英文:
How to make with JTextField and JButton a menu with name filling functions?
问题
以下是您要求的代码部分的翻译:
private void setLocalPanel() {
GridBagConstraints c = new GridBagConstraints();
// localButtonsPanel 配置
localButtonsPanel = new JPanel(new GridLayout(0, 1, 0, 10));
localButtonsPanel.setOpaque(false);
// nameBox1 配置
nameBox1 = new JTextField("玩家姓名");
nameBox1.setBackground(new Color(255, 255, 255));
nameBox1.setEditable(true);
c.ipady = 10;
localButtonsPanel.add(nameBox1, c);
// nameBox2 配置
nameBox2 = new JTextField("玩家姓名");
nameBox2.setBackground(new Color(255, 255, 255));
nameBox2.setEditable(true);
localButtonsPanel.add(nameBox2, c);
// + 配置
extraBtn = new JButton("+");
extraBtn.setForeground(new Color(255, 255, 255));
extraBtn.setFont(new Font("Segoe Script", Font.BOLD, 40));
extraBtn.setOpaque(false);
extraBtn.setContentAreaFilled(false);
extraBtn.setBorderPainted(false);
extraBtn.setFocusPainted(false);
localButtonsPanel.add(extraBtn, new GridBagConstraints());
c.gridy = 0;
localPanel.add(localButtonsPanel, c);
// startBtn 配置
startBtn = new JButton("开始");
startBtn.setForeground(new Color(255, 255, 255));
startBtn.setFont(new Font("Segoe Script", Font.BOLD, 40));
startBtn.setOpaque(false);
startBtn.setContentAreaFilled(false);
startBtn.setBorderPainted(false);
startBtn.setFocusPainted(false);
c.gridy = 1;
localPanel.add(startBtn, c);
// localBackBtn 配置
localBackBtn = new JButton("返回");
localBackBtn.setForeground(new Color(255, 255, 255));
localBackBtn.setFont(new Font("Segoe Script", Font.BOLD, 40));
localBackBtn.setOpaque(false);
localBackBtn.setContentAreaFilled(false);
localBackBtn.setBorderPainted(false);
localBackBtn.setFocusPainted(false);
c.gridy = 2;
localPanel.add(localBackBtn, c);
setLocalActions();
}
private void setLocalActions() {
// startBtn 配置
startBtn.addMouseListener(new MouseAdapter() {
public void mouseEntered(MouseEvent e) {
startBtn.setForeground(new Color(200, 210, 10));
startBtn.setText("> 开始 <");
}
public void mouseExited(MouseEvent e) {
startBtn.setForeground(new Color(255, 255, 255));
startBtn.setText("开始");
}
public void mouseClicked(MouseEvent e) {
// nameBox1.getText()
// nameBox2.getText()
localPanel.setVisible(false);
gamePanel.setVisible(true);
}
});
// localBackBtn 配置
localBackBtn.addMouseListener(new MouseAdapter() {
public void mouseEntered(MouseEvent e) {
localBackBtn.setForeground(new Color(200, 210, 10));
localBackBtn.setText("> 返回 <");
}
public void mouseExited(MouseEvent e) {
localBackBtn.setForeground(new Color(255, 255, 255));
localBackBtn.setText("返回");
}
public void mouseClicked(MouseEvent e) {
localPanel.setVisible(false);
playPanel.setVisible(true);
}
});
}
请注意,由于我无法在此环境中运行代码,因此无法保证翻译的代码是否完全正确。如果您在使用中遇到任何问题,请随时进行调试和修改。
英文:
So i am trying to make a Panel where the player configures the names of the players in a local board game.
I want them to be able to add players between 2 and 6 so by default i have made the panel show up 2 JTextField
boxes for them to add names and under the second one there is a "+" button to add an extra player. But i dont know how to do that and how to perform such action, when the user presses the "+" button a new JTextField
pops up for the player to add a new player name.
I am providing the code i am using for this particular panel but it is necessary i can provide the whole code for my window. Any help is appreciated and thanks in advance.
