在Go中定义一个没有类型擦除的树结构。

huangapple go评论75阅读模式
英文:

Defining a treein Go without type erasure

问题

我正在尝试使用strings作为边缘和一些Leafs作为叶子来实现一棵树。

我的朴素方法是定义:

type Leaf int

type Node interface {
	map[string]Node | Leaf
}

这导致了cannot use type Node outside a type constraint: interface contains type constraints的错误。

在C++中,我会使用std::variant来实现这个:在不丢失静态类型的情况下存储一组类型的值。go-ext/variant看起来设计用于其他目的。

在这种情况下,spf13/viper完全采用了Python的方式,只使用了:

map[string]interface{}

但我从不同的来源中不断阅读到擦除类型不是Go的惯用方式

最后总是有一个笨拙的解决方案:

type Leaf int

type Node struct {
	Tree
	value *Leaf
}

type Tree map[string]Node

在这个问题上,什么是Go的惯用解决方案

英文:

I'm trying to implement a tree with strings for edges and some Leafs for leafs.

My naive approach was to define

type Leaf int

type Node interface {
	map[string]Node | Leaf
}

Which results in cannot use type Node outside a type constraint: interface contains type constraints

In C++ I would use std::variant for this: store values from a set of types without loosing static typing. go-ext/variant looks like designed for something else.

spf13/viper goes full on python in this case and just uses:

map[string]interface{}

But i keep reading from different sources that erasing types is not idiomatic go

In the end there is always a clumsy:

type Leaf int

type Node struct {
	Tree
	value *Leaf
}

type Tree map[string]Node

What is the idiomatic go solution to this problem?

答案1

得分: 2

以下是一种实现方法:

问题在于,如果没有类型擦除,你实际上无法拥有一个包含节点和叶子的映射,但你可以拥有一个包含节点的映射,其中一些节点可以是叶子。因此,可以构建一个使用叶子类型参数的树:

type Node[T any] interface {
	GetChildren() map[string]Node[T]
}

type NodeImpl[T any] struct {
	children map[string]Node[T]
}

func (n NodeImpl[T]) GetChildren() map[string]Node[T] {
	return n.children
}

// 叶子也是一个节点
type Leaf[T any] interface {
	Node[T]
	GetValue() T
}

type LeafImpl[T any] struct {
	value T
}

func (l LeafImpl[T]) GetValue() T {
	return l.value
}

func (l LeafImpl[T]) GetChildren() map[string]Node[T] { return nil }

然后你可以这样做:

root := NodeImpl[int]{children: make(map[string]Node[int])}
nd := NodeImpl[int]{children: make(map[string]Node[int])}
root.children["b"] = nd
root.children["a"] = LeafImpl[int]{value: 1}

你可以使用类型断言来判断树中的节点是否是叶子节点:

leaf, ok := root.GetChildren()["a"].(Leaf[int])
英文:

Below is one way of doing it:

The problem is that you can't really have a map that contains nodes and leaves without type erasure, but you can have a map that contains nodes, some of which can be leaves. So a tree that uses a leaf type parameter can be constructed as:

type Node[T any] interface {
	GetChildren() map[string]Node[T]
}

type NodeImpl[T any] struct {
	children map[string]Node[T]
}

func (n NodeImpl[T]) GetChildren() map[string]Node[T] {
	return n.children
}

// A leaf is also a node
type Leaf[T any] interface {
	Node[T]
	GetValue() T
}


type LeafImpl[T any] struct {
	value T
}

func (l LeafImpl[T]) GetValue() T {
	return l.value
}
func (l LeafImpl[T]) GetChildren() map[string]Node[T] { return nil }

The you can do:

root := NodeImpl[int]{children: make(map[string]Node[int])}
nd := NodeImpl[int]{children: make(map[string]Node[int])}
root.children["b"] = nd
root.children["a"] = LeafImpl[int]{value: 1}

You can use type assertion to see if a node in the tree is a leaf:

leaf, ok:=root.GetChildren()["a"].(Leaf[int])

huangapple
  • 本文由 发表于 2023年2月3日 01:48:26
  • 转载请务必保留本文链接:https://go.coder-hub.com/75327065.html
匿名

发表评论

匿名网友

:?: :razz: :sad: :evil: :!: :smile: :oops: :grin: :eek: :shock: :???: :cool: :lol: :mad: :twisted: :roll: :wink: :idea: :arrow: :neutral: :cry: :mrgreen:

确定