英文:
What is typical webgl MAX_TEXTURE_SIZE in 2023?
问题
我理解MAX_TEXTURE_SIZE
是依赖于GPU的。是否有关于不同GPU支持的最大纹理尺寸的信息?
或者,是否有任何报告像MAX_TEXTURE_SIZE
这样的浏览器使用统计数据?
特别是,我想知道在2023年,设备至少支持8,192
作为MAX_TEXTURE_SIZE
有多普遍,而不仅仅是一些零星的报道。
英文:
I understand that MAX_TEXTURE_SIZE
is GPU-dependent. Is there any information about what GPU's support various max texture sizes?
Alternatively, are they any browser usage statistics that report things like MAX_TEXTURE_SIZE
?
In particular, I am looking to find how typical it is in 2023 for a device to support at least 8,192
as a MAX_TEXTURE_SIZE
beyond anecdotal reports.
答案1
得分: 5
根据OpenGL硬件数据库中的约10,000个条目,截至2023年7月,MAX_TEXTURE_SIZE的典型值为16384(约72%),其次是32768(约18%)和8192(约8%)。因此,总共约98%支持至少8192的MAX_TEXTURE_SIZE。
严格来说,这个值是特定于驱动程序的,所以在相同的GPU上但使用不同的驱动程序可能会得到不同的值。然而,OpenGL硬件数据库考虑了这一点。
英文:
According to the OpenGL Hardware Database with ~10,000 entries, the typical value for MAX_TEXTURE_SIZE as of July 2023 is 16384 (~72%), followed by 32768 (~18%) and 8192 (~8%). So in total ~98% support a MAX_TEXTURE_SIZE of at least 8192.
Strictly speaking, this value is driver-specific, so you might get different values on the same GPU but with a different driver. However, the OpenGL Hardware DB considers this.
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