英文:
Golang - Cannot access map in []interface{}
问题
我已经使用json.Unmarshal
解析了JSON内容。然后,我通过以下代码成功进入了[]interface{}
的更深一层:
response, err := http.Get("http://api.steampowered.com/ISteamUser/GetPlayerSummaries/v0002/?key=2B2A0C37AC20B5DC2234E579A2ABB11C&steamids=76561198132612090")
content, err := ioutil.ReadAll(response.Body)
defer response.Body.Close()
if err != nil {
panic(0)
}
var decoded map[string]interface{}
if err := json.Unmarshal(content, &decoded); err != nil {
panic(0)
}
players := decoded["response"].(map[string]interface{})["players"]
if err != nil {
panic(0)
}
变量players
的类型是[]interface{}
,内容是[map[personaname:Acidic]]
。
如何访问这个map呢?我尝试了players["personaname"]
,但似乎不起作用。有什么想法吗?
英文:
I have used json.Unmarshal
and extracted json content. I then managed to get one layer deeper into the []interface{}
by using the following code:
response, err := http.Get("http://api.steampowered.com/ISteamUser/GetPlayerSummaries/v0002/?key=2B2A0C37AC20B5DC2234E579A2ABB11C&steamids=76561198132612090")
content, err := ioutil.ReadAll(response.Body)
defer response.Body.Close()
if err != nil {
panic(0)
}
var decoded map[string]interface{}
if err := json.Unmarshal(content, &decoded); err != nil {
panic(0)
}
players := decoded["response"].(map[string]interface{})["players"]
if err != nil {
panic(0)
}
Variable players' type is []interface {}
and content is [map[personaname:Acidic]]
.
How do I access this map? I've tried players["personaname"]
but that doesn't seem to work. Any ideas?
答案1
得分: 2
定义一个具有预期模式的结构类型将使您在获取其中的数据时更加方便:
package main
import "fmt"
import "encoding/json"
type Player struct {
Steamid string
Communityvisibilitystate int
Personaname string
Lastlogoff int64 // time.Unix(Lastlogoff, 0)
Profileurl string
Avatar string
Avatarmedium string
Avatarfull string
Personastate int
Realname string
Primaryclanid string
Timecreated int64 // time.Unix(Timecreated, 0)
Personastateflags int
//Loccountrycode string // e.g. if you don't need this
}
func main() {
content := []byte(`{
"response": {
"players": [
{
"steamid": "76561198132612090",
"communityvisibilitystate": 3,
"profilestate": 1,
"personaname": "Acidic",
"lastlogoff": 1459489924,
"profileurl": "http://steamcommunity.com/id/ari9/",
"avatar": "https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/bc/bc50a4065c31c606e51dfad329341b2d1f1ac4d3.jpg",
"avatarmedium": "https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/bc/bc50a4065c31c606e51dfad329341b2d1f1ac4d3_medium.jpg",
"avatarfull": "https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/bc/bc50a4065c31c606e51dfad329341b2d1f1ac4d3_full.jpg",
"personastate": 3,
"realname": "Ari Seyhun",
"primaryclanid": "103582791440552060",
"timecreated": 1397199406,
"personastateflags": 0,
"loccountrycode": "TR"
}
]
}
}`)
var decoded struct {
Response struct {
Players []Player
}
}
if err := json.Unmarshal(content, &decoded); err != nil {
panic(err)
}
fmt.Printf("%#v\n", decoded.Response.Players)
}
您还可以为Timecreated
和Lastlogoff
从time.Time
创建一个新的命名类型,并使用其自己的UnmarshalJSON
函数,然后使用time.Unix()
立即将其转换为time.Time
。
英文:
Defining a struct type with the expected schema will make your life easier when you want to get the data from it:
package main
import "fmt"
//import "net/http"
//import "io/ioutil"
import "encoding/json"
// you don't need to define everything, only what you need
type Player struct {
Steamid string
Communityvisibilitystate int
Personaname string
Lastlogoff int64 // time.Unix(Lastlogoff, 0)
