在Pygame中,一个精灵在无限循环中上下移动。

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英文:

Sprite in Pygame moving up and down in a endless loop

问题

不了解pygame,所以我只是复制了pygame.org上的教程,精灵只是在一个循环中上下旋转。

import sys, pygame
pygame.init()

size = width, height = 500, 500
speed = [2, 2]
blue = 85, 118, 250

screen = pygame.display.set_mode(size)

bird = pygame.image.load("bird-sprite.png")
birdrect = bird.get_rect()

while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT: sys.exit()

    birdrect = birdrect.move(speed)
    if birdrect.left < 0 or birdrect.right > width:
        speed[0] = -speed[0]
    if birdrect.top < 0 or birdrect bottom > height:
        speed[1] = -speed[1]

    screen.fill(blue)
    screen.blit(bird, birdrect)
    pygame.display.flip()

我尝试为精灵创建移动,但精灵只是在整个窗口中不停地移动,形成一个无限循环。

我使用了pygame.org,因为我找不到精确的移动教程,所以是的。

我不太了解Python,所以不知道我做错了什么。

英文:

I don't know much about pygame so I just copied a tutorial on pygame.org and the sprite just spins up and down in a loop.

import sys, pygame
pygame.init()

size = width, height = 500, 500
speed = [2, 2]
blue = 85, 118, 250

screen = pygame.display.set_mode(size)

bird = pygame.image.load(&quot;bird-sprite.png&quot;)
birdrect = bird.get_rect()

while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT: sys.exit()

    birdrect = birdrect.move(speed)
    if birdrect.left &lt; 0 or birdrect.right &gt; width:
        speed[0] = -speed[0]
    if birdrect.top &lt; 0 or birdrect.bottom &gt; height:
        speed[1] = -speed[1]
        
    screen.fill(blue)
    screen.blit(bird, birdrect)
    pygame.display.flip()

I tried to create movement for a sprite but instead the sprite just moves around the entire window without stopping in a endless loop.

I used pygame.org because I couldn't find a exact tutorial on movement so yeah.

I don't know much Python so I don't know what I did wrong.

答案1

得分: 0

以下是代码部分的中文翻译:

# 这行代码按照每帧2个像素的速度移动鸟的精灵
birdrect = birdrect.move(speed)

# 这些代码检查鸟的精灵是否超出屏幕
# 如果是的话,速度会反转,所以鸟会开始朝相反的方向移动
if birdrect.left < 0 or birdrect.right > width:
    speed[0] = -speed[0]
if birdrect.top < 0 or birdrect.bottom > height:
    speed[1] = -speed[1]

这是使用箭头键实现鸟移动的简单代码实现:

import sys, pygame
pygame.init()

size = width, height = 500, 500
speed = [0.1, 0.1]
blue = 85, 118, 250

screen = pygame.display.set_mode(size)
clock = pygame.time.Clock()

bird = pygame.image.load("bird-sprite.png")
birdrect = bird.get_rect()

# 鸟的坐标
bird_x, bird_y = birdrect.x, birdrect.y

# 鸟的速度,以像素/秒为单位
speed = 200

while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT: sys.exit()

    # 计算自上一帧以来经过的毫秒数
    # 这对于平滑的移动是必要的
    time_passed = clock.tick(60) / 1000

    # 获取按键状态
    pressed_keys = pygame.key.get_pressed()

    # 如果按下左箭头键 - 从鸟的X坐标中减去速度*time_passed
    # 这意味着当你按下左箭头键1秒钟时,鸟会向左移动200像素
    # 对于每个键都进行相同的计算
    if pressed_keys[pygame.K_LEFT]:
        bird_x -= speed * time_passed

    if pressed_keys[pygame.K_RIGHT]:
        bird_x += speed * time_passed

    if pressed_keys[pygame.K_DOWN]:
        bird_y += speed * time_passed

    if pressed_keys[pygame.K_UP]:
        bird_y -= speed * time_passed

    # 将更改应用到鸟的rect
    birdrect.x = int(bird_x)
    birdrect.y = int(bird_y)

    # 绘制所有内容
    screen.fill(blue)
    screen.blit(bird, birdrect)

    # 更新显示
    pygame.display.flip()

希望这些翻译对你有帮助。

英文:

Well, it does exactly what code tells it to do - move bird every frame by 2 pixels (speed variable):

# This line of code moves bird sprite every frame by 2 pixels
birdrect = birdrect.move(speed)

# This lines of code checks if bird sprite is outside of the screen
# If it is - then speed inverts, so bird starts moving in the opposite way
if birdrect.left &lt; 0 or birdrect.right &gt; width:
        speed[0] = -speed[0]
    if birdrect.top &lt; 0 or birdrect.bottom &gt; height:
        speed[1] = -speed[1]

If you want to implement movement, you should really read a bunch of tutorials about pygame.

Here is my simple implementation of movement (birds moves using arrow keys):

import sys, pygame
pygame.init()

size = width, height = 500, 500
speed = [0.1, 0.1]
blue = 85, 118, 250

screen = pygame.display.set_mode(size)
clock = pygame.time.Clock()

bird = pygame.image.load(&quot;bird-sprite.png&quot;)
birdrect = bird.get_rect()

# Coordinates of bird
bird_x, bird_y = birdrect.x, birdrect.y

# Speed of bird in px/second
speed = 200

while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT: sys.exit()

    # Calculate how many milliseconds passed since previous frames
    # This is necessary for smooth movement
    time_passed = clock.tick(60) / 1000

    # Get pressed keys state
    pressed_keys = pygame.key.get_pressed()

    # If LEFT is pressed - subtract speed*time_passed from bird`s X coordinate
    # this means that when you press LEFT for 1 second - bird will move 200 pixels left
    # Do same calculations for every key
    if pressed_keys[pygame.K_LEFT]:
    	bird_x -= speed * time_passed

    if pressed_keys[pygame.K_RIGHT]:
    	bird_x += speed * time_passed

    if pressed_keys[pygame.K_DOWN]:
    	bird_y += speed * time_passed

    if pressed_keys[pygame.K_UP]:
    	bird_y -= speed * time_passed

    # Apply changes to bird&#39;s rect
    birdrect.x = int(bird_x)
    birdrect.y = int(bird_y)

    # Draw everyting
    screen.fill(blue)
    screen.blit(bird, birdrect)

    # Update display
    pygame.display.flip()

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  • 本文由 发表于 2023年2月27日 10:40:23
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