如何使用CMake FetchContent与SFML?

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英文:

How do I use SFML with CMake FetchContent?

问题

我想直接使用CMake FetchContent从git标签获取SFML。大多数教程都没有使用这个方法,所以我不太知道该怎么做,我参考了imgui-sfml-fetchcontent

我的CMakeLists.txt如下:

cmake_minimum_required(VERSION 3.10)
include(FetchContent)

project(2DComputerGraphics)

set(CMAKE_CXX_STANDARD 17)

# SFML
set(SFML_VERSION "2.5.1")
FetchContent_Declare(
    SFML
    GIT_REPOSITORY "https://github.com/SFML/SFML.git"
    GIT_TAG        "${SFML_VERSION}"
)
FetchContent_GetProperties(SFML)
if(NOT SFML_POPULATED)
    FetchContent_Populate(SFML)
    add_subdirectory(${SFML_SOURCE_DIR} ${SFML_BINARY_DIR})
endif()

set(SOURCE
    "main.cpp"
)

add_executable(2DComputerGraphicsApp
    "${SOURCE}"
)

target_include_directories(2DComputerGraphicsApp PRIVATE
    "${SFML_INCLUDE_DIR}"
)

target_link_libraries(2DComputerGraphicsApp
    "${SFML_LIBRARIES}"
    "${SFML_DEPENDENCIES}"
)

target_compile_options(2DComputerGraphicsApp PRIVATE -Wall)

然后我得到了这个错误:

/usr/bin/ld: CMakeFiles/2DComputerGraphicsApp.dir/main.cpp.o: in function `main':
main.cpp:(.text+0x82): undefined reference to `sf::String::String(char const*, std::locale const&)'
/usr/bin/ld: main.cpp:(.text+0xa0): undefined reference to `sf::VideoMode::VideoMode(unsigned int, unsigned int, unsigned int)'
/usr/bin/ld: main.cpp:(.text+0xd3): undefined reference to `sf::RenderWindow::RenderWindow(sf::VideoMode, sf::String const&, unsigned int, sf::ContextSettings const&)'
/usr/bin/ld: main.cpp:(.text+0x100): undefined reference to `sf::Texture::Texture()'
/usr/bin/ld: main.cpp:(.text+0x119): undefined reference to `sf::Texture::create(unsigned int, unsigned int)'
/usr/bin/ld: main.cpp:(.text+0x132): undefined reference to `sf::Sprite::Sprite(sf::Texture const&)'
/usr/bin/ld: main.cpp:(.text+0x152): undefined reference to `sf::Window::isOpen() const'
/usr/bin/ld: main.cpp:(.text+0x173): undefined reference to `sf::Window::pollEvent(sf::Event&)'
/usr/bin/ld: main.cpp:(.text+0x190): undefined reference to `sf::Window::close()'
/usr/bin/ld: main.cpp:(.text+0x1da): undefined reference to `sf::Color::Color(unsigned char, unsigned char, unsigned char, unsigned char)'
/usr/bin/ld: main.cpp:(.text+0x1f7): undefined reference to `sf::RenderTarget::clear(sf::Color const&)'
/usr/bin/ld: main.cpp:(.text+0x210): undefined reference to `sf::Texture::update(unsigned char const*)'
/usr/bin/ld: main.cpp:(.text+0x229): undefined reference to `sf::RenderStates::Default'
/usr/bin/ld: main.cpp:(.text+0x234): undefined reference to `sf::RenderTarget::draw(sf::Drawable const&, sf::RenderStates const&)'
/usr/bin/ld: main.cpp:(.text+0x243): undefined reference to `sf::Window::display()'
/usr/bin/ld: main.cpp:(.text+0x284): undefined reference to `sf::Texture::~Texture()'
/usr/bin/ld: main.cpp:(.text+0x293): undefined reference to `sf::RenderWindow::~RenderWindow()'
/usr/bin/ld: main.cpp:(.text+0x2fd): undefined reference to `sf::Texture::~Texture()'
/usr/bin/ld: main.cpp:(.text+0x311): undefined reference to `sf::RenderWindow::~RenderWindow()'
/usr/bin/ld: CMakeFiles/2DComputerGraphicsApp.dir/main.cpp.o: in function `sf::Sprite::~Sprite()':
main.cpp:(.text._ZN2sf6SpriteD2Ev[_ZN2sf6SpriteD5Ev]+0xf): undefined reference to `vtable for sf::Sprite'
/usr/bin/ld: main.cpp:(.text._ZN2sf6SpriteD2Ev[_ZN2sf6SpriteD5Ev]+0x1d): undefined reference to `vtable for sf::Sprite'
/usr/bin/ld: main.cpp:(.text._ZN2sf6SpriteD2Ev[_ZN2sf6SpriteD5Ev]+0x35): undefined reference to `sf::Transformable::~Transformable()'
collect2: error: ld returned 1 exit status
make[3]: *** [CMakeFiles/2DComputerGraphicsApp.dir/build.make:84: 2DComputerGraphicsApp] Error 1
make[3]: Leaving directory '/home/andraantariksa/Projects/2d-computer-graphics/build'
make[2]: *** [CMakeFiles/Makefile2:216: CMakeFiles/2DComputerGraphicsApp.dir/all] Error 2
make[2]: Leaving directory '/home/andraantariksa/Projects/2d-computer-graphics/build'
make[1]: *** [Makefile:130: all] Error 2
make[1]: Leaving directory '/home/andraantariksa/Projects/2d-computer-graphics/build'
make: *** [Makefile:2: build] Error 2

