英文:
Update JavaFX stage within method
问题
我正在编写一个程序,需要使用大量数据进行多次计算,而且需要一段时间才能完成。这就是为什么我想要更新并通知用户程序当前已完成的百分比。但是我不知道如何在计算方法内部更新阶段。
public void calculate() {
// 在这里我想要更改“百分比文本”
// 并更新舞台。
}
英文:
I am writing a program that uses a lot of data to do several calculations and it takes quite a while to finish. This is why I want to update and inform the user on the current percentage of the program being done. However I don't know how I can update the stage within the calculation method.
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Insets;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.Pane;
import javafx.scene.layout.VBox;
import javafx.scene.text.Text;
import javafx.stage.Stage;
public class Main extends Application {
public void calculate() {
//Here I want to change the "percentage text"
//and update the stage.
}
@Override
public void start(Stage primaryStage) {
primaryStage.setTitle("Hello World!");
Text percentage = new Text();
Button btn = new Button();
btn.setText("Say 'Hello World'");
btn.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
calculate();
}
});
final GridPane inputGridPane = new GridPane();
GridPane.setConstraints(btn, 0, 0);
GridPane.setConstraints(percentage, 1, 0);
inputGridPane.setHgap(6);
inputGridPane.setVgap(6);
inputGridPane.getChildren().addAll(btn, percentage);
final Pane rootGroup = new VBox(12);
rootGroup.setPrefWidth(400);
rootGroup.setPrefHeight(225);
rootGroup.getChildren().addAll(inputGridPane);
rootGroup.setPadding(new Insets(12,12,12,12));
primaryStage.setScene(new Scene(rootGroup));
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
This is what my code roughly looks like. Thank you in advance.
答案1
得分: 0
JavaFx提供了一个名为"Task<v>"的类,可以用于在后台进行计算并保持进度同步!
我建议这样做:
创建一个继承Task<v>的第二个类来执行重计算:
import javafx.concurrent.Task;
public class CalculationTask extends Task<String> {
@Override
protected String call() throws Exception {
for (int i = 0; i < 100000000;i++) {
updateProgress(i, 100000000);
}
succeeded();
return "这是计算的结果... 如果你在计算数字,数据类型可以通过泛型进行更改";
}
}
这是在应用程序类中如何使用它的一种方式:
import javafx.application.Application;
import javafx.concurrent.Task;
import javafx.concurrent.WorkerStateEvent;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Insets;
import javafx.scene.Scene;
import javafx.scene.control.Alert;
import javafx.scene.control.Button;
import javafx.scene.control.ProgressBar;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.Pane;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
public class Main extends Application {
@Override
public void start(Stage primaryStage) {
primaryStage.setTitle("Hello World!");
Button btn = new Button();
btn.setText("Say 'Hello World'");
Task<String> calculationTask = new CalculationTask();
ProgressBar progressBar = new ProgressBar(); //ProgressIndicator could also be used
progressBar.progressProperty().bind(calculationTask.progressProperty());
progressBar.visibleProperty().bind(calculationTask.runningProperty());
btn.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
calculationTask.setOnSucceeded(new EventHandler<WorkerStateEvent>() {
@Override
public void handle(WorkerStateEvent workerStateEvent) {
new Alert(Alert.AlertType.CONFIRMATION, calculationTask.getValue()).show();
}
});
new Thread(calculationTask).start();
}
});
final GridPane inputGridPane = new GridPane();
GridPane.setConstraints(btn, 0, 0);
GridPane.setConstraints(progressBar, 1, 0);
inputGridPane.setHgap(6);
inputGridPane.setVgap(6);
inputGridPane.getChildren().addAll(btn, progressBar);
final Pane rootGroup = new VBox(12);
rootGroup.setPrefWidth(400);
rootGroup.setPrefHeight(225);
rootGroup.getChildren().addAll(inputGridPane);
rootGroup.setPadding(new Insets(12,12,12,12));
primaryStage.setScene(new Scene(rootGroup));
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
希望这有所帮助,否则请随时提问!
英文:
JavaFx provides a class called "Task<v>" which can be used for background calculations while keeping the progression syncronised!
I would suggest doing it that way:
Create a second class extending Task<v> for doing the heavy calculation:
import javafx.concurrent.Task;
public class CalculationTask extends Task<String> {
@Override
protected String call() throws Exception {
for (int i = 0; i < 100000000;i++) {
updateProgress(i, 100000000);
}
succeeded();
return "This is the computed result... Datatype can be changed by generics if you are calculation numbers";
}
}
This is one way how you could use it in your application class:
import javafx.application.Application;
import javafx.concurrent.Task;
import javafx.concurrent.WorkerStateEvent;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Insets;
import javafx.scene.Scene;
import javafx.scene.control.Alert;
import javafx.scene.control.Button;
import javafx.scene.control.Dialog;
import javafx.scene.control.ProgressBar;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.Pane;
import javafx.scene.layout.VBox;
import javafx.scene.text.Text;
import javafx.stage.Stage;
public class Main extends Application {
@Override
public void start(Stage primaryStage) {
primaryStage.setTitle("Hello World!");
Button btn = new Button();
btn.setText("Say 'Hello World'");
Task<String> calculationTask = new CalculationTask();
ProgressBar progressBar = new ProgressBar(); //ProgressIndicator could also be used
progressBar.progressProperty().bind(calculationTask.progressProperty());
progressBar.visibleProperty().bind(calculationTask.runningProperty());
btn.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
calculationTask.setOnSucceeded(new EventHandler<WorkerStateEvent>() {
@Override
public void handle(WorkerStateEvent workerStateEvent) {
new Alert(Alert.AlertType.CONFIRMATION, calculationTask.getValue()).show();
}
});
new Thread(calculationTask).start();
}
});
final GridPane inputGridPane = new GridPane();
GridPane.setConstraints(btn, 0, 0);
GridPane.setConstraints(progressBar, 1, 0);
inputGridPane.setHgap(6);
inputGridPane.setVgap(6);
inputGridPane.getChildren().addAll(btn, progressBar);
final Pane rootGroup = new VBox(12);
rootGroup.setPrefWidth(400);
rootGroup.setPrefHeight(225);
rootGroup.getChildren().addAll(inputGridPane);
rootGroup.setPadding(new Insets(12,12,12,12));
primaryStage.setScene(new Scene(rootGroup));
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
I hope that helped, otherwise feel free to ask questions!
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