循环性能:具有相同值与不同值的计数器

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英文:

For loop performance: counters with same value vs. different values

问题

我有一个循环,其中有两个计数器:i 和 j。如果它们具有相同的值 - 迭代速度比它们的值不同的情况下要快得多:

基准测试                模式    计数       分数            误差      单位
FloatsArrayBenchmark.times   thrpt   20  341805.800 ± 1623.320  ops/s
FloatsArrayBenchmark.times2  thrpt   20  198764.909 ± 1608.387  ops/s

Java 字节码是相同的,这意味着它与一些较低级别的优化有关。有人可以解释为什么会发生这种情况吗?以下是基准测试的代码:

import org.openjdk.jmh.annotations.*;

public class FloatsArrayBenchmark {
    public static void main(String[] args) throws Exception {
        org.openjdk.jmh.Main.main(new String[]{FloatsArrayBenchmark.class.getSimpleName()});
    }

    @Benchmark @Fork(value = 1, warmups = 0)
    public void times(Data data) {
        float[] result = new float[10000];
        for (int i = 0, j = 0; i < 9_999; i++, j++)
            result[j] = data.floats[i] * 10;
    }

    @Benchmark @Fork(value = 1, warmups = 0)
    public void times2(Data data) {
        float[] result = new float[10000];
        for (int i = 0, j = 1; i < 9_999; i++, j++)
            result[j] = data.floats[i] * 10;
    }

    @State(Scope.Benchmark)
    public static class Data {
        private final float[] floats = new float[10000];
    }
}

环境:

  • MacOS,尝试过 Java8、Java11、Java14
  • 2.4 GHz 四核 Intel Core i5
英文:

I have a loop with 2 counters: i and j. If they have the same value - iteration works much faster than if their values differ:

Benchmark                     Mode  Cnt       Score      Error  Units
FloatsArrayBenchmark.times   thrpt   20  341805.800 &#177; 1623.320  ops/s
FloatsArrayBenchmark.times2  thrpt   20  198764.909 &#177; 1608.387  ops/s

Java bytecode is identical, which means it's related to some lower level optimizations. Can someone explain why this is happening? Here's the benchmark:

import org.openjdk.jmh.annotations.*;

public class FloatsArrayBenchmark {
    public static void main(String[] args) throws Exception {
        org.openjdk.jmh.Main.main(new String[]{FloatsArrayBenchmark.class.getSimpleName()});
    }

    @Benchmark @Fork(value = 1, warmups = 0)
    public void times(Data data) {
        float[] result = new float[10000];;
        for (int i = 0, j=0; i &lt; 9_999; i++,j++)
            result[j] = data.floats[i] * 10;
    }
    @Benchmark @Fork(value = 1, warmups = 0)
    public void times2(Data data) {
        float[] result = new float[10000];
        for (int i = 0,j=1; i &lt; 9_999; i++,j++)
            result[j] = data.floats[i] * 10;
    }

    @State(Scope.Benchmark)
    public static class Data {
        private final float[] floats = new float[10000];
    }
}

Environment:

  • MacOS, tried Java8, Java11, Java14
  • 2,4 GHz Quad-Core Intel Core i5

答案1

得分: 3

在第一个(更快)版本中,i 总是(实际上)与 j 具有相同的值,因此它:

public void times(Data data) {
    float[] result = new float[10000];;
    for (int i=0, j=0; i < 9_999; i++,j++)
        result[j] = data.floats[i] * 10;
}

可以重新编写而不使用 j,效果相同:

public void times(Data data) {
    float[] result = new float[10000];;
    for (int i = 0; i < 9_999; i++)
        result[i] = data.floats[i] * 10;
}

很可能编译器认识到 j 是多余的并将其消除,从而减少了执行的 ++ 操作数量,这占了所有算术操作的 1/3。这与计时一致:第二个版本每次迭代花费的时间更长约 70%。70% 大约是 50%(3:2 操作比率)的结果。

英文:

In the first (faster) version, i always (effectively) has the same value as j, so it:

public void times(Data data) {
    float[] result = new float[10000];;
    for (int i=0, j=0; i &lt; 9_999; i++,j++)
        result[j] = data.floats[i] * 10;
}

can be re-written without j with identical effect:

public void times(Data data) {
    float[] result = new float[10000];;
    for (int i = 0; i &lt; 9_999; i++)
        result[i] = data.floats[i] * 10;
}

It is likely that the compiler recognised thatj is redundant and eliminated it, resulting in half the number of ++ operations performed, which accounts for 1/3 of all aritmetic operations. This is consistent with the timings: the second version takes 70% longer per iteration. 70% is approxiately 50%, the result expected for a ratio of 3:2 operations.

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  • 本文由 发表于 2020年9月8日 05:22:15
  • 转载请务必保留本文链接:https://go.coder-hub.com/63784415.html
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