传递`special_flags`参数给pygame中的group.draw。

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英文:

Pass `special_flags` argument to group.draw in pygame

问题

有没有办法将 `special_flags` 参数传递给 `Group.draw`,以便它使用这些标志调用 `.blit` 方法
我尝试过像这样将其作为关键字参数传递
```python
group.draw(surface, special_flags=pygame.BLEND_SOURCE_ALPHA)

但是会出现以下错误:

Traceback (most recent call last):
  File "C:\Users\MarciAdam\PycharmProjects\pygame_stuff_1\main.py", line 394, in <module>
    group.draw(surface, special_flags=pygame.BLEND_RGBA_MAX)
TypeError: draw() got an unexpected keyword argument 'special_flags'

我知道我可以像这样做:

for sprite in group.sprites():
    surface.blit(sprite.image, sprite.rect, special_flags=pygame.BLEND_SOURCE_ALPHA)

但是对于更复杂的组类型,例如 LayeredUpdates,我需要复制大量的pygame代码。


<details>
<summary>英文:</summary>

Is there a way to pass the `special_flags` argument to `Group.draw` so that it calls the `.blit` method with those flags? 
I&#39;ve tried just passing it as a keyword argument like this:
```python
group.draw(surface, special_flags=pygame.BLEND_SOURCE_ALPHA)

but it gives this error:

Traceback (most recent call last):
  File &quot;C:\Users\MarciAdam\PycharmProjects\pygame_stuff_1\main.py&quot;, line 394, in &lt;module&gt;
    group.draw(surface, special_flags=pygame.BLEND_RGBA_MAX)
TypeError: draw() got an unexpected keyword argument &#39;special_flags&#39;

I know I could do something like this:

for sprite in group.sprites():
    surface.blit(sprite.image, sprite.rect, special_flags=pygame.BLEND_SOURCE_ALPHA)

but I would need to duplicate a lot of the pygame code for the more complicated group types eg. LayeredUpdates.

答案1

得分: 0

除非您自己实现,否则您无法将该标志传递给pygame.sprite.Group.draw,因为该函数只有一个参数(也可以参考pygame.sprite.Group()是什么):

>draw(Surface) -&gt; List[Rect]

建议:

唯一的方法是使用“for”循环绘制精灵。我建议编写一个函数来实现这一点,或者实现您自己的MyGroup类,继承自pygame.sprite.Group

class MyGroup(pygame.sprite.Group):
    def __init__(self, *args):
        super().__init__(*args) 
    def draw(self, surface, special_flags=0):
        for sprite in self:
            surface.blit(sprite.image, sprite.rect, special_flags=special_flags)
group = MyGroup()
group.draw(surface, special_flags=pygame.BLEND_RGBA_MAX)

如果您想要对pygame.sprite.LayeredUpdatespygame.sprite.RenderUpdates执行相同操作,您必须自己实现这些对象的所有绘图特性。

一个完全不同的解决方案是使用 pygame.sprite.DirtySprite。这个类继承自pygame.sprite.Sprite,并具有额外的blendmode属性,这是blitspecial_flags参数。

class MySprite(pygame.sprite.DirtySprite):
    def __init__(self):
        super().__init__() 
        self.dirty = 2
        self.blendmode = pygame.BLEND_RGBA_MIN
        # [...]

请注意,DirtySprite 只适用于 pygame.sprite.LayeredDirty,并且组中的所有精灵必须是这种类型。

英文:

Short answer:

What you want to do is not possible unless you implement it yourself.

You cannot pass that flag to pygame.sprite.Group.draw, because that function has only 1 argument (Also see What does pygame.sprite.Group() do):

>draw(Surface) -&gt; List[Rect]


Suggestions:

The only way is to draw the sprite with a "for" loop. I suggest to write a function for this or implement your own MyGroup class derived from pygame.sprite.Group:

class MyGroup(pygame.sprite.Group):
    def __init__(self, *args):
        super().__init__(*args) 
    def draw(self, surface, special_flags=0):
        for sprite in self:
            surface.blit(sprite.image, sprite.rect, special_flags = special_flags)
group = MyGroup()
group.draw(surface, special_flags=pygame.BLEND_RGBA_MAX)

If you want to do the same for pygame.sprite.LayeredUpdates or pygame.sprite.RenderUpdates, you have to implement all the drawing features of these objects yourself.


A completely different solution is to use pygame.sprite.DirtySprite. This class is derived from pygame.sprite.Sprite and has an additional blendmode attribute which is its the special_flags argument of blit.

class MySprite(pygame.sprite.DirtySprite):
    def __init__(self):
        super().__init__() 
        self.dirty = 2
        self.blendmode = pygame.BLEND_RGBA_MIN
        # [...]

Note, DirtySprite only works with pygame.sprite.LayeredDirty and all sprites in the group must be of this type.

答案2

得分: 0

更新

现在在 pygame 版本 2.3.0 中可以使用,详见文档
对于旧版本的 pygame,请参考Rabbid76的回答

英文:

Update

It works in pygame version 2.3.0 now, see the documentation.
For older pygame versions see Rabbid76's answer.

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  • 本文由 发表于 2023年2月19日 18:53:36
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