JavaScript扑克牌发牌程序

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英文:

Javascript poker card dealer

问题

我正在尝试创建一个卡牌发牌程序,当网页上的按钮被点击时,会发出5张卡牌。

基本上,我想创建一个具有两个属性“花色”和“点数”的卡牌对象,一旦完成这个操作,我想创建一个包含52个具有随机花色和点数的卡牌对象的数组,但理想情况下它们应该都是唯一的。
在这52个卡牌对象中,我希望在点击按钮时选择并显示其中的5张。
我从我的按钮调用的函数中没有获得任何输出,而且我真的不明白为什么。

我对JavaScript非常不熟悉,我正在上的入门课程的教授不太有帮助,不幸的是。

以下是我的当前代码:

<head>
  <script src="https://code.jquery.com/jquery-3.6.3.min.js"></script>
</head>
<body>
  <h1>Robo Dealer</h1>

  <button onclick="dealHand();">Deal Hand</button>

  <hr />
  <div id="card_hand"></div>

  <script>
    // 声明花色和点数的数组
    const suits = ["Hearts", "Spades", "Clubs", "Diamonds"];
    const values = [
      "Ace",
      2,
      3,
      4,
      5,
      6,
      7,
      8,
      9,
      10,
      "Jack",
      "Queen",
      "King",
    ];
    // 创建卡牌对象
    function Card(value, suit) {
      this.value = value;
      this.suit = suit;
    }
    // 创建包含52个卡牌对象的数组
    var deck = new Array();
    function getDeck() {
      for (i = 0; i < 52; i++) {
        let cardObject = new Card(
          values[Math.floor(Math.random() * values.length)],
          suits[Math.floor(Math.random() * suits.length)]
        );
        deck.push(cardObject);
      }
      return deck;
    }
    // 发牌,显示到HTML
    const dealHand = () => {
      for (i = 0; i < 5; i++) {
        $("#card_hand").append(getDeck()[i].value + " of " + getDeck()[i].suit + "<br>");
      }

      return false; // 防止页面重新加载
    };
  </script>
</body>

希望这对你有所帮助。

英文:

I am trying to create a card dealer that deals 5 cards when a button is clicked on the web page.

Basically, I want to create a card object with 2 attributes, 'suit' and 'value', once that is done I want to create an array of 52 card objects with random suits and values but ideally they should all be unique.
Out of those 52 card objects, I would like 5 to be selected and displayed when the button is clicked.
I am not getting any output from my function that is invoked from my button and I don't really understand why.

I am really new to Javascript and the professor teaching the intro class I am taking right now isn't very helpful, unfortunately.

Here is my current code:

  &lt;head&gt;
&lt;script src=&quot;https://code.jquery.com/jquery-3.6.3.min.js&quot;&gt;&lt;/script&gt;
&lt;/head&gt;
&lt;body&gt;
&lt;h1&gt;Robo Dealer&lt;/h1&gt;
&lt;button onclick=&quot;dealHand();&quot;&gt;Deal Hand&lt;/button&gt;
&lt;hr /&gt;
&lt;div id=&quot;card_hand&quot;&gt;&lt;/div&gt;
&lt;script&gt;
// Declaring arrays for suits and values
const suits = [&quot;Hearts&quot;, &quot;Spades&quot;, &quot;Clubs&quot;, &quot;Diamonds&quot;];
const values = [
&quot;Ace&quot;,
2,
3,
4,
5,
6,
7,
8,
9,
10,
&quot;Jack&quot;,
&quot;Queen&quot;,
&quot;King&quot;,
];
// Creating the card object
function cards(value, suit) {
this.value = value;
this.suit = suit;
}
// Creating array of 52 card objects
var deck = new Array();
function getDeck() {
for (i = 0; i &lt; 52; i++) {
let cardObject = new cards(
values[Math.random()],
suits[Math.random()]
);
deck.push(cardObject);
}
return deck;
}
//  Dealing hand of 5 card objects / outputting it to HTML
const dealHand = () =&gt; {
for (i = 0; i &lt; 6; i++) {
$(&quot;#card_hand&quot;).html(getDeck());
}
return false; // prevent page reload
};
&lt;/script&gt;
&lt;/body&gt;

答案1

得分: 1

以下是您脚本的整理版本,其中包括了Durstenfeld洗牌算法和一个包含52张牌的简单数组。洗牌后的前5张牌被发出:

function shfl(a){ // Durstenfeld shuffle
 for(let j,i=a.length;i>1;){
  j=Math.floor(Math.random()*i--);
  if (i!=j) [a[i],a[j]]=[a[j],a[i]]
 }
 return a
}
const suits = ["Hearts", "Spades", "Clubs", "Diamonds"],
  values = ["Ace",2,3,4,5,6,7,8,9,10,"Jack","Queen","King"],
  deck=[];
suits.forEach(s=>values.forEach(v=>
   deck.push(s+"-"+v)));

console.log(shfl(deck).slice(0,5));
英文:

