英文:
Resize multiple objects with JS considering rotate
问题
我正在开发一个带有对象和用户交互的可视化编辑器,例如移动、调整大小、旋转等等...
我已经实现了调整大小和旋转功能。现在,我已经实现了多选功能,当用户选择多个对象并调整大小时,保持原始比例。
这个功能运行得很好,但对于旋转过的对象却不行。我已经创建了一个简化的 codepen 示例。基本上问题是 - 如何调整 resize()
函数,以确保它对旋转的对象运行良好。要重现问题,只需点击“旋转”,然后一次或多次点击“增加宽度和高度”。
function resize(incrementX, incrementY, offsetX, offsetY) {
...
}
英文:
I'm working on visual editor with objects and user interactions around like move, resize, rotate, etc...
I have resize and rotate functionality in place. Now I have implemented multi-select functionality when user select multiple objects and resize objects keeping the original proportion.
That functionality works very well, however not for rotated objects. I've created a simplified codepen example. Basically the question is - how to adjust resize()
function to make sure it works well for rotated objects. To reproduce an issue just click on "Rotate" and then "Increase width & height" once or multiple times.
function resize(incrementX, incrementY, offsetX, offsetY) {
...
}
答案1
得分: 1
I'm not sure if this is a valid solution for your problem, but you can undo the rotation before resizing, and reset the rotation afterwards. Like this.
function resize(incrementX, incrementY, offsetX, offsetY) {
var old_r = objmultiple.r;
rotate(-objmultiple.r);
var ratioX = (objmultiple.w + incrementX) / objmultiple.w;
var ratioY = (objmultiple.h + incrementY) / objmultiple.h;
objmultiple.x += offsetX;
objmultiple.y += offsetY;
objmultiple.w = objmultiple.w + incrementX;
objmultiple.h = objmultiple.h + incrementY;
[obj1, obj2].forEach(function(obj) {
obj.x = (obj.x - objmultiple.x + offsetX) * ratioX + objmultiple.x;
obj.y = (obj.y - objmultiple.y + offsetY) * ratioY + objmultiple.y;
obj.w *= ratioX;
obj.h *= ratioY;
});
rotate(old_r);
}
Codepen here
英文:
I'm not sure if this is a valid solution for your problem, but you can undo the rotation before resizing, and reset the rotation afterwards. Like this.
function resize(incrementX, incrementY, offsetX, offsetY) {
var old_r = objmultiple.r
rotate(-objmultiple.r)
var ratioX = (objmultiple.w + incrementX) / objmultiple.w;
var ratioY = (objmultiple.h + incrementY) / objmultiple.h;
objmultiple.x += offsetX;
objmultiple.y += offsetY;
objmultiple.w = objmultiple.w + incrementX;
objmultiple.h = objmultiple.h + incrementY;
[obj1, obj2].forEach(function(obj) {
obj.x = (obj.x - objmultiple.x + offsetX) * ratioX + objmultiple.x;
obj.y = (obj.y - objmultiple.y + offsetY) * ratioY + objmultiple.y;
obj.w *= ratioX;
obj.h *= ratioY;
});
rotate(old_r)
}
Codepen here
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