英文:
handler.postDelayed not working correctly
问题
我有一个简单的秒表代码片段。线程在自定义类中运行,它通过接口连接到主活动
public class MainActivity extends AppCompatActivity implements MainActivityInteractionInterface{
public static boolean isRunning = false;
Stopwatch stopWatch;
private TextView textViewMilliSeconds;
private TextView textViewSeconds;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
textViewMilliSeconds = findViewById(R.id.textViewStopwatchMilliseconds);
textViewSeconds = findViewById(R.id.textViewStopwatchSeconds);
stopWatch = new Stopwatch(this, getApplicationContext());
stopWatch.runThread();
}
@Override
public void updateUI() {
String time = String.format(Locale.getDefault(), "%03d", stopWatch.getMilliseconds());
textViewMilliSeconds.setText(time);
String timeSeconds = String.format(Locale.getDefault(), "%02d", stopWatch.getSeconds());
textViewSeconds.setText(timeSeconds);
}
public void startTimer(View view) {
isRunning = !isRunning;
}
}
public class Stopwatch {
private int milliseconds = 0;
private int seconds = 0;
public int getMilliseconds() {
return milliseconds;
}
public int getSeconds() {
return seconds;
}
private MainActivityInteractionInterface interactionInterface;
private Context applicationContext;
public Stopwatch(MainActivityInteractionInterface interactionInterface, Context applicationContext){
this.interactionInterface = interactionInterface;
this.applicationContext = applicationContext;
}
public void runThread(){
final Handler handler = new Handler();
handler.post(new Runnable(){
@Override
public void run(){
if(isRunning) {
milliseconds++;
if (milliseconds == 1000) {
milliseconds = 0;
seconds++;
if(seconds == 60){
seconds = 0;
}
}
}
interactionInterface.updateUI();
handler.postDelayed(this, 1);
}
});
}
}
处理程序应该每1毫秒更新一次,在达到1000毫秒时,经过1秒。如果我设置handler.postDelayed延迟低于15,达到1000毫秒将需要确切的18秒,为什么?
英文:
I have a simple stopwatch code piece. Thread is running in custom class, it connects to the main activity via Interface
public class MainActivity extends AppCompatActivity implements MainActivityInteractionInterface{
public static boolean isRunning = false;
Stopwatch stopWatch;
private TextView textViewMilliSeconds;
private TextView textViewSeconds;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
textViewMilliSeconds = findViewById(R.id.textViewStopwatchMilliseconds);
textViewSeconds = findViewById(R.id.textViewStopwatchSeconds);
stopWatch = new Stopwatch(this, getApplicationContext());
stopWatch.runThread();
}
@Override
public void updateUI() {
String time = String.format(Locale.getDefault(), "%03d", stopWatch.getMilliseconds());
textViewMilliSeconds.setText(time);
String timeSeconds = String.format(Locale.getDefault(), "%02d", stopWatch.getSeconds());
textViewSeconds.setText(timeSeconds);
}
public void startTimer(View view) {
isRunning = !isRunning;
}
public class Stopwatch {
private int milliseconds = 0;
private int seconds = 0;
public int getMilliseconds() {
return milliseconds;
}
public int getSeconds() {
return seconds;
}
private MainActivityInteractionInterface interactionInterface;
private Context applicationContext;
public Stopwatch(MainActivityInteractionInterface interactionInterface, Context applicationContext){
this.interactionInterface = interactionInterface;
this.applicationContext = applicationContext;
}
public void runThread(){
final Handler handler = new Handler();
handler.post(new Runnable(){
@Override
public void run(){
if(isRunning) {
milliseconds++;
if (milliseconds == 1000) {
milliseconds = 0;
seconds++;
if(seconds == 60){
seconds = 0;
}
}
}
interactionInterface.updateUI();
handler.postDelayed(this, 1);
}
});
}
handler should update every 1 millisec, when there is 1000 milliseconds, 1 second passes by
If I set handler.postDelayed delay anything below 15 reaching 1000 milliseconds would take exactly 18 seconds, why?
答案1
得分: 1
我不知道为什么需要长达18秒的时间,但我可以告诉你这个:Android每16毫秒刷新一次UI(以达到60fps的速率),所以在更短的时间内将处理程序设置为updateUI没有意义,而且可能还会干扰它。
依我拙见,将其更新间隔设置为20毫秒,并相应地更改计数器的值,如下所示:
handler.post(new Runnable(){
@Override
public void run(){
if(isRunning) {
milliseconds++;
if (milliseconds == 50) {
milliseconds = 0;
seconds++;
if(seconds == 60){
seconds = 0;
}
}
}
interactionInterface.updateUI();
handler.postDelayed(this, 20);
}
});
英文:
I don't know why it would take up to 18seconds, but I can tell you this: Android refresh the UI every 16msec (to have a rate of 60fps), so setting the handler to updateUI in a lesser time would make no sense and maybe also interfier with it.
In my humble opinion, make it to update in 20msec and change the counter values according, like this:
handler.post(new Runnable(){
@Override
public void run(){
if(isRunning) {
milliseconds++;
if (milliseconds == 50) {
milliseconds = 0;
seconds++;
if(seconds == 60){
seconds = 0;
}
}
}
interactionInterface.updateUI();
handler.postDelayed(this, 20);
}
});
答案2
得分: 0
看看 handler.postDelayed(this, 1);
的第二个参数。
根据你增加毫秒的方式进行修改。
英文:
Look at the second argument of handler.postDelayed(this, 1);
Change it according to the way you increment your milliseconds.
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