我认为这是由于没有正确链接SFML引起的。我该如何解决这个问题?

英文:

So I'd like to get the SFML from the git tag directly using CMake FetchContent. Most of the tutorial are not using this, so I don't really know what to do, I use imgui-sfml-fetchcontent for the reference.

My CMakeLists.txt

cmake_minimum_required(VERSION 3.10)
include(FetchContent)

project(2DComputerGraphics)

set(CMAKE_CXX_STANDARD 17)

# SFML
set(SFML_VERSION "2.5.1")
FetchContent_Declare(
	SFML
	GIT_REPOSITORY "https://github.com/SFML/SFML.git"
	GIT_TAG        "${SFML_VERSION}"
)
FetchContent_GetProperties(SFML)
if(NOT SFML_POPULATED)
    FetchContent_Populate(SFML)
    add_subdirectory(${SFML_SOURCE_DIR} ${SFML_BINARY_DIR})

    #
    # message("SFML_SOURCE_DIR: ${SFML_SOURCE_DIR}")
    # message("SFML_BINARY_DIR: ${SFML_BINARY_DIR}")
endif()

set(SOURCE
    "main.cpp"
)

#
# message("Source: ${SOURCE}")

add_executable(2DComputerGraphicsApp
    "${SOURCE}"
)

target_include_directories(2DComputerGraphicsApp PRIVATE
    "${SFML_INCLUDE_DIR}"
)

#
# message("SFML_INCLUDE_DIR: ${SFML_INCLUDE_DIR}")

target_link_libraries(2DComputerGraphicsApp
    "${SFML_LIBRARIES}"
    "${SFML_DEPENDENCIES}"
)

#
# message("SFML_LIBRARIES: ${SFML_LIBRARIES}")
# message("SFML_DEPENDENCIES: ${SFML_DEPENDENCIES}")

target_compile_options(2DComputerGraphicsApp PRIVATE -Wall)

And it gives me this error

/usr/bin/ld: CMakeFiles/2DComputerGraphicsApp.dir/main.cpp.o: in function `main':
main.cpp:(.text+0x82): undefined reference to `sf::String::String(char const*, std::locale const&)'
/usr/bin/ld: main.cpp:(.text+0xa0): undefined reference to `sf::VideoMode::VideoMode(unsigned int, unsigned int, unsigned int)'
/usr/bin/ld: main.cpp:(.text+0xd3): undefined reference to `sf::RenderWindow::RenderWindow(sf::VideoMode, sf::String const&, unsigned int, sf::ContextSettings const&)'
/usr/bin/ld: main.cpp:(.text+0x100): undefined reference to `sf::Texture::Texture()'
/usr/bin/ld: main.cpp:(.text+0x119): undefined reference to `sf::Texture::create(unsigned int, unsigned int)'
/usr/bin/ld: main.cpp:(.text+0x132): undefined reference to `sf::Sprite::Sprite(sf::Texture const&)'
/usr/bin/ld: main.cpp:(.text+0x152): undefined reference to `sf::Window::isOpen() const'
/usr/bin/ld: main.cpp:(.text+0x173): undefined reference to `sf::Window::pollEvent(sf::Event&)'
/usr/bin/ld: main.cpp:(.text+0x190): undefined reference to `sf::Window::close()'
/usr/bin/ld: main.cpp:(.text+0x1da): undefined reference to `sf::Color::Color(unsigned char, unsigned char, unsigned char, unsigned char)'
/usr/bin/ld: main.cpp:(.text+0x1f7): undefined reference to `sf::RenderTarget::clear(sf::Color const&)'
/usr/bin/ld: main.cpp:(.text+0x210): undefined reference to `sf::Texture::update(unsigned char const*)'
/usr/bin/ld: main.cpp:(.text+0x229): undefined reference to `sf::RenderStates::Default'
/usr/bin/ld: main.cpp:(.text+0x234): undefined reference to `sf::RenderTarget::draw(sf::Drawable const&, sf::RenderStates const&)'
/usr/bin/ld: main.cpp:(.text+0x243): undefined reference to `sf::Window::display()'
/usr/bin/ld: main.cpp:(.text+0x284): undefined reference to `sf::Texture::~Texture()'
/usr/bin/ld: main.cpp:(.text+0x293): undefined reference to `sf::RenderWindow::~RenderWindow()'
/usr/bin/ld: main.cpp:(.text+0x2fd): undefined reference to `sf::Texture::~Texture()'
/usr/bin/ld: main.cpp:(.text+0x311): undefined reference to `sf::RenderWindow::~RenderWindow()'
/usr/bin/ld: CMakeFiles/2DComputerGraphicsApp.dir/main.cpp.o: in function `sf::Sprite::~Sprite()':
main.cpp:(.text._ZN2sf6SpriteD2Ev[_ZN2sf6SpriteD5Ev]+0xf): undefined reference to `vtable for sf::Sprite'
/usr/bin/ld: main.cpp:(.text._ZN2sf6SpriteD2Ev[_ZN2sf6SpriteD5Ev]+0x1d): undefined reference to `vtable for sf::Sprite'
/usr/bin/ld: main.cpp:(.text._ZN2sf6SpriteD2Ev[_ZN2sf6SpriteD5Ev]+0x35): undefined reference to `sf::Transformable::~Transformable()'
collect2: error: ld returned 1 exit status
make[3]: *** [CMakeFiles/2DComputerGraphicsApp.dir/build.make:84: 2DComputerGraphicsApp] Error 1
make[3]: Leaving directory '/home/andraantariksa/Projects/2d-computer-graphics/build'
make[2]: *** [CMakeFiles/Makefile2:216: CMakeFiles/2DComputerGraphicsApp.dir/all] Error 2
make[2]: Leaving directory '/home/andraantariksa/Projects/2d-computer-graphics/build'
make[1]: *** [Makefile:130: all] Error 2
make[1]: Leaving directory '/home/andraantariksa/Projects/2d-computer-graphics/build'
make: *** [Makefile:2: build] Error 2

