@State变量$符号用法

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英文:

@State variable $ sign usage

问题

Learning SwiftUI and having some difficulty in understanding @State. For example in the code below, why don't we use State variable (that is with $ sign) with if statement? Why only as Toggle argument? How do we differentiate both the states?

学习SwiftUI并且在理解@State时遇到一些困难。例如,在下面的代码中,为什么我们不在if语句中使用State变量(带有$符号)?为什么只在Toggle参数中使用?我们如何区分这两种状态?

英文:

Learning SwiftUI and having some difficulty in understanding @State. For example in the code below, why don't we use State variable (that is with $ sign) with if statement? Why only as Toggle argument? How do we differentiate both the states?

import SwiftUI

struct ContentView: View {
    @State private var isFrown = true
    var body: some View {

       VStack
        {
        Text ("Check toggle state")
        Toggle(isOn: $isFrown) {
                Text("")
                    .padding()
            if isFrown {          //why not $isFrown here
            Text("🤨")
            }
            else {
            Text("😃")
            }
        
        }
        }
    }
}

struct ContentView_Previews: PreviewProvider {
    static var previews: some View {
        ContentView()
    }
}

答案1

得分: 3

@State 是一个属性包装器结构,它只是包装任何值,以确保您的视图在该值更改时刷新或重绘。
(https://developer.apple.com/documentation/swiftui/state)

使用 $ 美元符号可以访问状态结构的 projectedValue,在这种情况下,它提供了一个 Binding (https://developer.apple.com/documentation/swiftui/binding),最好通过文档解释:

使用绑定来创建视图与其底层模型之间的双向连接。例如,您可以在 Toggle 和 State 的 Bool 属性之间创建一个绑定。与切换控件交互会更改 Bool 的值,而更改 Bool 的值会导致切换更新其呈现的状态。

英文:

@State is a property wrapper struct that just wraps any value to make sure your view will refresh or redraw whenever that value changes.
(https://developer.apple.com/documentation/swiftui/state)

Using a $ dollar sign provides access to the projectedValue of the state struct, which in this case gives a Binding (https://developer.apple.com/documentation/swiftui/binding), best explained by the documentation:

> Use a binding to create a two-way connection between a view and its
> underlying model. For example, you can create a binding between a
> Toggle and a Bool property of a State. Interacting with the toggle
> control changes the value of the Bool, and mutating the value of the
> Bool causes the toggle to update its presented state.

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  • 本文由 发表于 2020年1月7日 01:55:07
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