英文:
How we can know what kind of struct is on byte array
问题
我正在寻找一种方法来确定哈希的结构类型。有没有可能在不尝试错误方法(将其转换为特定类型并查看转换是否成功)的情况下实现这一点?
请检查以下代码:
import (
"bytes"
"encoding/binary"
"fmt"
"reflect"
)
type T struct {
A int64
B float64
}
type D struct {
A int64
B float64
C string
}
func main() {
// 创建一个结构体并将其写入缓冲区。
t := T{A: 0xEEFFEEFF, B: 3.14}
buf := &bytes.Buffer{}
err := binary.Write(buf, binary.BigEndian, t)
if err != nil {
panic(err)
}
fmt.Println(buf.Bytes())
out := getType(buf)
fmt.Println(out)
}
func getType(v interface{})(r string){
fmt.Println(reflect.TypeOf(v))
switch t := v.(type) {
case T:
return "是类型 T"
case D:
return "是类型 D"
default:
_ = t
return "未知类型";
}
}
希望这可以帮助你。
英文:
I'm looking for some solution to know whats the struct type of the hash. It is possible to do that without try an error method (casting to a specific type and see the cast is successfully)?
Please check the code:
import (
"bytes"
"encoding/binary"
"fmt"
"reflect"
)
type T struct {
A int64
B float64
}
type D struct {
A int64
B float64
C string
}
func main() {
// Create a struct and write it.
t := T{A: 0xEEFFEEFF, B: 3.14}
buf := &bytes.Buffer{}
err := binary.Write(buf, binary.BigEndian, t)
if err != nil {
panic(err)
}
fmt.Println(buf.Bytes())
out := getType(buf)
fmt.Println(out)
}
func getType(v interface{})(r string){
fmt.Println(reflect.TypeOf(v))
switch t := v.(type) {
case T:
return "Is type T"
case D:
return "Is type D"
default:
_ = t
return "unknown"
}
}
答案1
得分: 1
由于encoding/binary
包不会写出类型信息,因此无法确定写入/序列化的类型。
而且你的处境比你最初想的还要糟糕:即使尝试将其解码为不同类型的值,也可能成功而没有错误,因此甚至没有可靠的方法来确定类型。
例如,如果你序列化了这种类型的值:
type T struct {
A int64
B float64
}
你可以将其读入这种类型的值:
type T2 struct {
B float64
A int64
}
它不会报错,因为两个结构体的大小相同,但显然字段中的数字是不同的。
如果你使用encoding/gob
,你的处境会稍微好一些,因为gob
包会传输类型信息,将类型为T
的值编码然后解码为类型为T2
的值是可行的:字段的顺序不重要,额外或缺少的字段也不会引起问题。
看看这个例子:
// 创建一个结构体并写入它。
t := T{A: 0xEEFFEEFF, B: 3.14}
fmt.Println("编码:", t)
buf := &bytes.Buffer{}
fmt.Println(binary.Write(buf, binary.BigEndian, t))
fmt.Println(buf.Bytes())
fmt.Println(gob.NewEncoder(buf).Encode(t))
t2 := T2{}
fmt.Println(binary.Read(buf, binary.BigEndian, &t2))
fmt.Println(t2)
t2 = T2{}
fmt.Println(gob.NewDecoder(buf).Decode(&t2))
fmt.Println(t2)
输出结果(在Go Playground上尝试):
编码: {4009750271 3.14}
<nil>
[0 0 0 0 238 255 238 255 64 9 30 184 81 235 133 31]
<nil>
<nil>
{1.9810798573e-314 4614253070214989087}
<nil>
{3.14 4009750271}
如果你想在读取之前能够检测到类型,你必须自己处理:你必须传输类型信息(例如类型的名称)。或者更好的是,使用一个已经实现了这一点的序列化方法,例如Google的协议缓冲区,这里是它的Go实现:github.com/golang/protobuf。
英文:
Since the encoding/binary
package does not write out type information, it is not possible to tell what type was written / serialized.
And you're in a worse position that you might originally think: even trying to decode into a value of different type might succeed without errors, so there isn't even a reliable way to tell the type.
For example if you serialize a value of this type:
type T struct {
A int64
B float64
}
You can read it into a value of this type:
type T2 struct {
B float64
A int64
}
It will give no errors because the size of both structs is the same, but obviously you will get different numbers in the fields.
You are in a little better position if you use encoding/gob
, as the gob
package does transmit type information, and encoding a value of type T
and then decoding it into a value of type T2
would work: order of fields does not matter, and extra or missing fields also do not cause trouble.
See this example:
// Create a struct and write it.
t := T{A: 0xEEFFEEFF, B: 3.14}
fmt.Println("Encoding:", t)
buf := &bytes.Buffer{}
fmt.Println(binary.Write(buf, binary.BigEndian, t))
fmt.Println(buf.Bytes())
fmt.Println(gob.NewEncoder(buf).Encode(t))
t2 := T2{}
fmt.Println(binary.Read(buf, binary.BigEndian, &t2))
fmt.Println(t2)
t2 = T2{}
fmt.Println(gob.NewDecoder(buf).Decode(&t2))
fmt.Println(t2)
Output (try it on the Go Playground):
Encoding: {4009750271 3.14}
<nil>
[0 0 0 0 238 255 238 255 64 9 30 184 81 235 133 31]
<nil>
<nil>
{1.9810798573e-314 4614253070214989087}
<nil>
{3.14 4009750271}
If you want to be able to detect the type before reading it, you have to take care of it yourself: you have to transmit type information (e.g. name of the type). Or even better, use a serialization method that already does this, for example Google's protocol buffers, and here is the Go implementation for it: github.com/golang/protobuf.
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