Golang的HTTP服务器应用程序有很多套接字(CLOSE_WAIT)。

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英文:

Golang http server app have many Socket (CLOSE_WAIT)

问题

应用程序可以工作几天。但在某些时刻,应用程序有许多处于CLOSE_WAIT状态的套接字,并且无法接收新的客户端。

可能是某种洪水攻击(例如:同步洪水)吗?

netstat -ant | grep CLOSE_WAIT | wc

3258 19548 260640

3258个套接字处于CLOSE_WAIT状态

更新:

编写了一些处理程序:

func GetScore(mongo *mgo.Session, redisConn redis.Conn, renderer handlers.Render) http.Handler {
    mutex := sync.Mutex{}
    return http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
        id := bson.ObjectIdHex(r.FormValue("id"))
        banner := models.Banner{}
        err := mongo.DB("db").C("collection").FindId(id).One(&banner)
        if err != nil {
            log.Panicf("Banner selecting error: %s", err)
        }
        mutex.Lock()
        sports, _ := util.GetSports(redisConn)
        mutex.Unlock()
        sport, _ := sports.FindSport(banner.SportId)
        comp, err := sport.FindCompetition(banner.CompetitionId)
        if err != nil {
            comp, _ = sport.FindCompetition(0)
            log.Println("Competition not found")
        }
        game, err := comp.FindGame(banner.GameId)
        if err != nil {
            game, _ = comp.FindGame(0)
        }
        mutex.Lock()
        scores := util.GetScore(redisConn, game.ID)
        mutex.Unlock()
        game.Score1 = scores[0]
        game.Score2 = scores[1]
        w.Header().Set("Content-Type", "application/json;application/json;charset=utf-8")
        renderer.RenderJson(w, 200, &game)
    })
}

func GetScore(redisConn redis.Conn, gameId int) []float32 {
    redisKey := fmt.Sprintf("game-%d", gameId)
    bBody, err := redis.Bytes(redisConn.Do("GET", redisKey))
    if err != nil || len(bBody) == 0 {
        response, err := http.DefaultClient.Get(fmt.Sprintf("%s%d", GameApi, gameId))
        if err != nil {
            log.Panicf("GetScore error: %s", err)
        }
        bBody, _ = ioutil.ReadAll(response.Body)
        redisConn.Send("SET", redisKey, bBody)
        redisConn.Send("EXPIRE", redisKey, 60*5)
        redisConn.Flush()
    }
    events := GameJson{}
    err = json.Unmarshal(bBody, &events)
    if err != nil {
        log.Panicf("GetScore json error: %s", err)
    }
    var event []struct {
        Name  string  `json:"name"`
        Price float32 `json:"price"`
    }
    if len(events.AllEvents.P1XP2) != 0 {
        event = events.AllEvents.P1XP2[0].Events
    } else {
        event = events.AllEvents.Other[0].Events
    }
    return []float32{event[0].Price, event[1].Price}
}
英文:

App can works few days. But in some moment, app has many socket with CLOSE_WAIT state, and cannot receive new client.

Maybe it is some kind of flooding(Example: Sync-flood)?

netstat -ant | grep CLOSE_WAIT | wc

3258 19548 260640

3258 - socket in CLOSE_WAIT state

Update:

Code some handler:

 func GetScore(mongo *mgo.Session, redisConn redis.Conn, renderer handlers.Render) http.Handler {
mutex := sync.Mutex{}
return http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
id := bson.ObjectIdHex(r.FormValue("id"))
banner := models.Banner{}
err := mongo.DB("db").C("collection").FindId(id).One(&banner)
if err != nil {
log.Panicf("Banner selecting error: %s", err);
}
mutex.Lock();
sports, _ := util.GetSports(redisConn)
mutex.Unlock();
sport, _ := sports.FindSport(banner.SportId)
comp, err := sport.FindCompetition(banner.CompetitionId)
if err != nil {
comp, _ = sport.FindCompetition(0);
log.Println("Competition not found");
}
game, err := comp.FindGame(banner.GameId)
if err != nil {
game, _ = comp.FindGame(0)
}
mutex.Lock();
scores := util.GetScore(redisConn, game.ID)
mutex.Unlock();
game.Score1 = scores[0]
game.Score2 = scores[1]
w.Header().Set("Content-Type", "application/json;application/json;charset=utf-8")
renderer.RenderJson(w, 200, &game)
}
func GetScore(redisConn redis.Conn, gameId int) ([]float32) {
redisKey :=  fmt.Sprintf("game-%d", gameId);
bBody, err := redis.Bytes(redisConn.Do("GET", redisKey))
if err != nil || len(bBody) == 0 {
response, err := http.DefaultClient.Get(fmt.Sprintf("%s%d", GameApi, gameId))
if err != nil {
log.Panicf("GetScore error: %s", err)
}
bBody, _ = ioutil.ReadAll(response.Body);
redisConn.Send("SET", redisKey, bBody)
redisConn.Send("EXPIRE", redisKey, 60 * 5)
redisConn.Flush()
}
events := GameJson{};
err = json.Unmarshal(bBody, &events)
if err != nil {
log.Panicf("GetScore json error: %s", err)
}
var event []struct {
Name string `json:"name"`
Price float32 `json:"price"`
}
if len(events.AllEvents.P1XP2) != 0 {
event = events.AllEvents.P1XP2[0].Events
} else {
event = events.AllEvents.Other[0].Events
}
return []float32{event[0].Price, event[1].Price}
}

