如何防止秒钟显示为60再返回0

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英文:

How do I stop seconds displaying 60 before going back to 0

问题

我试图在玩家的用户界面中显示时间,但似乎无法阻止秒数在返回0之前显示为60。我以为它会在显示任何内容之前首先执行if语句中的所有操作,但似乎不是这样。以下是我的代码:

private void Update() {

    seconds += timeMultiplier * Time.deltaTime;

    if (seconds >= 60) {
        seconds -= 60;
        minutes += 1;
    } else if (minutes >= 60) {
        minutes -= 60;
        hours += 1;
    } else if (hours >= 24) {
        hours -= 24;
        days += 1;
    } else if (days >= 7) {
        days -= 7;
        weeks += 1;
    } else if (weeks >= 52.17857f) {
        weeks -= 52.17857f;
        years += 1;
    }

}

public string DisplayTimeInformation() {
    StringBuilder builder = new StringBuilder();

    builder.Append(hours.ToString("#00")).Append(":").Append(minutes.ToString("#00"));

    if (displaySeconds) {
        builder.Append(":").Append(seconds.ToString("#00")).Append(" ");
    } else {
        builder.Append(" ");
    }

    return builder.ToString();
}

我尝试使用一个名为displayedSeconds的第二个变量,它与正常的seconds变量相同,并将其限制在59,尽管它在技术上仍然是准确的,但它会在59停留一会,然后从00加速到01,然后再返回正常,这看起来不太好看。

英文:

I'm trying to display the time in the player's UI but I can't seem to stop the seconds displaying 60 before it goes back to 0. I thought it would do everything in the if statement first before displaying anything, but that doesn't seem to be the case. Here is my code:

private void Update() {

    seconds += timeMultiplier * Time.deltaTime;

    if (seconds >= 60) {
        seconds -= 60;
        minutes += 1;
    } else if (minutes >= 60) {
        minutes -= 60;
        hours += 1;
    } else if (hours >= 24) {
        hours -= 24;
        days += 1;
    } else if (days >= 7) {
        days -= 7;
        weeks += 1;
    } else if (weeks >= 52.17857f) {
        weeks -= 52.17857f;
        years += 1;
    }

}

public string DisplayTimeInformation() {
    StringBuilder builder = new StringBuilder();

    builder.Append(hours.ToString("#00")).Append(":").Append(minutes.ToString("#00"));

    if (displaySeconds) {
        builder.Append(":").Append(seconds.ToString("#00")).Append(" ");
    } else {
        builder.Append(" ");
    }

    return builder.ToString();
}

I tried using a second displayedSeconds that is the same as the normal seconds variable and clamping it to 59, and even though it was technically still accurate, it would linger on 59 for a bit and then speed up from 00 to 01 before returning to normal which just doesn't look nice.

答案1

得分: 5

不需要计算所有这些时间属性。记录某事开始的时间会更容易:

var startedOn = DateTime.Now;

然后每次显示持续时间时执行:

var difference = DateTime.Now - startedOn;

这将为您提供一个方便显示的TimeSpan对象:

var timeInString = difference.ToString(@"hh\:mm\:ss");

请参阅这里了解如何指定您自己的格式字符串。

英文:

There is no need to calculate all of those time properties. It's much easier to record the time something started:

var startedOn = DateTime.Now;

and then every time you display the duration do:

var difference = DateTime.Now - startedOn;

Which gives you a nice TimeSpan object that you can display easily:

var timeInString = difference.ToString(@"hh\:mm\:ss");

See here for how you can specify your own format string.

答案2

得分: 2

更容易使用TimeSpan进行计算。您可以使用这个类来根据deltaTime和timeMultiplier获取小时、分钟和秒:

public class Timer
{
    public int Seconds => timeSpan.Seconds;

    public int Minutes => timeSpan.Minutes;

    public int Hours => timeSpan.Hours;

    private TimeSpan timeSpan;

    public void Update(double timeMultiplier, double deltaTime)
    {
        timeSpan = timeSpan.Add(TimeSpan.FromSeconds(timeMultiplier * deltaTime));

        Console.WriteLine(timeSpan.ToString(@"hh\:mm\:ss"));
    }
}
英文:

It is more easy to use TimeSpan for calculations. You can use this class for obtaining hours, minutes and seconds depens on deltaTime and timeMultiplier:

 public class Timer
    {
        public int Seconds => timeSpan.Seconds;

        public int Minutes => timeSpan.Minutes;

        public int Hours => timeSpan.Hours;

        private TimeSpan timeSpan;

        public void Update(double timeMultiplier, double deltaTime)
        {
            timeSpan = timeSpan.Add(TimeSpan.FromSeconds(timeMultiplier * deltaTime));

            Console.WriteLine(timeSpan.ToString(@"hh\:mm\:ss"));
        }
    }

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  • 本文由 发表于 2020年1月6日 19:14:33
  • 转载请务必保留本文链接:https://go.coder-hub.com/59611093.html
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