英文:
Add New Window and make it key window in SWIFTUI
问题
我想要添加一个新窗口,因为我想要创建一个全屏加载器。我已经尝试添加一个新窗口并将其设置为根视图控制器,但它没有添加到窗口层次结构中。以下是我的代码。我正在学习SwiftUI。任何帮助都将不胜感激。
let window = UIWindow()
window.frame = CGRect(x: 0, y: 0, width: UIScreen.main.bounds.width, height: UIScreen.main.bounds.height)
window.backgroundColor = .blue
window.isHidden = false
window.rootViewController = UIHostingController(rootView: Text("Loading...."))
window.makeKeyAndVisible()
英文:
I want to add a new window as I want to create a a full screen loader. I have tried to add a new window in and set that as rootviewcontroller. But it is not adding into the windows hierarchy. Below is my code. I am learning swiftUI. Any help is appreciated.
let window = UIWindow()
window.frame = CGRect(x: 0, y: 0, width: UIScreen.main.bounds.width, height: UIScreen.main.bounds.height)
window.backgroundColor = .blue
window.isHidden = false
window.rootViewController = UIHostingController(rootView: Text("Loading...."))
window.makeKeyAndVisible()
答案1
得分: 1
你需要包装UIActivityIndicator并使其成为UIViewRepresentable。
struct ActivityIndicator: UIViewRepresentable {
@Binding var isAnimating: Bool
var style: UIActivityIndicatorView.Style
func makeUIView(context: UIViewRepresentableContext<ActivityIndicator>) -> UIActivityIndicatorView {
return UIActivityIndicatorView(style: style)
}
func updateUIView(_ uiView: UIActivityIndicatorView, context: UIViewRepresentableContext<ActivityIndicator>) {
isAnimating ? uiView.startAnimating() : uiView.stopAnimating()
}
}
然后你可以像下面这样使用它 - 这是一个加载覆盖的示例。
struct LoadingView<Content>: View where Content: View {
@Binding var isShowing: Bool
var content: () -> Content
var body: some View {
GeometryReader { geometry in
ZStack(alignment: .center) {
self.content()
.disabled(self.isShowing)
.blur(radius: self.isShowing ? 3 : 0)
VStack {
Text("Loading...")
ActivityIndicator(isAnimating: .constant(true), style: .large)
}
.frame(width: geometry.size.width / 2,
height: geometry.size.height / 5)
.background(Color.secondary.colorInvert())
.foregroundColor(Color.primary)
.cornerRadius(20)
.opacity(self.isShowing ? 1 : 0)
}
}
}
}
英文:
You need to wrap UIActivityIndicator and make it UIViewRepresentable.
struct ActivityIndicator: UIViewRepresentable {
@Binding var isAnimating: Bool
style: UIActivityIndicatorView.Style
func makeUIView(context: UIViewRepresentableContext<ActivityIndicator>) -> UIActivityIndicatorView {
return UIActivityIndicatorView(style: style)
}
func updateUIView(_ uiView: UIActivityIndicatorView, context: UIViewRepresentableContext<ActivityIndicator>) {
isAnimating ? uiView.startAnimating() : uiView.stopAnimating()
}
}
Then you can use it as follows – here’s an example of a loading overlay.
Note: I prefer using ZStack, rather than overlay(:_), so I know exactly what’s
going on in my implementation
struct LoadingView<Content>: View where Content: View {
@Binding var isShowing: Bool
var content: () -> Content
var body: some View {
GeometryReader { geometry in
ZStack(alignment: .center) {
self.content()
.disabled(self.isShowing)
.blur(radius: self.isShowing ? 3 : 0)
VStack {
Text("Loading...")
