如何在Golang中根据对象类型解码JSON。

huangapple go评论84阅读模式
英文:

How to decode JSON based on object type in Golang

问题

如果你有以下的JSON结构:

[
  {
    "type": "home",
    "name": "house #1",
    ...一些关于home #1的属性
  },
  {
    "type": "bike",
    "name": "trek bike #1",
    ...一些关于bike #1的属性
  },
  {
    "type": "home",
    "name": "house #2",
    ...一些关于home #2的属性
  }
]

在Golang中,如果在解组对象之前不知道每个类型是什么,你如何将其解码为一个结构体。似乎你需要进行两次解组。

根据我所了解,你可能应该使用RawMessage来延迟解码。但我不确定具体的实现方式。

假设我有以下结构体:

type HomeType struct {
  Name                  string       `json:"name,omitempty"`
  Description           string       `json:"description,omitempty"`
  Bathrooms             string       `json:"bathrooms,omitempty"`
  ...更多home特有的属性
}

type BikeType struct {
  Name                  string       `json:"name,omitempty"`
  Description           string       `json:"description,omitempty"`
  Tires                 string       `json:"tires,omitempty"`
  ...更多bike特有的属性
}

第二个问题。在这个数组非常大的情况下,是否可以以流式模式进行解码?

谢谢。

英文:

If you have the following JSON structure:

[
  {
    "type": "home",
    "name": "house #1",
    ... some number of properties for home #1
  },
  {
    "type": "bike",
    "name": "trek bike #1",
    ... some number of properties for bike #1
  },
  {
    "type": "home",
    "name": "house #2",
    ... some number of properties for home #2
  }
]

How do you decode this in Golang to a struct without knowing what each type is until you unmarshall the object. It seems like you would have to do this unmarshalling twice.

Also from what I can tell, I should probably be using the RawMessage to delay the decoding. But I am not sure how this would look.

Say I had the following structs:

type HomeType struct {
  Name                  string       `json:"name,omitempty"`
  Description           string       `json:"description,omitempty"`
  Bathrooms             string       `json:"bathrooms,omitempty"`
  ... more properties that are unique to a home
}

type BikeType struct {
  Name                  string       `json:"name,omitempty"`
  Description           string       `json:"description,omitempty"`
  Tires                 string       `json:"tires,omitempty"`
  ... more properties that are unique to a bike
}

Second question. Is it possible to do this in streaming mode? For when this array is really large?

Thanks

答案1

得分: 2

如果你想操作对象,你需要知道它们的类型。但是如果你只是想传递它们,例如:如果你从数据库中获取一个大对象,只是为了将其编组(Marshal)并传递给客户端,你可以使用一个空的interface{}类型:

type HomeType struct {
  Name                  interface{}        `json:"name,omitempty"`
  Description           interface{}        `json:"description,omitempty"`
  Bathrooms             interface{}        `json:"bathrooms,omitempty"`
  // ...更多与房屋相关的属性
}

type BikeType struct {
  Name                  interface{}        `json:"name,omitempty"`
  Description           interface{}        `json:"description,omitempty"`
  Tires                 interface{}        `json:"tires,omitempty"`
  // ...更多与自行车相关的属性
}

点击链接了解更多关于空接口的信息。

希望这是你想要的。

英文:

If you want to manipulate the objects you will have to know what type they are.
But if you only want to pass them over, for example:
If you get from DB some big object only to Marshal it and pass it to client side,
you can use an empty interface{} type:

type HomeType struct {
  Name                  interface{}        `json:"name,omitempty"`
  Description           interface{}        `json:"description,omitempty"`
  Bathrooms             interface{}        `json:"bathrooms,omitempty"`
  ... more properties that are unique to a home
}

type BikeType struct {
  Name                  interface{}        `json:"name,omitempty"`
  Description           interface{}        `json:"description,omitempty"`
  Tires                 interface{}        `json:"tires,omitempty"`
  ... more properties that are unique to a bike
}

Read here for more about empty interfaces - link

Hope this is what you ment

huangapple
  • 本文由 发表于 2016年11月23日 02:24:46
  • 转载请务必保留本文链接:https://go.coder-hub.com/40749036.html
匿名

发表评论

匿名网友

:?: :razz: :sad: :evil: :!: :smile: :oops: :grin: :eek: :shock: :???: :cool: :lol: :mad: :twisted: :roll: :wink: :idea: :arrow: :neutral: :cry: :mrgreen:

确定