Here is a tidied up version of your script, involving a Durstenfeld shuffle and a simple array containing the 52 cards deck. The first 5 cards of the shuffled deck are being dealt:

<!-- begin snippet:js console:true -->
<!-- language:lang-js -->
function shfl(a){ // Durstenfeld shuffle
for(let j,i=a.length;i>1;){
j=Math.floor(Math.random()*i--);
if (i!=j) [a[i],a[j]]=[a[j],a[i]]
}
return a
}
const suits = ["Hearts", "Spades", "Clubs", "Diamonds"],
values = ["Ace",2,3,4,5,6,7,8,9,10,"Jack","Queen","King"],
deck=[];
suits.forEach(s=>values.forEach(v=>
deck.push(s+"-"+v)));

console.log(shfl(deck).slice(0,5));

<!-- end snippet -->

答案2

得分: 1

好的,以下是已翻译的部分:

OK, lets take a look at how you might approach this using objects.
(好的,让我们看看如何使用对象来处理这个。)

At the moment you're just iterating 52 times and selecting suits/values at random. What you probably should do is create the deck first by iterating over the suits and values, shuffle them, and then return the top five cards (like a casino would do).
(目前,您只是随机地迭代了52次并选择了花色和数值。您可能应该首先通过迭代花色和数值来创建牌组,然后洗牌,然后返回前五张牌(就像赌场会做的那样)。

There's a couple of bits of code here that you might not be familiar with but I'll include some notes, and some links to documentation at the end.
(这里有一些代码片段,您可能不太熟悉,但我会在末尾附上一些说明和一些文档链接。)

// Cache the element that will hold the hand,
// and the button, and add a listener to the button
(// 缓存将持有手牌的元素,
// 以及按钮,并为按钮添加侦听器)

const cardHand = document.querySelector('#card_hand');
(const cardHand = document.querySelector('#card_hand');)

const button = document.querySelector('button');
(const button = document.querySelector('button');)

button.addEventListener('click', play);
(button.addEventListener('click', play);)

// Set up the suits and values
(// 设置花色和数值)

const suits = ['♥', '♠', '♣', '♦'];
(const suits = ['♥', '♠', '♣', '♦'];)

const values=["Ace",2,3,4,5,6,7,8,9,10,"Jack","Queen","King"];
(const values=["Ace",2,3,4,5,6,7,8,9,10,"Jack","Queen","King"];)

// https://stackoverflow.com/questions/2450954/how-to-randomize-shuffle-a-javascript-array
(// https://stackoverflow.com/questions/2450954/how-to-randomize-shuffle-a-javascript-array

function shuffle(array) {
(function shuffle(array) {)

let currentIndex = array.length, randomIndex;
(let currentIndex = array.length, randomIndex;)

while (currentIndex != 0) {
(while (currentIndex != 0) {)

randomIndex = Math.floor(Math.random() * currentIndex);
(randomIndex = Math.floor(Math.random() * currentIndex);)
currentIndex--;
(currentIndex--;)
[array[currentIndex], array[randomIndex]] = [array[randomIndex], array[currentIndex]];
([array[currentIndex], array[randomIndex]] = [array[randomIndex], array[currentIndex];)

}
return array;
(}
return array;)

}

// Create a new deck of cards. Iterate over the suits first
// and have an inner loop that iterates over the values. That
// way you'll return a complete deck of 52 card objects. Each object
// is { value, suit }. You may want to shuffle the deck at some point
// and you can use the Fisher/Yates algorithm for that (see above)
(// 创建一副新的牌组。首先迭代花色
// 然后有一个内部循环来迭代数值。这样
// 你将返回一副完整的52张卡牌。每个对象
// 是{ value, suit }。您可能希望在某个时候洗牌
// 你可以使用Fisher/Yates算法来洗牌(见上文)

function createDeck() {
(function createDeck() {)

const deck = [];
(const deck = [];)

for (i = 0; i < suits.length; i++) {
(for (i = 0; i < suits.length; i++) {)

for (j = 0; j < values.length; j++) {
(for (j = 0; j < values.length; j++) {)
const card = { value: values[j], suit: suits[i] };
(const card = { value: values[j], suit: suits[i] };)
deck.push(card);
(deck.push(card);)
}

}
return shuffle(deck);
(return shuffle(deck);)

