英文:
Status of all nodes in goraft
问题
我可以为您提供一些解决方案:
- 在您的代码中,您可以通过在节点成为新的主服务器时发送网络请求来实现节点发送“我是新的领导者”的消息。您可以在
main.go
文件中的main
函数中添加以下代码来实现:
import (
"net/http"
"bytes"
)
func main() {
// ...
// Start the server
log.Fatal(s.ListenAndServe("localhost:2001"))
// Send message when becoming the leader
if s.raftServer.State() == raft.Leader {
sendLeaderMessage()
}
}
func sendLeaderMessage() {
// Create a JSON payload for the message
payload := []byte(`{"message": "I am the new LEADER"}`)
// Send a POST request to the other nodes
nodes := []string{"2002", "2003", "2004"}
for _, node := range nodes {
url := fmt.Sprintf("http://%s/leader", node)
_, err := http.Post(url, "application/json", bytes.NewBuffer(payload))
if err != nil {
log.Printf("Failed to send leader message to node %s: %v", node, err)
}
}
}
然后,您可以在每个节点的服务器代码中添加一个处理/leader
路由的处理程序,以接收并处理来自新领导者的消息。
- 另一种方法是使用Raft库中提供的回调函数来实现此功能。您可以在
main.go
文件中的main
函数中添加以下代码:
func main() {
// ...
// Register a callback function for leadership changes
s.raftServer.RegisterListener(&raft.DefaultListener{
OnLeadershipChange: func(newLeader string) {
if newLeader == s.raftServer.Name() {
sendLeaderMessage()
}
},
})
// Start the server
log.Fatal(s.ListenAndServe("localhost:2001"))
}
这样,当节点成为新的主服务器时,回调函数将被触发,并且您可以在其中调用sendLeaderMessage
函数来发送消息。
请注意,这只是一些可能的解决方案之一,具体取决于您的需求和代码结构。您可能需要根据您的实际情况进行适当的调整和修改。
英文:
I have cluster of 4nodes 2001,2002,2003 & 2004.
They are bind using goraft.
Supppose 2001 is master server.
Now when it fails, another node becomes the server.
Now what I want is that, the node which becomes the current server should send message that I am the new LEADER.
So how to achieve that?
I am using GORAFT with GORAFD implementation.
I am here attaching the source code.
main.go - For CLient
package main
import (
"flag"
"fmt"
"github.com/goraft/raft"
"github.com/goraft/raftd/command"
"github.com/goraft/raftd/server"
"log"
"math/rand"
"os"
"time"
"strconv"
)
var verbose bool
var trace bool
var debug bool
var host string
var port int
var join string
func init() {
flag.Parse()
flag.BoolVar(&verbose, "v", false, "verbose logging")
flag.BoolVar(&trace, "trace", false, "Raft trace debugging")
flag.BoolVar(&debug, "debug", false, "Raft debugging")
flag.StringVar(&host, "h", "localhost", "hostname")
p,_:=strconv.Atoi(flag.Arg(1))
flag.IntVar(&port, "p", p, "port")
flag.StringVar(&join, "join", "", "host:port of leader to join")
flag.Usage = func() {
fmt.Fprintf(os.Stderr, "Usage: %s [arguments] <data-path> \n", os.Args[0])
flag.PrintDefaults()
}
}
func main() {
log.SetFlags(0)
flag.Parse()
if verbose {
log.Print("Verbose logging enabled.")
}
if trace {
raft.SetLogLevel(raft.Trace)
log.Print("Raft trace debugging enabled.")
} else if debug {
raft.SetLogLevel(raft.Debug)
log.Print("Raft debugging enabled.")
}
rand.Seed(time.Now().UnixNano())
// Setup commands.
raft.RegisterCommand(&command.WriteCommand{})
// Set the data directory.
if flag.NArg() == 0 {
flag.Usage()
log.Fatal("Data path argument required")
}
path := flag.Arg(0)
if err := os.MkdirAll(path, 0744); err != nil {
log.Fatalf("Unable to create path: %v", err)
}
log.SetFlags(log.LstdFlags)
s := server.New(path, host, port)
log.Fatal(s.ListenAndServe("localhost:2001"))
fmt.Println("I am changing my status");
}
Main.go - for Server i.e 2001
package main
import (
"flag"
"fmt"
"github.com/goraft/raft"
"github.com/goraft/raftd/command"
"github.com/goraft/raftd/server"
"log"
"math/rand"
"os"
"time"
"strconv"
)
var verbose bool
var trace bool
var debug bool
var host string
var port int
var join string
func init() {
flag.Parse()
flag.BoolVar(&verbose, "v", false, "verbose logging")
flag.BoolVar(&trace, "trace", false, "Raft trace debugging")
flag.BoolVar(&debug, "debug", false, "Raft debugging")
flag.StringVar(&host, "h", "localhost", "hostname")
p,_:=strconv.Atoi(flag.Arg(1))
flag.IntVar(&port, "p", p, "port")
flag.StringVar(&join, "join", "", "host:port of leader to join")
flag.Usage = func() {
fmt.Fprintf(os.Stderr, "Usage: %s [arguments] <data-path> \n", os.Args[0])
flag.PrintDefaults()
}
}
func main() {
log.SetFlags(0)
flag.Parse()
if verbose {
log.Print("Verbose logging enabled.")
