如何在使用线性探测法解决哈希表冲突后检索值?

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英文:

How to retrieve values from hashtable after resolving collision using linear probing?

问题

我正在尝试在Go语言中实现一个哈希程序,我使用线性探测法进行插入和解决冲突。当我尝试检索值时,由于我使用了线性探测法来修复冲突,所以得到的值可能会不同。

这是我的程序:https://play.golang.org/p/7Pmqu6A313

英文:

I am trying to implement a hash program in go, I did insertion and resolved collisions using linear probing. When I'm trying to retrieve values back, i'm getting different values as I used linear probing to fix collisions.

This is my program : https://play.golang.org/p/7Pmqu6A313

答案1

得分: 6

你的解决方案中存在的问题是,你在插入操作中使用了"线性探测",但在检索操作中没有使用相同的方法。

首先,我会更改你的底层存储方式,将整个结构体作为值存储起来:

var hasharray [15]Item

其次,我会更改检索方法,通过计算哈希索引来检查项目的值,然后逐个迭代项目以找到实际的项目(如果存在冲突):

func retrieve(key string) {
    index := hashmethod(key)
    found := false
    for !found {
        item := hasharray[index]
        if key == item.key {
            found = true
            fmt.Println(index, item)
        } else if index != size-1 {
            index++
        } else {
            index = 0
        }
    }
}

请参考这里的代码:https://play.golang.org/p/8JfTpbJcWx

英文:

The problem in your solution is that you are using "linear probing" for insert operation, but you are not using the same approach for retrieving it.

First of all - I would change your underlining storage to keep whole struct instead of value:

var hasharray [15]Item

Second, I would change the retrieve method to check value of the item with calculated hash index, and after that iterate items one by one to find actual item if there was a collision:

func retrieve(key string) {
	index := hashmethod(key)
	found := false
	for !found {
		item:= hasharray[index];
		if key == item.key {
		 found = true;
		 fmt.Println(index, item)
		} else if index != size-1 {
			index++
		} else {
			index = 0
		}
	}	
}

See here: https://play.golang.org/p/8JfTpbJcWx

huangapple
  • 本文由 发表于 2017年4月5日 16:13:42
  • 转载请务必保留本文链接:https://go.coder-hub.com/43225520.html
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