英文:
Game Loop simulation in Golang
问题
我想在Go语言中创建游戏循环,所以我尝试了以下代码:
package main
import (
"fmt"
"sync"
"time"
)
var v = 0
var wg sync.WaitGroup
var sec = 5
func main() {
wg.Add(1)
gameLoop()
wg.Wait()
}
func gameLoop() {
time.AfterFunc(16*time.Millisecond, gameLoop)
v++
fmt.Println(v)
if v == sec*60 {
panic("err")
wg.Done()
}
}
这个程序以62.5Hz的速度运行(16*time.Millisecond),变量sec用于在5秒后调用wg.Done(),并导致变量v被打印300次。
调用panic("err")会导致结果如下:
panic: err
goroutine 314 [running]:
panic(0x493c60, 0xc420094370)
/usr/local/go/src/runtime/panic.go:500 +0x1a1
main.gameLoop()
/home/billyzaelani/Desktop/main.go:26 +0x11f
created by time.goFunc
/usr/local/go/src/time/sleep.go:154 +0x44
exit status 2
那么,goroutine 314 [running]的意思是什么?我在5秒的游戏循环中使用了314个goroutine吗?如果程序运行数小时会怎样?
但是,如果程序使用runtime包并打印runtime.NumGoroutine,它返回的结果是Goroutines: 2。
所以,goroutine 314 [running]的意思是什么?而runtime包则给出了不同的结果。
最后,如果有人能向我展示更好的在Go语言中创建游戏循环的方法,我会非常感激。谢谢!
英文:
I want to create game loop in go(lang), so i tried this:
package main
import (
"fmt"
// "runtime"
"sync"
"time"
)
var v = 0
var wg sync.WaitGroup
var sec = 5
func main() {
wg.Add(1)
gameLoop()
wg.Wait()
}
func gameLoop() {
time.AfterFunc(16*time.Millisecond, gameLoop)
v++
fmt.Println(v)
if v == sec*60 {
// fmt.Println("Goroutines: ", runtime.NumGoroutine())
panic("err")
wg.Done()
}
}
This program running at 62.5Hz (16*time.Millisecond), var sec is used for calling wg.Done() after 5 second and caused var v printed 300 times.
calling panic("err") making the result like this:
panic: err
goroutine 314 [running]:
panic(0x493c60, 0xc420094370)
/usr/local/go/src/runtime/panic.go:500 +0x1a1
main.gameLoop()
/home/billyzaelani/Desktop/main.go:26 +0x11f
created by time.goFunc
/usr/local/go/src/time/sleep.go:154 +0x44
exit status 2
Well what is the meaning of goroutine 314 [running] ? did i use 314 goroutine for 5 second game loop? how if this run for hours?
But, if the program use runtime package and print runtime.NumGoroutine which is return number of goroutine, the result is Goroutines: 2
So, back again what is the meaning of goroutine 314 [running]? while runtime package say different things.
Last one, if anyone can show me the better way to create game loop in golang, i really appreciate that, thankyou
答案1
得分: 7
AfterFunc在一个goroutine中执行注册的函数。https://golang.org/pkg/time/#AfterFunc
虽然一次只有2个goroutine在运行,但在整个程序中可能已经有314个goroutine(不确定goroutine的id是如何工作的)。
我不认为这是一种“更好”的方式,而是一种不同的方式,也是我更喜欢的方式,可以将游戏循环建模为一个for循环。
func gameLoop() {
tick := time.Tick(16 * time.Millisecond)
for {
select {
case <-tick:
}
}
}
除了简洁地注册一个间隔的case外,通过在通道上进行选择,您还可以轻松地建模超时,只需为<-time.After添加另一个case,或者通过为<-done通道添加另一个case来进行取消。
英文:
AfterFunc executes the registered function in a goroutine. https://golang.org/pkg/time/#AfterFunc
While there are only 2 go routines running at a time, there have been 314 (maybe?? Not sure how goroutine ids work) goroutines throughout the program.
i don't consider it a "better" way, but a different way, and my preferred, could be to model the game loop as a for loop.
func gameLoop() {
tick := time.Tick(16 * time.Millisecond)
for {
select {
case <-tick:
}
}
}
In addition to concisely registering a case for an interval, selecting over a channel allows you to easily model a timeout, by adding another case for <-time.After, or for cancellation, by adding another case for a <-done channel.
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