有没有办法加快以下Java程序中的绘制过程?

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英文:

Is there any way to speed up the drawing process in the following Java program?

问题

这个程序使用fillPolygon()方法在屏幕上绘制一个正方形。在执行代码时,绘图部分非常缓慢。我如何改进这个?或者是不是使用 Java AWT 进行 GUI 开发很差劲?

import java.awt.*;
import java.awt.event.*;

public class BluePolygon extends Frame {
    int x, x1, y, y1;

    public BluePolygon() {
        addWindowListener(new WindowAdapter() {
            public void windowClosing(WindowEvent we) {
                System.exit(0);
            }
        });
        addMouseListener(new MouseAdapter() {
            public void mousePressed(MouseEvent me) {
                x = me.getX();
                y = me.getY();
            }
        });
        addMouseMotionListener(new MouseAdapter() {
            public void mouseDragged(MouseEvent me) {
                x1 = me.getX();
                y1 = me.getY();
                repaint();
            }
        });
    }

    public void paint(Graphics g) {
        g.setColor(new Color(Color.blue.getRed(), Color.blue.getGreen(), Color.blue.getBlue(), 60));
        int xx[] = { x1, x, x, x1 };
        int yy[] = { y, y, y1, y1 };
        g.fillPolygon(xx, yy, 4);
    }

    public static void main(String args[]) {
        BluePolygon winapp = new BluePolygon();
        winapp.setTitle("Blue Polygon");
        winapp.setSize(1200, 720);
        winapp.setVisible(true);
    }
}
英文:

This program draws a square on screen using fillPolygon() method.On executing the code, the drawing part is very slow. How can i improve this? Or is it that GUI development using Java AWT is worst?

import java.awt.*;
import java.awt.event.*;
public class BluePolygon extends Frame {
int x, x1, y, y1;
public BluePolygon() {
addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent we) {
System.exit(0);
}
});
addMouseListener(new MouseAdapter() {
public void mousePressed(MouseEvent me) {
x = me.getX();
y = me.getY();
}
});
addMouseMotionListener(new MouseAdapter() {
public void mouseDragged(MouseEvent me) {
x1 = me.getX();
y1 = me.getY();
repaint();
}
});
}
public void paint(Graphics g) {
g.setColor(new Color(Color.blue.getRed(),Color.blue.getGreen(),Color.blue.getBlue(),60));
int xx[] = {x1,x,x,x1};
int yy[] = {y,y,y1,y1};
g.fillPolygon(xx, yy, 4);
}
public static void main(String args[]) {
BluePolygon winapp = new BluePolygon();
winapp.setTitle("Blue Polygon");
winapp.setSize(1200, 720);
winapp.setVisible(true);
}
}

答案1

得分: 0

>还是说使用Java AWT进行GUI开发最糟糕?

我会这么说。

你可以将其与Swing环境进行比较,在我至少的个人电脑上,Swing的工作效果更好。

public class BluePolygon extends JPanel {
    private static final long serialVersionUID = 1L;
    int x, x1, y, y1;

    public BluePolygon() {
        addMouseListener(new MouseAdapter() {
            @Override
            public void mousePressed(MouseEvent me) {
                x = me.getX();
                y = me.getY();
            }
        });
        addMouseMotionListener(new MouseAdapter() {
            @Override
            public void mouseDragged(MouseEvent me) {
                x1 = me.getX();
                y1 = me.getY();
                repaint();
            }
        });
    }

    @Override
    public void paintComponent(Graphics g) {
        super.paintComponent(g);
        g.setColor(new Color(Color.blue.getRed(), Color.blue.getGreen(), Color.blue.getBlue(), 60));
        int xx[] = { x1, x, x, x1 };
        int yy[] = { y, y, y1, y1 };
        g.fillPolygon(xx, yy, 4);
    }

    public static void main(String args[]) {
        SwingUtilities.invokeLater(() -> {
            BluePolygon winapp = new BluePolygon();
            winapp.setPreferredSize(new Dimension(400, 400));

            JFrame frame = new JFrame("");
            frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
            frame.setLayout(new BorderLayout());
            frame.add(winapp);
            frame.pack();
            frame.setLocationByPlatform(true);
            frame.setVisible(true);
        });
    }
}
英文:

> Or is it that GUI development using Java AWT is worst?

I'd say so.

You can compare it with a Swing environment, which in my PC at least, works better.

public class BluePolygon extends JPanel {
private static final long serialVersionUID = 1L;
int x, x1, y, y1;
public BluePolygon() {
addMouseListener(new MouseAdapter() {
@Override
public void mousePressed(MouseEvent me) {
x = me.getX();
y = me.getY();
}
});
addMouseMotionListener(new MouseAdapter() {
@Override
public void mouseDragged(MouseEvent me) {
x1 = me.getX();
y1 = me.getY();
repaint();
}
});
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(new Color(Color.blue.getRed(), Color.blue.getGreen(), Color.blue.getBlue(), 60));
int xx[] = { x1, x, x, x1 };
int yy[] = { y, y, y1, y1 };
g.fillPolygon(xx, yy, 4);
}
public static void main(String args[]) {
SwingUtilities.invokeLater(() -> {
BluePolygon winapp = new BluePolygon();
winapp.setPreferredSize(new Dimension(400, 400));
JFrame frame = new JFrame("");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(winapp);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
});
}
}

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  • 本文由 发表于 2020年8月14日 20:31:45
  • 转载请务必保留本文链接:https://go.coder-hub.com/63412824.html
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