}
if trace {
raft.SetLogLevel(raft.Trace)
log.Print("Raft trace debugging enabled.")
} else if debug {
raft.SetLogLevel(raft.Debug)
log.Print("Raft debugging enabled.")
}
rand.Seed(time.Now().UnixNano())
// Setup commands.
raft.RegisterCommand(&command.WriteCommand{})
// Set the data directory.
if flag.NArg() == 0 {
flag.Usage()
log.Fatal("Data path argument required")
}
path := flag.Arg(0)
if err := os.MkdirAll(path, 0744); err != nil {
log.Fatalf("Unable to create path: %v", err)
}
log.SetFlags(log.LstdFlags)
s := server.New(path, host, port)
log.Fatal(s.ListenAndServe(join))
}
Common Server.go code
package server
import (
"bytes"
"encoding/json"
"fmt"
"github.com/goraft/raft"
"github.com/goraft/raftd/command"
"github.com/goraft/raftd/db"
"github.com/gorilla/mux"
"io/ioutil"
"log"
"math/rand"
"net/http"
"path/filepath"
"sync"
"time"
)
// The raftd server is a combination of the Raft server and an HTTP
// server which acts as the transport.
type Server struct {
name string
host string
port int
path string
router *mux.Router
raftServer raft.Server
httpServer *http.Server
db *db.DB
mutex sync.RWMutex
}
// Creates a new server.
func New(path string, host string, port int) *Server {
s := &Server{
host: host,
port: port,
path: path,
db: db.New(),
router: mux.NewRouter(),
}
// Read existing name or generate a new one.
if b, err := ioutil.ReadFile(filepath.Join(path, "name")); err == nil {
s.name = string(b)
} else {
s.name = fmt.Sprintf("%07x", rand.Int())[0:7]
if err = ioutil.WriteFile(filepath.Join(path, "name"), []byte(s.name), 0644); err != nil {
panic(err)
}
}
return s
}
// Returns the connection string.
func (s *Server) connectionString() string {
return fmt.Sprintf("http://%s:%d", s.host, s.port)
}
// Starts the server.
func (s *Server) ListenAndServe(leader string) error {
var err error
log.Printf("Initializing Raft Server: %s", s.path)
// Initialize and start Raft server.
transporter := raft.NewHTTPTransporter("/raft", 200*time.Millisecond)
s.raftServer, err = raft.NewServer(s.name, s.path, transporter, nil, s.db, "")
if err != nil {
log.Fatal(err)
}
transporter.Install(s.raftServer, s)
s.raftServer.Start()
if leader != "" {
// Join to leader if specified.
log.Println("Attempting to join leader:", leader)
if !s.raftServer.IsLogEmpty() {
log.Fatal("Cannot join with an existing log")
}
if err := s.Join(leader); err != nil {
log.Fatal(err)
}
} else if s.raftServer.IsLogEmpty() {
// Initialize the server by joining itself.
log.Println("Initializing new cluster")
_, err := s.raftServer.Do(&raft.DefaultJoinCommand{
Name: s.raftServer.Name(),
ConnectionString: s.connectionString(),
})
if err != nil {
log.Fatal(err)
}
} else {
log.Println("Recovered from log")
}
log.Println("Initializing HTTP server")
// Initialize and start HTTP server.
s.httpServer = &http.Server{
Addr: fmt.Sprintf(":%d", s.port),
Handler: s.router,
}
s.router.HandleFunc("/db/{key}", s.readHandler).Methods("GET")
s.router.HandleFunc("/db/{key}", s.writeHandler).Methods("POST")
s.router.HandleFunc("/join", s.joinHandler).Methods("POST")
log.Println("Listening at:", s.connectionString())
return s.httpServer.ListenAndServe()
}
// This is a hack around Gorilla mux not providing the correct net/http
// HandleFunc() interface.
func (s *Server) HandleFunc(pattern string, handler func(http.ResponseWriter, *http.Request)) {
s.router.HandleFunc(pattern, handler)
}
// Joins to the leader of an existing cluster.
