面板在使用getGraphics()方法时出现图形闪烁问题。

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英文:

JPanel graphics flickering when is used the method getGraphics()

问题

我尝试创建一个类,类似于著名的Processing,但很快我发现了一个问题,因为在Processing中有setup()和draw()函数,在这些函数中可以执行特定的功能,比如square(10,10,50)。我试图通过创建一个类来模仿它,在这个类中有一个名为"gfx"的Graphics对象,将各种图形添加到其中。如果你读到这个纸张... 谢谢你,下面是PFrame类(模仿Processing的类)和BohClass类(测试类)。

package PFrame.com;

import javax.swing.*;
import java.awt.*;
import java.awt.event.*;

public class PFrame {
    // ...(这里省略了你提供的类的内容,包括各种方法和变量定义)

    // ...(你提供的类中的内容)

    // ...(你提供的类中的内容)
}

import PFrame.com.*;

public class BohClass extends PFrame {
    // ...(这里省略了你提供的BohClass类的内容,包括setup()和loop()方法的定义)

    public static void main(String[] args) {
        new BohClass();
    }
}

注意:由于你要求只返回翻译好的内容,我已经删除了代码中的大部分内容,只保留了类和方法的定义。如果你需要详细的代码内容,请随时提问。

英文:

I try to create a class that was similar to the famous Processing, but soon I found a problem, since in Processing there are the setup () and draw () functions, in to which it is possible to perform certain functions, such as square (10,10,50), I tried to imitate it by creating a class, in which there is a Graphics object called "gfx" to which the various figures are added. If you read this papyrus ... thank you and I put below the PFrame class (that is the one that imitates Processing) and the BohClass class which will be the test class.

package PFrame.com;

import javax.swing.*;
import java.awt.*;
import java.awt.event.*;

public class PFrame {
	private JFrame frame = new JFrame();
	private DPane pane = new DPane(); //DPane is a class that extends JPanel
	
	private Graphics2D gfx;
	private Color selColor = new Color(255,255,255); //selected color
	private boolean fill = true; //the shapes are filled?
	
	public int width = 200, height = 200; //starting frame dimensins
	
	public PFrame() {
		//SKY
		pane.setPreferredSize(new Dimension(width,height));

		//HEAD
		title(); //this functions give to the frame the name of the class (in this case "BohClass")
		frame.setResizable(false);

		//BODY
		frame.add(pane);
		pane.addComponentListener(new ResizeListener());
		
		//TAIL
		size(width,height); //function that setting size
		frame.setVisible(true);
		frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
		gfx = (Graphics2D) pane.getGraphics();

		pane.paint(); //DPane function
	}
	
	//--|METHODS|--//
	//FRAME CONFIG
	public final void size(int x, int y) {
		width = x;
		height = y;
		pane.setPreferredSize(new Dimension(width,height));
		frame.pack();
		frame.setLocationRelativeTo(null);
		gfx = (Graphics2D) pane.getGraphics();
	}
	public final void exit() {
		System.exit(0);
	}
	public final void hide() {
		frame.setVisible(false);
	}
	public final void show() {
		frame.setVisible(true);
	}
	public final void location(int XY) {
		frame.setLocation(XY,XY);
	}
	public final void location(int X, int Y) {
		frame.setLocation(X,Y);
	}
	public final void title() {
		frame.setTitle((getClass() + "").split(" ")[1]);
	}
	public final void title(Object title) {
		frame.setTitle(title.toString());
	}
	public final void resizable() {
		frame.setResizable(!frame.isResizable());
	}
	public final void resizable(boolean resizable) {
		frame.setResizable(resizable);
	}
	
	//2D CONFIG
	public final void fill(boolean fill) {
		this.fill = fill;
	}
	public final void color(int RGB) {
		selColor = new Color(RGB,RGB,RGB);
	}
	public final void color(int R, int G, int B) {
		selColor = new Color(R,G,B);
	}
	
	//2D
	public final void square(int X, int Y, int L) {
		rect(X,Y,L,L);
	}
	public final void square(int X, int Y, int L, int A) {
		rect(X,Y,L,L,A);
	}
	public final void square(int X, int Y, int L, int Ax, int Ay) {
		rect(X,Y,L,L,Ax,Ay);
	}
	public final void rect(int X, int Y, int W, int H) {
		gfx.setColor(selColor);
		if(fill) gfx.fillRect(X, Y, W, H);
		else gfx.drawRect(X, Y, W, H);
	}
	public final void rect(int X, int Y, int W, int H,int A) {
		gfx.setColor(selColor);
		if(fill) gfx.fillRoundRect(X, Y, W, H, A, A);
		else gfx.drawRoundRect(X, Y, W, H, A, A);
	}
	public final void rect(int X, int Y, int W, int H,int Ax, int Ay) {
		gfx.setColor(selColor);
		if(fill) gfx.fillRoundRect(X, Y, W, H, Ax, Ay);
		else gfx.drawRoundRect(X, Y, W, H, Ax, Ay);
	}
	public final void circle(int X, int Y, int d) {
		ellipse(X,Y,d,d);
	}
	public final void ellipse(int X, int Y, int W, int H) {
		gfx.setColor(selColor);
		if(fill) gfx.fillOval(X, Y, W, H);
		else gfx.drawOval(X, Y, W, H);
	}
	public final void triangle(int Ax, int Ay, int Bx, int By, int Cx, int Cy) {
		gfx.setColor(selColor);
		if(fill) gfx.fillPolygon(new Polygon(new int[] {Ax,Bx,Cx}, new int[] {Ay,By,Cy}, 3));
		else gfx.drawPolygon(new Polygon(new int[] {Ax,Bx,Cx}, new int[] {Ay,By,Cy}, 3));
	}
	
	//PANEL CONFIG
	public final void background(int RGB) {
		pane.setBackground(new Color(RGB,RGB,RGB));
	}
	public final void background(int R, int G, int B) {
		pane.setBackground(new Color(R,G,B));
	}
	public final void clear() {
		gfx.clearRect(0, 0, width, height);
	}
	
	//PUBLIC METHODS
	public void setup() {}
	public void loop() {}
	
	//PRIVATE CLASS PANEL
	private class DPane extends JPanel {
		private static final long serialVersionUID = 57423L;
		
		public void paint() {
			setup();
			
			while(true) {
				loop();
			}
		}
	}
	
	//LISTENERS
	class ResizeListener implements ComponentListener {
		public void componentResized(ComponentEvent e) {
			width = pane.getWidth();
			height = pane.getHeight();
		}
		public void componentMoved(ComponentEvent e) {}
		public void componentShown(ComponentEvent e) {}
		public void componentHidden(ComponentEvent e) {}
	}
}

and...

import PFrame.com.*;

public class BohClass extends PFrame {
	public void setup() {
		size(800,600);
		background(100);
	}
	public void loop() {
		color(72,28,47);
		triangle(60,10,10,60,110,60);
		color(255);
		square(12,12,123);
	}
	
	public static void main(String[] args) {
		new BohClass();
	}
}

答案1

得分: 2

像其他人说的一样,你不应该在你的绘图函数中使用 while(true) 循环。

无耻的自我推广:在这里 有一个关于Swing中自定义绘图的教程,来自Processing背景。基本上你需要创建一个触发重绘的 Timer

英文:

Like others have said, you should not have a while(true) loop inside your painting function.

Shameless self-promotion: here is a tutorial on custom painting in Swing, coming from a Processing background. Basically you need to create a Timer that triggers a repaint.

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  • 本文由 发表于 2020年5月30日 20:23:40
  • 转载请务必保留本文链接:https://go.coder-hub.com/62102399.html
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