ActivityIndicator(isAnimating: .constant(true), style: .large)
}
.frame(width: geometry.size.width / 2,
height: geometry.size.height / 5)
.background(Color.secondary.colorInvert())
.foregroundColor(Color.primary)
.cornerRadius(20)
.opacity(self.isShowing ? 1 : 0)
}
}
}
}
答案2
得分: 1
如果您想显示替代窗口,您需要将新的UIWindow
连接到现有的窗口场景,所以下面是在SceneDelegate
中执行此操作的可能方法演示,基于发布的通知。
// 通知名称声明
let showFullScreenLoader = NSNotification.Name("showFullScreenLoader")
let hideFullScreenLoader = NSNotification.Name("hideFullScreenLoader")
// 演示替代窗口
struct FullScreenLoader: View {
var body: some View {
VStack {
Spacer()
Button("Close Loader") {
NotificationCenter.default.post(name: hideFullScreenLoader, object: nil)
}
}
}
}
// 演示主窗口
struct MainView: View {
var body: some View {
VStack {
Button("Show Loader") {
NotificationCenter.default.post(name: showFullScreenLoader, object: nil)
}
Spacer()
}
}
}
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow? // 主窗口
var loaderWindow: UIWindow? // 替代窗口
private var subscribers = Set<AnyCancellable>()
func makeAntherWindow() { // 创建替代窗口
if let windowScene = window?.windowScene {
let newWindow = UIWindow(windowScene: windowScene)
let contentView = FullScreenLoader()
newWindow.rootViewController = UIHostingController(rootView: contentView)
self.loaderWindow = newWindow
newWindow.makeKeyAndVisible()
}
}
override init() {
super.init()
NotificationCenter.default.publisher(for: hideFullScreenLoader)
.sink(receiveValue: { _ in
self.loaderWindow = nil // 移除替代窗口
})
.store(in: &self.subscribers)
NotificationCenter.default.publisher(for: showFullScreenLoader)
.sink(receiveValue: { _ in
self.makeAntherWindow() // 创建替代窗口
})
.store(in: &self.subscribers)
}
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
let contentView = MainView()
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
window.rootViewController = UIHostingController(rootView: contentView)
self.window = window
window.makeKeyAndVisible()
}
}
// 其他方法...
}
请注意,上面的代码中的翻译是对Swift代码的翻译,其中包含了许多编程术语和标识符,不需要翻译的部分已被保留。
英文:
If you want to show alternate window, you have to connect new UIWindow
to existed window scene, so here is a demo of possible approach to do this in SceneDelegate
, based on posted notifications.
// notification names declarations
let showFullScreenLoader = NSNotification.Name("showFullScreenLoader")
let hideFullScreenLoader = NSNotification.Name("hideFullScreenLoader")
// demo alternate window
struct FullScreenLoader: View {
var body: some View {
VStack {
Spacer()
Button("Close Loader") {
NotificationCenter.default.post(name: hideFullScreenLoader, object: nil)
}
}
}
}
// demo main window
struct MainView: View {
var body: some View {
VStack {
Button("Show Loader") {
NotificationCenter.default.post(name: showFullScreenLoader, object: nil)
}
Spacer()
}
}
}
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow? // << main window
var loaderWindow: UIWindow? // << alternate window
private var subscribers = Set<AnyCancellable>()
func makeAntherWindow() { // << alternate window creation
if let windowScene = window?.windowScene {
let newWindow = UIWindow(windowScene: windowScene)
let contentView = FullScreenLoader()
newWindow.rootViewController = UIHostingController(rootView: contentView)
self.loaderWindow = newWindow
newWindow.makeKeyAndVisible()
}
}
override init() {
super.init()
NotificationCenter.default.publisher(for: hideFullScreenLoader)
.sink(receiveValue: { _ in
self.loaderWindow = nil // remove alternate window
})
.store(in: &self.subscribers)
NotificationCenter.default.publisher(for: showFullScreenLoader)
.sink(receiveValue: { _ in
self.makeAntherWindow() // create alternate window
})
.store(in: &self.subscribers)
}
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
let contentView = MainView()
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
window.rootViewController = UIHostingController(rootView: contentView)
self.window = window
window.makeKeyAndVisible()
}
}
...
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