func (s *Server) Join(leader string) error {
command := &raft.DefaultJoinCommand{
Name: s.raftServer.Name(),
ConnectionString: s.connectionString(),
}
var b bytes.Buffer
json.NewEncoder(&b).Encode(command)
resp, err := http.Post(fmt.Sprintf("http://%s/join", leader), "application/json", &b)
if err != nil {
return err
}
resp.Body.Close()
return nil
}
func (s *Server) joinHandler(w http.ResponseWriter, req *http.Request) {
command := &raft.DefaultJoinCommand{}
if err := json.NewDecoder(req.Body).Decode(&command); err != nil {
http.Error(w, err.Error(), http.StatusInternalServerError)
return
}
if _, err := s.raftServer.Do(command); err != nil {
http.Error(w, err.Error(), http.StatusInternalServerError)
return
}
}
func (s *Server) readHandler(w http.ResponseWriter, req *http.Request) {
vars := mux.Vars(req)
value := s.db.Get(vars["key"])
w.Write([]byte(value))
}
func (s *Server) writeHandler(w http.ResponseWriter, req *http.Request) {
vars := mux.Vars(req)
// Read the value from the POST body.
b, err := ioutil.ReadAll(req.Body)
if err != nil {
w.WriteHeader(http.StatusBadRequest)
return
}
value := string(b)
// Execute the command against the Raft server.
_, err = s.raftServer.Do(command.NewWriteCommand(vars["key"], value))
if err != nil {
http.Error(w, err.Error(), http.StatusBadRequest)
}
}
Please give some solutions.
答案1
得分: 1
我做到了。
我刚刚在goraft库代码中插入了一个新行,该行用于选择领导者。
所以要做的就是打开goraft的server.go文件,并进行以下更改。
原始的Server.go - 第[287-309]行
// 设置服务器的状态。
func (s *server) setState(state string) {
s.mutex.Lock()
defer s.mutex.Unlock()
// 暂时存储先前的值。
prevState := s.state
prevLeader := s.leader
// 更新状态和领导者。
s.state = state
if state == Leader {
s.leader = s.Name()
s.syncedPeer = make(map[string]bool)
}
// 分发状态和领导者更改事件。
s.DispatchEvent(newEvent(StateChangeEventType, s.state, prevState))
if prevLeader != s.leader {
s.DispatchEvent(newEvent(LeaderChangeEventType, s.leader, prevLeader))
}
}
编辑后的Server.go
// 设置服务器的状态。
func (s *server) setState(state string) {
s.mutex.Lock()
defer s.mutex.Unlock()
// 暂时存储先前的值。
prevState := s.state
prevLeader := s.leader
// 更新状态和领导者。
s.state = state
if state == Leader {
s.leader = s.Name()
s.syncedPeer = make(map[string]bool)
}
// 分发状态和领导者更改事件。
s.DispatchEvent(newEvent(StateChangeEventType, s.state, prevState))
if prevLeader != s.leader {
fmt.Println("我是领导者..!!", s.connectionString, " ", s.path)
s.DispatchEvent(newEvent(LeaderChangeEventType, s.leader, prevLeader))
}
}
这样,它将在活动主服务器的控制台上打印当前服务器的连接字符串和存储路径。
英文:
I did it.
I have just insertednew line in goraft-library code where leader selection happens.
So to make it just goto
server.go file of goraft and make following changes.
Original Server.go - line [287-309]
// Sets the state of the server.
func (s *server) setState(state string) {
s.mutex.Lock()
defer s.mutex.Unlock()
// Temporarily store previous values.
prevState := s.state
prevLeader := s.leader
// Update state and leader.
s.state = state
if state == Leader {
s.leader = s.Name()
s.syncedPeer = make(map[string]bool)
}
// Dispatch state and leader change events.
s.DispatchEvent(newEvent(StateChangeEventType, s.state, prevState))
if prevLeader != s.leader {
s.DispatchEvent(newEvent(LeaderChangeEventType, s.leader, prevLeader))
}
}
Edited Server.go
// Sets the state of the server.
func (s *server) setState(state string) {
s.mutex.Lock()
defer s.mutex.Unlock()
// Temporarily store previous values.
prevState := s.state
prevLeader := s.leader
// Update state and leader.
s.state = state
if state == Leader {
s.leader = s.Name()
s.syncedPeer = make(map[string]bool)
}
// Dispatch state and leader change events.
s.DispatchEvent(newEvent(StateChangeEventType, s.state, prevState))
if prevLeader != s.leader {
fmt.Println("I am the Leader..!! ",s.connectionString," ",s.path)
s.DispatchEvent(newEvent(LeaderChangeEventType, s.leader, prevLeader))
}
}
So it will print connection Stirng as well as storage path of the current server on the console of active master server.
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