如何在Go语言中实现静态局部变量?

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英文:

How to implement static local variable in go

问题

我正在学习使用Go语言。我想要实现一个静态局部变量,以避免声明一个全局变量。但是我在闭包方面遇到了困难。我希望只在第一次调用函数时打印一条消息,而不是每次都打印。

以下是我的代码:

func append(path string, vars Vars) {

    // 只发出一次警告
	func() (func()){
		var f bool
		return func(){
			if len(vars["hostlurl"]) == 0 && !f {
				f = true
				fmt.Println("Warning: missing hosturl.")
			}
		}
	}()

    // 追加操作
    ...

}

在这段代码中,局部代码if len(...从未被调用。

有没有办法避免添加全局变量?

谢谢你的帮助。

英文:

I'm in the learning curve with go. I like like 如何在Go语言中实现静态局部变量?

Well, I would like to implement such a static local variable to avoid to declare a global one. But I struggle with closure. I would like to print a message only the first time the function is called, and not the other times.

Here is my code

func append(path string, vars Vars) {

    // raise a warning only once
	func() (func()){
		var f bool
		return func(){
			if len(vars["hostlurl"]) == 0 && !f {
				f = true
				fmt.Println("Warning: missing hosturl.")
			}
		}
	}()

    // append
    ...

}

In this code the local code if len(... is never called

Is there a way to avoid to add a global variable?

Thank you for your help

答案1

得分: 4

在Go语言中,没有"静态局部变量"的概念。

如果一个函数需要状态,你有多种选择。可以在Go Playground上尝试以下所有选项。

可以使用包级别的变量:

var state bool

func f1() {
    if !state {
        state = true
        fmt.Println("f1() first")
    }
    fmt.Println("f1() called")
}

测试:

f1()
f1()
// 输出
f1() first
f1() called
f1() called

或者将状态(指针)作为参数传递:

func f2(state *bool) {
    if !*state {
        *state = true
        fmt.Println("f2() first")
    }
    fmt.Println("f2() called")
}

测试:

var state bool
f2(&state)
f2(&state)
// 输出
f2() first
f2() called
f2() called

或者可以使用方法,状态可以存储在接收器中:

type foo struct {
    state bool
}

func (v *foo) f3() {
    if !v.state {
        v.state = true
        fmt.Println("foo.f3() first")
    }
    fmt.Println("foo.f3() called")
}

测试:

v := foo{}
v.f3()
v.f3()
// 输出
foo.f3() first
foo.f3() called
foo.f3() called

或者使用sync.Once,它也是并发安全的:

var f2Once sync.Once

func f4() {
    f2Once.Do(func() {
        fmt.Println("f4() first")
    })
    fmt.Println("f4() called")
}

测试:

f4()
f4()
// 输出
f4() first
f4() called
f4() called

或者返回一个引用局部变量的闭包:

func f5() func() {
    var state bool
    return func() {
        if !state {
            state = true
            fmt.Println("f5() first")
        }
        fmt.Println("f5() called")
    }
}

测试:

fret := f5()
fret()
fret()
// 输出
f5() first
f5() called
f5() called

也可以使用函数变量,将闭包赋值给它:

var f6 = func() func() {
    var state bool
    return func() {
        if !state {
            state = true
            fmt.Println("f6() first")
        }
        fmt.Println("f6() called")
    }
}()

测试:

f6()
f6()
// 输出
f6() first
f6() called
f6() called

还可以将方法值用作函数:

type bar struct {
    state bool
}

func (v *bar) f7() {
    if !v.state {
        v.state = true
        fmt.Println("foo.f7() first")
    }
    fmt.Println("foo.f7() called")
}

var f7 = (&bar{}).f7

测试:

f7()
f7()
// 输出
f7() first
f7() called
f7() called
英文:

There are no "static local variables" in Go.

If a function needs a state, you have numerous options. Try all on the Go Playground.

You may use a package level variable:

var state bool

func f1() {
	if !state {
		state = true
		fmt.Println("f1() first")
	}
	fmt.Println("f1() called")
}

Testing:

f1()
f1()
// Output
f1() first
f1() called
f1() called

Or pass the (pointer to) state as an argument:

func f2(state *bool) {
	if !*state {
		*state = true
		fmt.Println("f2() first")
	}
	fmt.Println("f2() called")
}

Testing:

var state bool
f2(&state)
f2(&state)
// Output
f2() first
f2() called
f2() called

Or you may use a method and the state may be stored in the receiver:

type foo struct {
	state bool
}

func (v *foo) f3() {
	if !v.state {
		v.state = true
		fmt.Println("foo.f3() first")
	}
	fmt.Println("foo.f3() called")
}

Testing:

v := foo{}
v.f3()
v.f3()
// Output
foo.f3() first
foo.f3() called
foo.f3() called

Or use sync.Once which is also concurrency safe:

var f2Once sync.Once

func f4() {
	f2Once.Do(func() {
		fmt.Println("f4() first")
	})
	fmt.Println("f4() called")
}

Testing:

f4()
f4()
// Output
f4() first
f4() called
f4() called

Or return a closure that refers to a local variable:

func f5() func() {
	var state bool
	return func() {
		if !state {
			state = true
			fmt.Println("f5() first")
		}
		fmt.Println("f5() called")
	}
}

Testing:

fret := f5()
fret()
fret()
// Output
f5() first
f5() called
f5() called

You may also use a function variable, assigning a closure to it:

var f6 = func() func() {
	var state bool
	return func() {
		if !state {
			state = true
			fmt.Println("f6() first")
		}
		fmt.Println("f6() called")
	}
}()

Testing:

f6()
f6()
// Output
f6() first
f6() called
f6() called

You may also use a method value as a function:

type bar struct {
	state bool
}

func (v *bar) f7() {
	if !v.state {
		v.state = true
		fmt.Println("foo.f7() first")
	}
	fmt.Println("foo.f7() called")
}

var f7 = (&bar{}).f7

Testing:

f7()
f7()
// Output
f7() first
f7() called
f7() called

huangapple
  • 本文由 发表于 2022年5月4日 13:47:30
  • 转载请务必保留本文链接:https://go.coder-hub.com/72108438.html
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