}

// Create some cards HTML - map over the hand array
// and then, using a template string, create some HTML for
// each card. map returns an array so we need to join it up
// into a single string after the iteration is complete
(// 创建一些卡牌的HTML - 在hand数组上使用map
// 然后,使用模板字符串,为每张卡片创建一些HTML
// map返回一个数组,所以我们需要在迭代完成后将其连接起来
// 成一个单一的字符串

function createHTML(hand) {
(function createHTML(hand) {)

return hand.map(card => {
(return hand.map(card => {)

return (
`<div class="card ${card.suit}">
${card.value} ${card.suit}
</div>`
);
(return (
`<div class="card ${card.suit}">
${card.value} ${card.suit}
</div>`
);)

}).join('');
(}).join('');)

}

// Create the deck
(// 创建牌组)

const deck = createDeck();
(const deck = createDeck();)

function play() {

// If there are enough cards in the deck
// take off the first 5 and display them
if (deck.length >= 5) {
(if (deck.length >= 5) {)

const hand = deck.splice(0, 5);
(const hand = deck.splice(0, 5);)
cardHand.innerHTML = createHTML(hand);
(cardHand.innerHTML = createHTML(hand);)

} else {
cardHand.textContent = 'No cards remaining';
(else {
cardHand.textContent = 'No cards remaining';)

}
}
(}

// CSS部分未包括在内,因为它主要是样式信息。

// 附加文档链接也未包括在内,因为它们是链接到文档的引用。

英文:

OK, lets take a look at how you might approach this using objects.
At the moment you're just iterating 52 times and selecting suits/values at random. What you probably should do is create the deck first by iterating over the suits and values, shuffle them, and then return the top five cards (like a casino would do).

There's a couple of bits of code here that you might not be familiar with but I'll include some notes, and some links to documentation at the end. I did get a little carried away with this but I hope that some of it is useful.

<!-- begin snippet: js hide: false console: true babel: false -->

<!-- language: lang-js -->

// Cache the element that will hold the hand,
// and the button, and add a listener to the button
const cardHand = document.querySelector(&#39;#card_hand&#39;);
const button = document.querySelector(&#39;button&#39;);
button.addEventListener(&#39;click&#39;, play);
// Set up the suits and values
const suits = [&#39;♥&#39;, &#39;♠&#39;, &#39;♣&#39;, &#39;♦&#39;];
const values=[&quot;Ace&quot;,2,3,4,5,6,7,8,9,10,&quot;Jack&quot;,&quot;Queen&quot;,&quot;King&quot;];
// https://stackoverflow.com/questions/2450954/how-to-randomize-shuffle-a-javascript-array
function shuffle(array) {
let currentIndex = array.length,  randomIndex;
while (currentIndex != 0) {
randomIndex = Math.floor(Math.random() * currentIndex);
currentIndex--;
[array[currentIndex], array[randomIndex]] = [array[randomIndex], array[currentIndex]];
}
return array;
}
// Create a new deck of cards. Iterate over the suits first
// and have an inner loop that iterates over the values. That
// way you&#39;ll return a complete deck of 52 card objects. Each object
// is `{ value, suit }`. You may want to shuffle the deck at some point
// and you can use the Fisher/Yates algorithm for that (see above)
function createDeck() {
const deck = [];
for (i = 0; i &lt; suits.length; i++) {
for (j = 0; j &lt; values.length; j++) {
const card = { value: values[j], suit: suits[i] };
deck.push(card);      
}
}
return shuffle(deck);
}
// Create some cards HTML - `map` over the `hand` array
// and then, using a template string, create some HTML for
// each card. `map` returns an array so we need to join it up
// into a single string after the iteration is complete
function createHTML(hand) {
return hand.map(card =&gt; {
return (
`&lt;div class=&quot;card ${card.suit}&quot;&gt;
${card.value} ${card.suit}
&lt;/div&gt;`
);
}).join(&#39;&#39;);
}
// Create the deck
const deck = createDeck();
function play() {
// If there are enough cards in the deck
// take off the first 5 and display them
if (deck.length &gt;= 5) {
const hand = deck.splice(0, 5);
cardHand.innerHTML = createHTML(hand);
} else {
cardHand.textContent = &#39;No cards remaining&#39;;
}
}

<!-- language: lang-css -->

#card_hand { display: grid; grid-template-columns: repeat(auto-fit, minmax(80px, 1fr)); gap: 0.5em;  }
.card { height: 100px; width: 70px; border: 1px solid #555; display: flex; justify-content: center; align-items: center; }
.♥, .♦ { color: red; }

<!-- language: lang-html -->

&lt;button type=&quot;button&quot;&gt;Deal Hand&lt;/button&gt;
&lt;hr /&gt;
&lt;div id=&quot;card_hand&quot;&gt;&lt;/div&gt;

<!-- end snippet -->

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  • 本文由 发表于 2023年2月6日 05:05:15
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