private void setLocalPanel() {
GridBagConstraints c = new GridBagConstraints();
// localButtonsPanel config
localButtonsPanel = new JPanel(new GridLayout(0, 1, 0, 10));
localButtonsPanel.setOpaque(false);
// nameBox1 config
nameBox1 = new JTextField("Player name");
nameBox1.setBackground(new Color(255, 255, 255));
nameBox1.setEditable(true);
c.ipady = 10;
localButtonsPanel.add(nameBox1, c);
// nameBox2 config
nameBox2 = new JTextField("Player name");
nameBox2.setBackground(new Color(255, 255, 255));
nameBox2.setEditable(true);
localButtonsPanel.add(nameBox2, c);
// + config
extraBtn = new JButton("+");
extraBtn.setForeground(new Color(255, 255, 255));
extraBtn.setFont(new Font("Segoe Script", Font.BOLD,40));
extraBtn.setOpaque(false);
extraBtn.setContentAreaFilled(false);
extraBtn.setBorderPainted(false);
extraBtn.setFocusPainted(false);
localButtonsPanel.add(extraBtn, new GridBagConstraints());
c.gridy = 0;
localPanel.add(localButtonsPanel, c);
// startBtn config
startBtn = new JButton("Start");
startBtn.setForeground(new Color(255, 255, 255));
startBtn.setFont(new Font("Segoe Script", Font.BOLD,40));
startBtn.setOpaque(false);
startBtn.setContentAreaFilled(false);
startBtn.setBorderPainted(false);
startBtn.setFocusPainted(false);
c.gridy = 1;
localPanel.add(startBtn, c);
// localBackBtn config
localBackBtn = new JButton("Back");
localBackBtn.setForeground(new Color(255, 255, 255));
localBackBtn.setFont(new Font("Segoe Script", Font.BOLD,40));
localBackBtn.setOpaque(false);
localBackBtn.setContentAreaFilled(false);
localBackBtn.setBorderPainted(false);
localBackBtn.setFocusPainted(false);
c.gridy = 2;
localPanel.add(localBackBtn, c);
setLocalActions();
}
private void setLocalActions() {
// startBtn config
startBtn.addMouseListener(new MouseAdapter() {
public void mouseEntered(MouseEvent e) {
startBtn.setForeground(new Color(200, 210, 10));
startBtn.setText("> Start <");
}
public void mouseExited(MouseEvent e) {
startBtn.setForeground(new Color(255, 255, 255));
startBtn.setText("Start");
}
public void mouseClicked(MouseEvent e) {
// nameBox1.getText()
// nameBox2.getText()
localPanel.setVisible(false);
gamePanel.setVisible(true);
}
});
// localBackBtn config
localBackBtn.addMouseListener(new MouseAdapter() {
public void mouseEntered(MouseEvent e) {
localBackBtn.setForeground(new Color(200, 210, 10));
localBackBtn.setText("> Back <");
}
public void mouseExited(MouseEvent e) {
localBackBtn.setForeground(new Color(255, 255, 255));
localBackBtn.setText("Back");
}
public void mouseClicked(MouseEvent e) {
localPanel.setVisible(false);
playPanel.setVisible(true);
}
});
}
PS. the localPanel
has a GridBagLayout
.
答案1
得分: 1
你需要在 JButton
上添加一个 ActionListener
,而不是 MouseListener
。请参考如何使用按钮。
当点击 +
按钮时,您想要向包含允许用户输入玩家姓名的字段的 JPanel
添加一个新的 JTextField
。
下面是从您的问题中调整的代码,它在用户点击 +
按钮时添加一个 JTextField
。代码后面有关于代码的注释。
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Font;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JTextField;
import javax.swing.WindowConstants;
public class PlayGame implements ActionListener, Runnable {
// ...(其他代码)
@Override // java.awt.event.ActionListener
public void actionPerformed(ActionEvent event) {
String actionCommand = event.getActionCommand();
switch (actionCommand) {
case BACK:
// 当用户点击“Back”按钮时执行的代码。
break;
case PLUS:
addPlayerNameTextField();
localButtonsPanel.revalidate();
localButtonsPanel.repaint();
if (playerNameTextFields.size() >= MAX_PLAYERS) {
((JButton) event.getSource()).setEnabled(false);
}
break;
case START:
// 当用户点击“Start”按钮时执行的代码。
break;
default:
System.out.println("Not implemented: " + actionCommand);
}
}
// ...(其他代码)
}
添加 ActionListener
的 JButton
,在用户点击 +
按钮时添加一个新的 JTextField
,代码中的注释提供了更多信息。
记住,当在 JButton
上调用 setContentAreaFilled(false)
时,不需要再调用 setOpaque(false)
。
您可以在 java.awt.Color
类中使用常量 WHITE
来代替 new java.awt.Color(255, 255, 255)
。
GridLayout
和 GridBagLayout
并不相同,请参考在容器中布置组件。
与您的做法不同,我只是将背景颜色设置为深灰色,而不是使用背景图像。
英文:
You need to add an ActionListener
to a JButton
and not a MouseListener
. Refer to How to Use Buttons.
