从C#中的主类以外的类访问字典

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英文:

Accessing a Dictionary from a Class other than the Main() Class in C#

问题

I've just started working with C# in January and am working on a simple game for a project. I have the Program.cs class which contains the Main() class, player.cs which contains the majority of actions that a player can take, and building.cs which holds the building a player can purchase.

building.cs

namespace Game
{
    public class building
    {
        public int price { get; }
        public bool owned { get; set; }
        public string? name { get; }
        public int owner { get; set; }

        public building(string name, int price, bool owned, int owner)
        {
            this.name = name;
            this.price = price;
            this.owned = owned;
            this.owner = owner;
        }
    }

    public class buildingDict
    {
        public static Dictionary<string, building> InitializeBuildings()
        {
            building wheatfield = new building("wheatfield", 4, false, 1);
            var buildings = new Dictionary<string, building>();
            buildings.Add("wheatfield", wheatfield);
            return buildings; 
        }
    }

}

Now, I would like to be able to access this from my player.cs class, but it doesn't seem possible.

I can access it from Program.cs Main()

namespace Game
{
    static void Main()
    {
        var ownedbuildings = buildingDict.InitializeBuildings();
        Console.WriteLine($"There are {ownedbuildings.Count} buildings for sale");
        Console.WriteLine($"{ownedbuildings["wheatfield"].name} is sold at ${ownedbuildings["wheatfield"].price}");
    }
}

Which returns

There are 1 buildings for sale
wheatfield is sold at $4

But when I attempt to access it from Player.cs I get errors and I'm not sure why or if it is even possible to access a Dictionary from a separate class that isn't Main().

namespace Game
{
    public class player
    {
        var OwnedBuildings = buildingDict.InitializeBuildings();

        public void purchasebuilding()
        {
            //do something with the building dictionary.
        }
    }
}

The error I get is on the var keyword which states, "The contextual keyword 'var' may only appear with a local variable declaration or in script code".

I would like to keep all the logic for what players can do to the player class solely and leave the mechanics of the game for the Main().

英文:

I've just started working with C# in January and am working on a simple game for a project. I have the Program.cs class which contains the Main() class, player.cs which contains the majority of actions that a player can take, and building.cs which holds the building a player can purchase.

building.cs

namespace Game
{
    public class building
    {
        public int price { get; }
        public bool owned { get; set; }
        public string? name { get; }
        public int owner { get; set; }

        public building(string name, int price, bool owned, int owner)
        {
            this.name = name;
            this.price = price;
            this.owned = owned;
            this.owner = owner;
        }
    }

    public class buildingDict
    {
        public static Dictionary&lt;string, building&gt; InitializeBuildings()
        {
            building wheatfield = new building(&quot;wheatfield&quot;, 4, false, 1);
            var buildings = new Dictionary&lt;string, building&gt;();
                buildings.add(&quot;wheatfield&quot;, wheatfield);
            return buildings; 
        }
    }

}

Now, I would like to be able to access this from my player.cs class, but it doesn't seem possible.

I can access it from Progam.cs Main()

namespace Game
{
    static void Main()
    {
        var ownedbuildings = buildingDict.InitializeBuildings();
        Console.WriteLine($&quot;There are {ownedbuildings.Count} buildings for sale&quot;);
        Console.WriteLine($&quot;{ownedbuildings[&quot;wheatfield&quot;].name} is sold at ${ownedbuildings[&quot;wheatfield&quot;].price}&quot;);
    }
}

Which returns

There are 1 buildings for sale
wheatfield is sold at $4

But when I attempt to access it from Player.cs I get errors and I'm not sure why or if it is even possible to access a Dictionary from a separate class that isn't Main().

namespace Game
{
    public class player
    {
        var OwnedBuildings = buildingDict.InitializeBuildings();

        public void purchasebuilding()
        {
            \\do something with the building dictionary.
        }
    }
}

The error I get is on the var keyword which states, "The contextual keyword 'var' may only appear with a local variable declaration or in script code".

