Renderscript错误:未将内存对象设置到此分配中

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英文:

Renderscript Error: no memory object set to this allocation

问题

我正在为 Android 的 camera2 编写一个 YUV 到 RGBA 的转换器,它通过 GPU 纹理获取输入,并返回一个 byte[](以及图像大小)。

在我测试的所有设备上都能正常工作,但在三星 Galaxy S9+ 上,首次运行脚本时我也会收到以下错误消息:

E/RenderScript(14384): 错误:此分配没有设置内存对象:0x72072c2c80
D/RenderScript(14384): [RS-DIAG] 不支持在 GPU 上使用已使用的分配
D/RenderScript(14384): [RS-DIAG] 正在启动 CPU 脚本:slot(1) 46 0x71cad8a000

然后在以后的运行中:

D/RenderScript(14384): [RS-DIAG] 由于先前的错误而禁用 GPU
D/RenderScript(14384): [RS-DIAG] 正在启动 CPU 脚本:slot(1) 47 0x71cad8a000

我找不到关于上述两个错误消息的任何信息。我注意到尽管仍然会报告错误,但脚本似乎仍按预期工作,因为生成了正确的输出。

我对脚本在 GPU 上无法运行感到满意,但事实上,renderscript 报告了错误而不仅仅是警告,这让我感到困惑。

我猜我真正的问题是:是否可以安全地忽略此错误,或者在其他设备/更新的版本上会失败?

仅供参考,以下是我的代码:

import android.graphics.ImageFormat;
import android.renderscript.Allocation;
import android.renderscript.Element;
import android.renderscript.RenderScript;
import android.renderscript.Type;
import android.util.Log;
import android.util.Size;
import android.view.Surface;

public class YUV420Converter implements Allocation.OnBufferAvailableListener {
    private static String TAG = "YUV420Converter";
    private Allocation mYUVInputAllocation;
    private Allocation mOutputAllocation;
    private Allocation mDummyInputAllocation;
    private Size mPreviewSize;
    private ScriptC_yuv2rgb mScriptC;
    private BGRA8888Listener mBGRA8888Listener;

    public interface BGRA8888Listener {
        public void newByteArray(byte[] bytes, Size size);
    }

    YUV420Converter(RenderScript rs, Size dimensions, BGRA8888Listener mBGRA8888Listener) {
        mPreviewSize = dimensions;
        this.mBGRA8888Listener = mBGRA8888Listener;
        createAllocation(rs, dimensions);

        mScriptC = new ScriptC_yuv2rgb(rs);
        mScriptC.set_gCurrentFrame(mYUVInputAllocation);
        mYUVInputAllocation.setOnBufferAvailableListener(this);
    }

    private void createAllocation(RenderScript rs, Size dimensions) {
        Type.Builder yuvTypeBuilder = new Type.Builder(rs, Element.YUV(rs));
        yuvTypeBuilder.setX(dimensions.getWidth());
        yuvTypeBuilder.setY(dimensions.getHeight());
        yuvTypeBuilder.setYuvFormat(ImageFormat.YUV_420_888);
        mYUVInputAllocation = Allocation.createTyped(rs, yuvTypeBuilder.create(),
                Allocation.USAGE_IO_INPUT | Allocation.USAGE_SCRIPT);

        Type.Builder rgbTypeBuilder = new Type.Builder(rs, Element.RGBA_8888(rs));
        rgbTypeBuilder.setX(dimensions.getWidth());
        rgbTypeBuilder.setY(dimensions.getHeight());
        mDummyInputAllocation = Allocation.createTyped(rs, rgbTypeBuilder.create(),
                Allocation.USAGE_SCRIPT);
        mOutputAllocation = Allocation.createTyped(rs, rgbTypeBuilder.create(),
                Allocation.USAGE_SCRIPT);
    }

    public Surface getInputNormalSurface() {
        return mYUVInputAllocation.getSurface();
    }

    @Override
    public void onBufferAvailable(Allocation a) {
        Log.d(TAG, "开始转换");
        long start = System.currentTimeMillis();
        // 获取最新的输入
        mYUVInputAllocation.ioReceive();

        // 运行处理过程
        mScriptC.forEach_yuv2rgb(mDummyInputAllocation, mOutputAllocation);
        
        byte[] b = new byte[mPreviewSize.getWidth() * mPreviewSize.getHeight() * 4];
        mOutputAllocation.copyTo(b);
        Log.d(TAG, "转换耗时:" + (System.currentTimeMillis() - start) + " 毫秒");
        mBGRA8888Listener.newByteArray(b, mPreviewSize);
    }
}

此代码的使用类似于以下伪代码:

renderScript = RenderScript.create(activity);
yuvConverter = new YUV420Converter(renderScript, yuvCaptureSize, bgra8888Listener);

List<Surface> surfaces = new ArrayList<>();
surfaces.add(yuvConverter.getInputNormalSurface());
cameraDevice.createCaptureSession(surfaces, ... );

captureRequestBuilder.addTarget(yuvConverter.getInputNormalSurface());
cameraCaptureSession.capture(captureRequestBuilder.build(), ...);

(以上内容仅为翻译结果,不包含问题回答部分)

英文:

I am working on a YUV->RGBA converter for android's camera2 that gets its input via GPU texture and returns a byte[] (and the image size).