I think it happen because I did not link the SFML correctly. How do I solve this?

答案1

得分: 2

变量名称错误。https://cmake.org/cmake/help/v3.16/module/FetchContent.html 表明 <name> 必须小写。同时,squareskittles 是正确的,不应该使用 ${SFML_LIBRARIES} / ${SFML_INCLUDE_DIR},这仅在使用旧的 FindSFML.cmake 时有效。

cmake_minimum_required(VERSION 3.10)

include(FetchContent)

project(2DComputerGraphics)

set(CMAKE_CXX_STANDARD 17)

set(SFML_VERSION "2.5.1")

FetchContent_Declare(
    sfml
    GIT_REPOSITORY "https://github.com/SFML/SFML.git"
    GIT_TAG        "${SFML_VERSION}"
)

FetchContent_GetProperties(sfml)
if(NOT sfml_POPULATED)
    FetchContent_Populate(sfml)
    add_subdirectory(${sfml_SOURCE_DIR} ${sfml_BINARY_DIR})
endif()

set(SOURCE
    main.cpp
)

add_executable(2DComputerGraphicsApp
    ${SOURCE}
)

target_link_libraries(2DComputerGraphicsApp
    PRIVATE
        sfml-audio
        sfml-graphics
        sfml-system
        sfml-window
)

target_compile_options(2DComputerGraphicsApp PRIVATE -Wall)
英文:

The variables are wrong. https://cmake.org/cmake/help/v3.16/module/FetchContent.html states that &lt;name&gt; has to be lower case. Also squareskittles is right, you shouldn't use ${SFML_LIBRARIES} / ${SFML_INCLUDE_DIR}, this is only valid if the old FindSFML.cmake is used.

cmake_minimum_required(VERSION 3.10)

include(FetchContent)

project(2DComputerGraphics)

set(CMAKE_CXX_STANDARD 17)

set(SFML_VERSION &quot;2.5.1&quot;)

FetchContent_Declare(
    sfml
    GIT_REPOSITORY &quot;https://github.com/SFML/SFML.git&quot;
    GIT_TAG        &quot;${SFML_VERSION}&quot;
)

FetchContent_GetProperties(sfml)
if(NOT sfml_POPULATED)
    FetchContent_Populate(sfml)
    add_subdirectory(${sfml_SOURCE_DIR} ${sfml_BINARY_DIR})
endif()

set(SOURCE
    main.cpp
)

add_executable(2DComputerGraphicsApp
    ${SOURCE}
)

target_link_libraries(2DComputerGraphicsApp
    PRIVATE
        sfml-audio
        sfml-graphics
        sfml-system
        sfml-window
)

target_compile_options(2DComputerGraphicsApp PRIVATE -Wall)

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  • 本文由 发表于 2020年1月3日 13:24:21
  • 转载请务必保留本文链接:https://go.coder-hub.com/59573574.html
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