C++: wWinMain:如何始终取消焦点我的创建窗口?

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英文:

C++: wWinMain: How do I always unfocus my created window?

问题

Use Case

我想使用Flutter构建一个虚拟键盘
我受到了Windows虚拟键盘“osk”的启发(只需在cmd中运行“osk”)。
无论我在不同的窗口中输入什么,我都不希望失去焦点。

The Problem

Flutter应用程序(桌面版,Windows)总是夺走焦点。我认为这是在main.cpp中配置的,但我还没有找到如何实现与“osk”中相同的效果。

我如何严格禁止我的窗口获得任何焦点?

以下是main.cpp代码:

英文:

Use Case

I want to build a virtual keyboard using Flutter.
I am inspired by the windows virtual keyboard "osk" (just run "osk" in cmd).
Whenever I type something in a different window, I do not (!) want to lose focus.

The Problem

The flutter-app (desktop, windows) always steals the focus. I assume that it is configured in the main.cpp, but I have not found out how to achieve the same effect as in osk.

How do I strictly disallow getting any focus for my window?

Here is the main.cpp-code:

#include <flutter/dart_project.h>
#include <flutter/flutter_view_controller.h>
#include <windows.h>

#include "flutter_window.h"
#include "utils.h"

int APIENTRY wWinMain(_In_ HINSTANCE instance, _In_opt_ HINSTANCE prev,
                      _In_ wchar_t *command_line, _In_ int show_command)
{
  // Attach to console when present (e.g., 'flutter run') or create a
  // new console when running with a debugger.
  if (!::AttachConsole(ATTACH_PARENT_PROCESS) && ::IsDebuggerPresent())
  {
    CreateAndAttachConsole();
  }

  // Initialize COM, so that it is available for use in the library and/or
  // plugins.
  ::CoInitializeEx(nullptr, COINIT_APARTMENTTHREADED);

  flutter::DartProject project(L"data");

  std::vector<std::string> command_line_arguments =
      GetCommandLineArguments();

  project.set_dart_entrypoint_arguments(std::move(command_line_arguments));

  FlutterWindow window(project);
  Win32Window::Point origin(0, 0);
  Win32Window::Size size(1024, 768);
  if (!window.CreateAndShow(L"windows", origin, size))
  {
    return EXIT_FAILURE;
  }
  window.SetQuitOnClose(true);

  ::MSG msg;
  while (::GetMessage(&msg, nullptr, 0, 0))
  {
    ::TranslateMessage(&msg);
    ::DispatchMessage(&msg);
  }

  ::CoUninitialize();
  return EXIT_SUCCESS;
}

答案1

得分: 0

Solution 1

感谢 @Axalo,Extended Window Styles WS_EX_NOACTIVATE 是正确的答案。需要在创建窗口时设置它。

Solution 2 (在Flutter中)

实际上,在Flutter中可以在运行时执行这个操作。
我使用了插件 win32window_manager

import 'dart:ffi';
import 'dart:io';
import 'package:process_run/shell_run.dart';
import 'package:win32/win32.dart';
import 'package:window_manager/window_manager.dart';

  setInactiveStyle() async {
    await windowManager.ensureInitialized();
    final windowTitle = await windowManager.getTitle();
    final hwnd = FindWindow('FLUTTER_RUNNER_WIN32_WINDOW'.toNativeUtf16(),
        windowTitle.toNativeUtf16());
    if (hwnd != 0) {
      SetWindowLongPtr(hwnd, GWL_EXSTYLE, WS_EX_NOACTIVATE);
      await windowManager.setAlwaysOnTop(true);
    }
  }

你可以恢复旧状态:

  restoreStyle() async {
    if (hwnd != 0) {
      SetWindowLongPtr(hwnd, GWL_EXSTYLE, 256); // 选择你的样式
    }
  }
英文:

Solution 1

Thanks to @Axalo, the Extended Window Styles WS_EX_NOACTIVATE is the correct answer. It needs to be set when creating a window.

Solution 2 (in Flutter)

It is actually possible to do it on runtime in flutter.
I use the plugins win32 and window_manager.

import 'dart:ffi';
import 'dart:io';
import 'package:process_run/shell_run.dart';
import 'package:win32/win32.dart';
import 'package:window_manager/window_manager.dart';


  setInactiveStyle() async {
    await windowManager.ensureInitialized();
    final windowTitle = await windowManager.getTitle();
    final hwnd = FindWindow('FLUTTER_RUNNER_WIN32_WINDOW'.toNativeUtf16(),
        windowTitle.toNativeUtf16());
    if (hwnd != 0) {
      SetWindowLongPtr(hwnd, GWL_EXSTYLE, WS_EX_NOACTIVATE);
      await windowManager.setAlwaysOnTop(true);
    }
  }

You can restore your old state:

  restoreStyle() async {
    if (hwnd != 0) {
      SetWindowLongPtr(hwnd, GWL_EXSTYLE, 256); // choose your style
    }
  }

huangapple
  • 本文由 发表于 2023年3月3日 23:29:37
  • 转载请务必保留本文链接:https://go.coder-hub.com/75629007.html
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