When the +
button is clicked, you want to add a new JTextField
to the JPanel
that contains the fields that allow the user to enter a player's name.
Here is code, adapted from the code in your question, that adds a JTextField
when the user clicks the +
button. Notes about the code appear after it.
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Font;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JTextField;
import javax.swing.WindowConstants;
public class PlayGame implements ActionListener, Runnable {
private static final int MAX_PLAYERS = 6;
private static final String BACK = "Back";
private static final String PLUS = "+";
private static final String START = "Start";
private ArrayList<JTextField> playerNameTextFields;
private GridBagConstraints gbc;
private JFrame frame;
private JPanel localButtonsPanel;
public PlayGame() {
playerNameTextFields = new ArrayList<>();
}
@Override // java.lang.Runnable
public void run() {
showGui();
}
@Override // java.awt.event.ActionListener
public void actionPerformed(ActionEvent event) {
String actionCommand = event.getActionCommand();
switch (actionCommand) {
case BACK:
// Add code to execute when user clicks 'Back' button.
break;
case PLUS:
addPlayerNameTextField();
localButtonsPanel.revalidate();
localButtonsPanel.repaint();
if (playerNameTextFields.size() >= MAX_PLAYERS) {
((JButton) event.getSource()).setEnabled(false);
}
break;
case START:
// Add code to execute when user clicks 'Start' button.
break;
default:
System.out.println("Not implemented: " + actionCommand);
}
}
private void addPlayerNameTextField() {
JTextField playerNameTextField = new JTextField(10);
playerNameTextField.setName("player" + playerNameTextFields.size());
playerNameTextFields.add(playerNameTextField);
gbc.gridy++;
localButtonsPanel.add(playerNameTextField, gbc);
}
private JPanel createLocalPanel() {
JPanel localPanel = new JPanel(new GridBagLayout());
localPanel.setOpaque(false);
GridBagConstraints c = new GridBagConstraints();
c.gridx = 0;
c.gridy = 0;
c.insets.top = 10;
localButtonsPanel = new JPanel(new GridBagLayout());
gbc = new GridBagConstraints();
gbc.gridx = 0;
gbc.gridy = -1;
gbc.insets.top = 10;
localButtonsPanel.setPreferredSize(new Dimension(120, 200));
localButtonsPanel.setOpaque(false);
addPlayerNameTextField();
addPlayerNameTextField();
localPanel.add(localButtonsPanel, c);
c.gridy = 1;
JButton extraBtn = new JButton(PLUS);
extraBtn.setFont(new Font("Segoe Script", Font.BOLD,40));
extraBtn.setForeground(Color.WHITE);
extraBtn.setContentAreaFilled(false);
extraBtn.setBorderPainted(false);
extraBtn.setFocusPainted(false);
extraBtn.addActionListener(this);
extraBtn.setToolTipText("Add another player");
localPanel.add(extraBtn, c);
c.gridy = 2;
JButton startBtn = new JButton(START);
startBtn.setForeground(Color.WHITE);
startBtn.setFont(new Font("Segoe Script", Font.BOLD,40));
startBtn.setContentAreaFilled(false);
startBtn.setBorderPainted(false);
startBtn.setFocusPainted(false);
startBtn.addActionListener(this);
localPanel.add(startBtn, c);
JButton localBackBtn = new JButton(BACK);
localBackBtn.setForeground(Color.WHITE);
localBackBtn.setFont(new Font("Segoe Script", Font.BOLD,40));
localBackBtn.setContentAreaFilled(false);
localBackBtn.setBorderPainted(false);
localBackBtn.setFocusPainted(false);
localBackBtn.addActionListener(this);
c.gridy = 3;
localPanel.add(localBackBtn, c);
return localPanel;
}
private void showGui() {
frame = new JFrame();
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
frame.getContentPane().setBackground(Color.DARK_GRAY);
frame.add(createLocalPanel(), BorderLayout.CENTER);
frame.setSize(800, 600);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
/**
* Start here.
*/
public static void main(String[] args) {
EventQueue.invokeLater(new PlayGame());
}
}
Note that when you call setContentAreaFilled(false)
on a JButton
, there is no need to also call setOpaque(false)
.
Instead of new java.awt.Color(255, 255, 255)
you can use the constant WHITE
in class java.awt.Color
.
GridLayout
and GridBagLayout
are not the same. Refer to Laying Out Components Within a Container
Rather than use a background image like you have done, I simply set the background color to dark gray.
通过集体智慧和协作来改善编程学习和解决问题的方式。致力于成为全球开发者共同参与的知识库,让每个人都能够通过互相帮助和分享经验来进步。
评论