答案1

得分: 4

CLOSE-WAIT表示TCP正在等待本地应用程序关闭套接字,已经收到对等方的关闭。

>也许这是某种洪水攻击(例如:同步洪水)?

不是的。这是你的代码中的一个错误。你在某个地方没有关闭套接字。

>问题似乎不在代码中。

问题就在你的代码中。

>代码已经测试了几次。

但没有针对这种情况进行测试,或者在产生这个问题的条件下进行测试。

>但是昨天我没有遇到这个问题。

所以昨天没有出现这些条件。

>(代码没有更改。)

所以这个错误一直存在。

英文:

CLOSE-WAIT means that TCP is waiting for the local application to close the socket, having already received a close from the peer.

> Maybe it is some kind of flooding(Example: Sync-flood)?

No. It is a bug in your code. You aren't closing a socket somewhere.

> The problem seems to be not in the code.

The problem is in your code.

> Code tested several times.

But not for this condition, or under the conditions that produce this problem.

> But yesterday I did not have this problem.

So yesterday those condtiions did not occur.

> (Code was not changed.)

So the bug has always been there.

答案2

得分: 0

模拟情况:

当客户端超时时,服务器上的套接字不会在15秒内关闭。
在我的情况下,当应用程序有很多请求时,我有超过10,000个处于CLOSE_WAIT状态的套接字。

互斥模拟:

time.Sleep(30 * time.Second)

服务器:

package main
import "net/http"
import "time";
func main() {
http.ListenAndServe(":81", http.HandlerFunc(func (w http.ResponseWriter, r *http.Request) {
println("Sleep")
time.Sleep(30 * time.Second)
println("After sleep");
}));
}

客户端:

import java.io.IOException;
import java.net.HttpURLConnection;
import java.net.URL;
public class Main {
public static void main(String[] args) throws IOException, InterruptedException {
HttpURLConnection connection = (HttpURLConnection) new URL("http://link").openConnection();
connection.setRequestMethod("GET");
connection.setDoOutput(false);
connection.setDoInput(true);
connection.setReadTimeout(15000);
connection.getInputStream().read();
System.out.println("Close");
connection.disconnect();
}
}
英文:

Emulation of situation:

When client timeout works. Socket on server will not closed 15 sec.
In my case, when app have many request, I have > 10k socket in CLOSE_WAIT STATE.

Emulation of mutex:

time.Sleep(30 * time.Second)

Server:

package main
import "net/http"
import "time";
func main() {
http.ListenAndServe(":81", http.HandlerFunc(func (w http.ResponseWriter, r *http.Request) {
println("Sleep")
time.Sleep(30 * time.Second)
println("After sleep");
}));
}

Client:

import java.io.IOException;
import java.net.HttpURLConnection;
import java.net.URL;
public class Main {
public static void main(String[] args) throws IOException, InterruptedException {
HttpURLConnection connection = (HttpURLConnection) new URL("http://link").openConnection();
connection.setRequestMethod("GET");
connection.setDoOutput(false);
connection.setDoInput(true);
connection.setReadTimeout(15000);
connection.getInputStream().read();
System.out.println("Close");
connection.disconnect();
}
}

huangapple
  • 本文由 发表于 2016年12月4日 21:47:27
  • 转载请务必保留本文链接:https://go.coder-hub.com/40959277.html
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