This works fine on all devices that I tested but on Samsung Galaxy S9+ I also get the following error messages on the first run of the script:

E/RenderScript(14384): Error: no memory object set to this allocation: 0x72072c2c80
D/RenderScript(14384): [RS-DIAG] A used allocation is not supported on the GPU
D/RenderScript(14384): [RS-DIAG] Launching CPU script : slot(1) 46 0x71cad8a000

and then on later runs:

D/RenderScript(14384): [RS-DIAG] GPU disabled due to earlier error
D/RenderScript(14384): [RS-DIAG] Launching CPU script : slot(1) 47 0x71cad8a000

I could not find anything about the two error messages on top. I noticed that the script still seems to work as expected since the correct output is generated.

I am fine with the script not running on the GPU but the fact that renderscript reports an error and not just a warning throws me off.

I guess my real question is: Is this error safe to ignore or will it fail on other devices/newer versions?

Just for reference, here is my code:

import android.graphics.ImageFormat;
import android.renderscript.Allocation;
import android.renderscript.Element;
import android.renderscript.RenderScript;
import android.renderscript.Type;
import android.util.Log;
import android.util.Size;
import android.view.Surface;
public class YUV420Converter implements Allocation.OnBufferAvailableListener {
private static String TAG = &quot;YUV420Converter&quot;;
private Allocation mYUVInputAllocation;
private Allocation mOutputAllocation;
private Allocation mDummyInputAllocation;
private Size mPreviewSize;
private ScriptC_yuv2rgb mScriptC;
private BGRA8888Listener mBGRA8888Listener;
public interface BGRA8888Listener {
public void newByteArray(byte[] bytes, Size size);
}
YUV420Converter(RenderScript rs, Size dimensions, BGRA8888Listener mBGRA8888Listener) {
mPreviewSize = dimensions;
this.mBGRA8888Listener = mBGRA8888Listener;
createAllocation(rs, dimensions);
mScriptC = new ScriptC_yuv2rgb(rs);
mScriptC.set_gCurrentFrame(mYUVInputAllocation);
mYUVInputAllocation.setOnBufferAvailableListener(this);
}
private void createAllocation(RenderScript rs, Size dimensions) {
Type.Builder yuvTypeBuilder = new Type.Builder(rs, Element.YUV(rs));
yuvTypeBuilder.setX(dimensions.getWidth());
yuvTypeBuilder.setY(dimensions.getHeight());
yuvTypeBuilder.setYuvFormat(ImageFormat.YUV_420_888);
mYUVInputAllocation = Allocation.createTyped(rs, yuvTypeBuilder.create(),
Allocation.USAGE_IO_INPUT | Allocation.USAGE_SCRIPT);
Type.Builder rgbTypeBuilder = new Type.Builder(rs, Element.RGBA_8888(rs));
rgbTypeBuilder.setX(dimensions.getWidth());
rgbTypeBuilder.setY(dimensions.getHeight());
mDummyInputAllocation = Allocation.createTyped(rs, rgbTypeBuilder.create(),
Allocation.USAGE_SCRIPT);
mOutputAllocation = Allocation.createTyped(rs, rgbTypeBuilder.create(),
Allocation.USAGE_SCRIPT);
}
public Surface getInputNormalSurface() {
return mYUVInputAllocation.getSurface();
}
@Override
public void onBufferAvailable(Allocation a) {
Log.d(TAG, &quot;Beginning conversion&quot;);
long start = System.currentTimeMillis();
// Get to newest input
mYUVInputAllocation.ioReceive();
// Run processing pass
mScriptC.forEach_yuv2rgb(mDummyInputAllocation, mOutputAllocation);
byte[] b = new byte[mPreviewSize.getWidth() * mPreviewSize.getHeight() * 4];
mOutputAllocation.copyTo(b);
Log.d(TAG, &quot;Conversion took &quot; + (System.currentTimeMillis() - start) + &quot; ms&quot;);
mBGRA8888Listener.newByteArray(b, mPreviewSize);
}
}

Which is used like in this pseudocode:

renderScript = RenderScript.create(activity);
yuvConverter = new YUV420Converter(renderScript, yuvCaptureSize, bgra8888Listener);
List&lt;Surface&gt; surfaces = new ArrayList&lt;&gt;();
surfaces.add(yuvConverter.getInputNormalSurface());
cameraDevice.createCaptureSession(surfaces, ... );
captureRequestBuilder.addTarget(yuvConverter.getInputNormalSurface());
cameraCaptureSession.capture(captureRequestBuilder.build(), ...);

答案1

得分: 1

不清楚实际错误,但你可以尝试使用 Android 内置的 intrinisc 进行处理(是的,输出是 RGBA):
https://developer.android.com/reference/android/renderscript/ScriptIntrinsicYuvToRGB

英文:

No idea about the actual error, but you could try using the android intrinisc for that (yes, the output is RGBA):
https://developer.android.com/reference/android/renderscript/ScriptIntrinsicYuvToRGB

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  • 本文由 发表于 2020年9月2日 19:29:44
  • 转载请务必保留本文链接:https://go.coder-hub.com/63704587.html
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