创建一个全局的二维切片,其长度由输入确定。

huangapple go评论86阅读模式
英文:

Create a global bidimensional slice with length taken in input

问题

我需要创建一个二维切片,其长度由输入确定。该切片是扫雷游戏的场地,因此长度将决定场地的维度。
我希望这个切片是全局的,目前我直接将切片初始化为场地的固定维度,但我正在实现难度选择,所以需要使场地的维度可变。

//目前的代码
const dimX int = 16 //X轴场地维度
const dimY int = 16 //Y轴场地维度
var bombs int = 40 //地雷数量
var number [dimX][dimY]int8 //单元格中的数字,如果为空则为0,如果是地雷则为-1
var isOpen [dimX][dimY]bool //单元格是否对用户可见
var isFlagged [dimX][dimY]bool //单元格是否标记为地雷

是否有办法在声明变量后,在函数中对它们进行初始化,类似于这样(显然这种方式在Go语言中是不可能的):

//我希望的做法
var dimX,dimY,bombs int
var number [][]int8

func main() {
Scan(&dimX, &dimY, &bombs)
number = [dimX][dimY]
...
}

我还尝试了使用make函数,但它给我一个不兼容的赋值错误(无法将make([][]uint8, dimX)(类型为[][]uint8)赋值给[number] [16] [16] int8):

func main() {
Scan(&dimX, &dimY, &bombs)
number = make([][]uint8, dimX)
for i := range number {
number[i] = make([]uint8, dimY)
}
...
}

我找到的唯一可行的方法是使用append()函数:将场地声明为[][]或[0][0],在用户输入后运行一个函数,该函数将x次和y次append()到切片中。

英文:

I need to create a bidimensional slice with a custom length, taken in input. The slice is the field of my minesweeper, so the length will be the dimension of the field.
I need the slice to be global, right now I inizialize the slice directly to the costant dimension of the field, but I am implementing the difficulty, so I need the field to be variable.

//my code right now
const dimX int = 16            //X field dimension
const dimY int = 16            //Y field dimension
var bombs int = 40             //number of mines
var number [dimX][dimY]int8    //number contained in the cell, 0 if empty, -1 if mine
var isOpen [dimX][dimY]bool    //if the cell is visible to the user
var isFlagged [dimX][dimY]bool //if the cell is marked as a bomb

Is there a way I can declare the variables and then initialize them in a function, something like this (that way is obv not possible in go):

//what i'd like to do
var dimX, dimY, bombs int
var number [][]int8
    
func main() {
   Scan(&dimX, &dimY, &bombs)
   number = [dimX][dimY]
   ...
}

I tried also something with make, but it gives me an incompatible assign (cannot use make([][]uint8, dimX) (value of type [][]uint8) as [16][16]int8):

func main() {
   Scan(&dimX, &dimY, &bombs)
   number = make([][]uint8, dimX)
   for i := range number {
      number[i] = make([]uint8, dimY)
   }
   ...
}

The only way I found is viable is via the append() function: declare the field to [][] or [0][0] and after the user input run a function that append() x times and y times to the slice

答案1

得分: 3

问题中的第一个代码片段使用了一个数组的数组。数组的长度在编译时确定。

使用第二个代码片段中的切片的切片。切片的长度是动态的。

像第三个代码片段中所示,使用make来分配切片。

var dimX, dimY, bombs int
var number [][]int8  // 空的 [] 是一个切片。

fmt.Scan(&dimX, &dimY, &bombs)
number = make([][]int8, dimX)
for i := range number {
    number[i] = make([]int8, dimY)
}

注意:问题中的代码在引用元素时使用了 int8uint8,这是不同的类型。本回答使用 int8

在 playground 上运行示例

英文:

The first snippet of code in the question uses an array of arrays. The length of an array is set at compile time.

Use a slice of slices as in the second snippet of code. The length of a slice is dynamic.

Allocate the slices with make as shown in the third snippet of code.

var dimX, dimY, bombs int
var number [][]int8  // empty [] is a slice.

fmt.Scan(&dimX, &dimY, &bombs)
number = make([][]int8, dimX)
for i := range number {
	number[i] = make([]int8, dimY)
}

Note: The code in the question uses int8 and uint8 when referring to the elements. These are different types. This answer uses int8.

Run the example on the playground.

huangapple
  • 本文由 发表于 2021年10月23日 00:02:26
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