基本动画与箭头键

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英文:

Basic Animation With Arrow Keys

问题

PImage[] p = new PImage[16];
int frameCounter = 0;
int current;
int walkTo = 15;
int walkFrom;

void setup(){
frameRate(60);
size(200,200);
imageMode(CENTER);
ashWalk();
}

void draw() {
background(255);
image(p[current], width/2, height/2);
if(frameCounter % 8 == 0) { 
  if (current > walkTo-1)current = walkFrom;
  current++;
}
  frameCounter++;
}

void ashWalk(){
 for(int i = 0; i < walkTo+1; i++){
  p[i] = loadImage("Pokemon"+i+".png");
  } 
}

void keyPressed() {
ashWalk();
if (key == CODED) {
  if (keyCode == DOWN){
    walkFrom = 0;
    walkTo = 3;
  }  
  else if(keyCode == LEFT){
    walkFrom = 4; //what I would possibly want is to start looping in this number
    walkTo = 7;
  }
  else if(keyCode == RIGHT){
    walkFrom = 8;
    walkTo = 11;
  }
  else if(keyCode == UP){
    walkFrom = 12;
    walkTo = 15;
  }
 }
}
英文:

My goal is to cycle the character from:

0-3 when DOWN key is pressed |
4-7 when LEFT key is pressed |
8-11 when RIGHT key is pressed |
12-15 when UP key is pressed |

My program is responding with the arrow key now especially with "DOWN key" but it starts looping from [0] every time it finishes the entire loop. What could I possibly do to fix this?

基本动画与箭头键

PImage[] p = new PImage[16];
int frameCounter = 0;
int current;
int walkTo = 15;
int walkFrom;

void setup(){
frameRate(60);
size(200,200);
imageMode(CENTER);
ashWalk();
}

void draw() {
background(255);
image(p[current], width/2, height/2);
if(frameCounter % 8 == 0) { 
  if (current &gt; walkTo-1)current = walkFrom;
  current++;
}
  frameCounter++;
}

void ashWalk(){
 for(int i = 0; i &lt; walkTo+1; i++){
  p[i] = loadImage(&quot;Pokemon&quot;+i+&quot;.png&quot;);
  } 
}

void keyPressed() {
ashWalk();
if (key == CODED) {
  if (keyCode == DOWN){
    walkFrom = 0;
    walkTo = 3;
  }  
  else if(keyCode == LEFT){
    walkFrom = 4; //what I would possibly want is to start looping in this number
    walkTo = 7;
  }
  else if(keyCode == RIGHT){
    walkFrom = 8;
    walkTo = 11;
  }
  else if(keyCode == UP){
    walkFrom = 12;
    walkTo = 15;
  }
 }
}

答案1

得分: 2

在我的理解中,ashWalk 负责初始化图像数组[0-15]。所以我不认为在 keyPressed 中每次都需要调用它。

draw 中,您需要验证当前是否仍然在范围[walkFrom-walkTo]内。
如果不在范围内(这可能是在按键时更新walkFrom-walkTo时的情况),则您需要使用walkFrom重置current:

if (current >= walkTo || current < walkFrom)
    current = walkFrom;
else
    current++;

如果您在绘制当前图像之前计算这个条件,current始终会保持在正确的范围内。

英文:

In my understanding ashWalk is responsible for initialising the image array[0-15].
So I don't see a need to call it each time in keyPressed.

In draw you have to verify if current is still in the range of [walkFrom-walkTo].
If not (this can be the case when walkFrom-walkTo is updated by a keypress) you have to reset current with walkFrom:

if (current &gt;= walkTo || current &lt; walkFrom)
	current = walkFrom;
else
	current++;

if you calculate this before you draw the current image, current is always within the correct range.

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  • 本文由 发表于 2020年10月6日 08:27:04
  • 转载请务必保留本文链接:https://go.coder-hub.com/64217779.html
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