings.pubsub.transcoder}
,
},
elementaryStreams: [
{
key: 'video-stream',
videoStream: {
h265: {
heightPixels: 1080,
widthPixels: 1920,
bitrateBps: 12288000,
frameRate: 60,
},
},
},
],
muxStreams: [
{
key: 'video',
container: 'mp4',
elementaryStreams: ['video-stream'],
},
],
spriteSheets: [
{
filePrefix: 'spritesheet',
quality: 90,
spriteWidthPixels: 360,
interval: {
seconds: 3,
},
},
],
},
},
} satisfies protos.google.cloud.video.transcoder.v1.ICreateJobRequest
It works.
However, it generates unpredictable filenames, for example prefix `spritesheet` I get `spritesheet0000000000.jpeg`
Is it possible to fix the name without those numbers?
</details>
# 答案1
**得分**: 1
对于 [`spritesheet`](https://cloud.google.com/transcoder/docs/reference/rest/v1/JobConfig#spritesheet) 参数,您只能指定 `file_prefix`。
根据[文档](https://cloud.google.com/transcoder/docs/reference/rest/v1/JobConfig#spritesheet:~:text=每个精灵表都有一个增量的10位零填充后缀,从0开始,直到扩展名之前,比如`sprite_sheet0000000123.jpeg.`:
> 每个精灵表都有一个增量的10位零填充后缀,从0开始,直到扩展名之前,比如 `sprite_sheet0000000123.jpeg.`
这样做是为了在有多个输出文件时防止文件名冲突。
您可以按照 [列出对象](https://cloud.google.com/storage/docs/listing-objects#client-libraries) 文档中所示,通过使用前缀访问Google Cloud Storage中的文件。
<details>
<summary>英文:</summary>
For the [`spritesheet`](https://cloud.google.com/transcoder/docs/reference/rest/v1/JobConfig#spritesheet) parameter, you can only specify the `file_prefix`.
From the [documentation](https://cloud.google.com/transcoder/docs/reference/rest/v1/JobConfig#spritesheet:~:text=Each%20sprite%20sheet%20has%20an%20incremental%2010%2Ddigit%20zero%2Dpadded%20suffix%20starting%20from%200%20before%20the%20extension%2C%20such%20as%20sprite_sheet0000000123.jpeg.):
> Each sprite sheet has an incremental 10-digit zero-padded suffix starting from 0 before the extension, such as `sprite_sheet0000000123.jpeg.`
This is done to prevent file name collisions when there are multiple output files.
You can access files in Google Cloud Storage by using a prefix as shown in the [Listing objects](https://cloud.google.com/storage/docs/listing-objects#client-libraries) documentation.
</details>
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