2D数组跟踪玩家在实体周围特定空间的移动。

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英文:

2d Array track player movement into specific spaces around an entity

问题

# 好的,我需要一个数组的帮助,我有一个二维数组,玩家可以在其中移动,
# 目前我正在随机生成一个实体,玩家应该能够与之交互。
# 我有一个相当长的 if 语句,用于跟踪玩家是否靠近实体,
# 但无法增加触发提示的范围。这个 if 语句很长,有时让我感到困惑,
# 但是如下所示;
如果范围增加到两个从默认值一),这将不再起作用
我想实现这样一个功能即具有更大范围的玩家仍然可以与此实体交互
是否有更简单的方法可以做到这一点可能更高效

英文:

Ok, so I need assistance with an array, I have a 2D array that a player can move through, at the moment I'm randomly generating an entity and a player is supposed to be able to interact with it. I have one decently long if statement that tracks if the player approaches the entity however unable to increase the range at what will trigger a prompt. This if statement is long and was frustrating to wrap my head around at times but is as follows;

if(((getPlayerX() == getEntityX() - getPlayerRange()) || (getPlayerX() == getEntityX() + getPlayerRange()) || (getPlayerX() == getEntityX())) && ((getPlayerY() == getEntityY() - getPlayerRange()) || (getPlayerY() == getEntityY() + getPlayerRange()) || (getPlayerY() == getEntityY()))){

However when the range increase to two (from its default which is one), this no longer works. I want to implement this so a player with higher range can still interact with this entity. Is there an easier way to do this that might be more efficient?

答案1

得分: 0

关于这样的写法怎么样:

int xDistance = Math.abs(getPlayerX() - getEntityX());
int yDistance = Math.abs(getPlayerY() - getEntityY());

if (xDistance <= getPlayerRange() && yDistance <= getPlayerRange()){ ... }

计算绝对距离,然后与玩家范围比较。

尽管与您当前的版本相比代码更多,但我认为即使对于范围为1,它也更易读。

英文:

What about something like this:

int xDistance = Math.abs(getPlayerX() - getEntityX());
int yDistance = Math.abs(getPlayerY() - getEntityY());

if (xDistance &lt;= getPlayerRange() &amp;&amp; yDistance &lt;= getPlayerRange()){ ... }

Calculate absolute distance and then compare with player range.

Even tho it's more code than your current version, it is more readable even for range of 1 in my opinion.

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  • 本文由 发表于 2020年9月1日 15:30:00
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