Profileurl string
Avatar string
Avatarmedium string
Avatarfull string
Personastate int
Realname string
Primaryclanid string
Timecreated int64 // time.Unix(Timecreated, 0)
Personastateflags int
//Loccountrycode string // e.g. if you don't need this
}
func main() {
/*response, err := http.Get("http://api.steampowered.com/ISteamUser/GetPlayerSummaries/v0002/?key=2B2A0C37AC20B5DC2234E579A2ABB11C&steamids=76561198132612090")
if err != nil {
panic(err)
}
content, err := ioutil.ReadAll(response.Body)
defer response.Body.Close()
if err != nil {
panic(0)
}*/
content := []byte(`{
"response": {
"players": [
{
"steamid": "76561198132612090",
"communityvisibilitystate": 3,
"profilestate": 1,
"personaname": "Acidic",
"lastlogoff": 1459489924,
"profileurl": "http://steamcommunity.com/id/ari9/",
"avatar": "https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/bc/bc50a4065c31c606e51dfad329341b2d1f1ac4d3.jpg",
"avatarmedium": "https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/bc/bc50a4065c31c606e51dfad329341b2d1f1ac4d3_medium.jpg",
"avatarfull": "https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/bc/bc50a4065c31c606e51dfad329341b2d1f1ac4d3_full.jpg",
"personastate": 3,
"realname": "Ari Seyhun",
"primaryclanid": "103582791440552060",
"timecreated": 1397199406,
"personastateflags": 0,
"loccountrycode": "TR"
}
]
}
}`)
var decoded struct {
Response struct {
Players []Player
}
}
if err := json.Unmarshal(content, &decoded); err != nil {
panic(err)
}
fmt.Printf("%#v\n", decoded.Response.Players)
}
http://play.golang.org/p/gVPRwLFunF
You can also create a new named type from time.Time
for Timecreated
and Lastlogoff
with its own UnmarshalJSON
function, and immediately convert it to time.Time
using time.Unix()
答案2
得分: 0
Players是一个JSON数组。因此,你需要将其转换为接口切片。
然后,你可以访问切片的任何元素,并将其转换为map[string]interface{}
类型。
这是一个可工作的示例:
package main
import (
"encoding/json"
"fmt"
"io/ioutil"
"net/http"
)
func main() {
response, err := http.Get("http://api.steampowered.com/ISteamUser/GetPlayerSummaries/v0002/?key=2B2A0C37AC20B5DC2234E579A2ABB11C&steamids=76561198132612090")
content, err := ioutil.ReadAll(response.Body)
defer response.Body.Close()
if err != nil {
panic(0)
}
var decoded map[string]interface{}
if err := json.Unmarshal(content, &decoded); err != nil {
panic(0)
}
players := decoded["response"].(map[string]interface{})["players"]
if err != nil {
panic(0)
}
sliceOfPlayers := players.([]interface{})
fmt.Println((sliceOfPlayers[0].(map[string]interface{}))["personaname"])
}
希望对你有帮助!
英文:
Players is a JSON array. Thus you have to convert it to a slice of interface.
Then you can access any element of the slice and casting it to a map[string]interface{}
type.
Here's the working example
package main
import (
"encoding/json"
"fmt"
"io/ioutil"
"net/http"
)
func main() {
response, err := http.Get("http://api.steampowered.com/ISteamUser/GetPlayerSummaries/v0002/?key=2B2A0C37AC20B5DC2234E579A2ABB11C&steamids=76561198132612090")
content, err := ioutil.ReadAll(response.Body)
defer response.Body.Close()
if err != nil {
panic(0)
}
var decoded map[string]interface{}
if err := json.Unmarshal(content, &decoded); err != nil {
panic(0)
}
players := decoded["response"].(map[string]interface{})["players"]
if err != nil {
panic(0)
}
sliceOfPlayers := players.([]interface{})
fmt.Println((sliceOfPlayers[0].(map[string]interface{}))["personaname"])
}
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