I would like to keep all the logic for what players can do to the player class solely and leave the mechanics of the game for the Main().

答案1

得分: 1

你应该为玩家添加一个类构造函数(就像你为建筑类所做的那样),接受一个字典对象,而不是尝试引用外部变量作为类属性。

然后,你可以这样做:

static void Main()
{
    var ownedbuildings = buildingDict.InitializeBuildings();
    var p = new player(ownedbuildings);
}

这可能不是最佳的设计,但它允许你在类之间传递引用。

英文:

You should add a class constructor (like you did for building class) for the player that accepts just a dictionary object rather than trying to reference an external variable as a class property.

Then you could do

static void Main()
{
    var ownedbuildings = buildingDict.InitializeBuildings();
    var p = new player(ownedbuildings);

This may not be the best design, but it allows you to pass references between classes.

答案2

得分: 1

如果意图是使每个 player 拥有他们自己的、独立的建筑物集合,但具有相同的默认初始设置,那么使用以下代码:

public class player
{
    private Dictionary<string, building> OwnedBuildings = buildingDict.InitializeBuildings();

    public void purchasebuilding()
    {
        // 使用建筑物字典执行某些操作。
    }
}
英文:

If the intention is for each player to have their OWN, SEPARATE collection of buildings, but with the same default, initial setup, then use:

public class player
{

    private Dictionary&lt;string, building&gt; OwnedBuildings = buildingDict.InitializeBuildings();

    public void purchasebuilding()
    {
        //do something with the building dictionary.
    }

}

答案3

得分: 1

你不能在类的内部,即类作用域内,仅仅使用 "var" 关键字,就像你不能在类的内部放置执行操作的任何代码一样。这只能在构造函数、方法或块作用域中完成。 "Main" 不是一个类,它是 Program 类内的一个方法。

在你的情况下,通常使用 "private" 而不是 var,而且通常与 "readonly" 关键字一起使用。

public class player
{
    private readonly Dictionary<string, building> _ownedbuildings = buildingDict.InitializeBuildings();

    public void purchasebuilding()
    {
        Console.WriteLine($"There are {_ownedbuildings.Count} buildings for sale");
        Console.WriteLine($"{_ownedbuildings["wheatfield"].name} is sold at ${_ownedbuildings["wheatfield"].price}");
    }
}

但以下代码也可以正常工作:

public class player
{
    public void purchasebuilding()
    {
        var _ownedbuildings = buildingDict.InitializeBuildings();
        Console.WriteLine($"There are {_ownedbuildings.Count} buildings for sale");
        Console.WriteLine($"{_ownedbuildings["wheatfield"].name} is sold at ${_ownedbuildings["wheatfield"].price}");
    }
}
英文:

You can not use "var" just inside of a class, in a class scope. The same way as you can not put any code that is doing something inside of a class too. It can be only done in a constructor, method or block scope. "Main" is not a class, it is a method inside of the Program class.

In your case usually used "private" instead of var, also it is usually used with readonly word

public class player
{
	private readonly Dictionary&lt;string, building&gt; _ownedbuildings = buildingDict.InitializeBuildings();

	public void purchasebuilding()
	{
		Console.WriteLine($&quot;There are {_ownedbuildings.Count} buildings for sale&quot;);
		Console.WriteLine($&quot;{_ownedbuildings[&quot;wheatfield&quot;].name} is sold at ${_ownedbuildings[&quot;wheatfield&quot;].price}&quot;);
	}
}

but this will be working

public class player
{
	public void purchasebuilding()
	{
		var _ownedbuildings = buildingDict.InitializeBuildings();
		Console.WriteLine($&quot;There are {_ownedbuildings.Count} buildings for sale&quot;);
		Console.WriteLine($&quot;{_ownedbuildings[&quot;wheatfield&quot;].name} is sold at ${_ownedbuildings[&quot;wheatfield&quot;].price}&quot;);
	}
}

huangapple
  • 本文由 发表于 2023年2月24日 08:40:54
  • 转载请务必保留本文链接:https://go.coder-hub.com/75551655.html
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