英文:
golang: index efficiency of array
问题
这是一个简单的程序。
测试环境:Debian 8,Go 1.4.2
union.go:
package main
import "fmt"
type A struct {
t int32
u int64
}
func test() (total int64) {
a := [...]A{{1, 100}, {2, 3}}
for i := 0; i < 5000000000; i++ {
p := &a[i%2]
total += p.u
}
return
}
func main() {
total := test()
fmt.Println(total)
}
union.c:
#include <stdio.h>
struct A {
int t;
long u;
};
long test()
{
struct A a[2];
a[0].t = 1;
a[0].u = 100;
a[1].t = 2;
a[1].u = 3;
long total = 0;
long i;
for (i = 0; i < 5000000000; i++) {
struct A* p = &a[i % 2];
total += p->u;
}
return total;
}
int main()
{
long total = test();
printf("%ld\n", total);
}
结果比较:
Go:
257500000000
real 0m9.167s
user 0m9.196s
sys 0m0.012s
C:
257500000000
real 0m3.585s
user 0m3.560s
sys 0m0.008s
看起来Go编译生成了很多奇怪的汇编代码(你可以使用objdump -D来查看)。
例如,为什么movabs $0x12a05f200,%rbp
出现了两次?
400c60: 31 c0 xor %eax,%eax
400c62: 48 bd 00 f2 05 2a 01 movabs $0x12a05f200,%rbp
400c69: 00 00 00
400c6c: 48 39 e8 cmp %rbp,%rax
400c6f: 7d 46 jge 400cb7 <main.test+0xb7>
400c71: 48 89 c1 mov %rax,%rcx
400c74: 48 c1 f9 3f sar $0x3f,%rcx
400c78: 48 89 c3 mov %rax,%rbx
400c7b: 48 29 cb sub %rcx,%rbx
400c7e: 48 83 e3 01 and $0x1,%rbx
400c82: 48 01 cb add %rcx,%rbx
400c85: 48 8d 2c 24 lea (%rsp),%rbp
400c89: 48 83 fb 02 cmp $0x2,%rbx
400c8d: 73 2d jae 400cbc <main.test+0xbc>
400c8f: 48 6b db 10 imul $0x10,%rbx,%rbx
400c93: 48 01 dd add %rbx,%rbp
400c96: 48 8b 5d 08 mov 0x8(%rbp),%rbx
400c9a: 48 01 f3 add %rsi,%rbx
400c9d: 48 89 de mov %rbx,%rsi
400ca0: 48 89 5c 24 28 mov %rbx,0x28(%rsp)
400ca5: 48 ff c0 inc %rax
400ca8: 48 bd 00 f2 05 2a 01 movabs $0x12a05f200,%rbp
400caf: 00 00 00
400cb2: 48 39 e8 cmp %rbp,%rax
400cb5: 7c ba jl 400c71 <main.test+0x71>
400cb7: 48 83 c4 20 add $0x20,%rsp
400cbb: c3 retq
400cbc: e8 6f e0 00 00 callq 40ed30 <runtime.panicindex>
400cc1: 0f 0b ud2
...
而C的汇编代码更加简洁:
0000000000400570 <test>:
400570: 48 c7 44 24 e0 64 00 movq $0x64,-0x20(%rsp)
400577: 00 00
400579: 48 c7 44 24 f0 03 00 movq $0x3,-0x10(%rsp)
400580: 00 00
400582: b9 64 00 00 00 mov $0x64,%ecx
400587: 31 d2 xor %edx,%edx
400589: 31 c0 xor %eax,%eax
40058b: 48 be 00 f2 05 2a 01 movabs $0x12a05f200,%rsi
400592: 00 00 00
400595: eb 18 jmp 4005af <test+0x3f>
400597: 66 0f 1f 84 00 00 00 nopw 0x0(%rax,%rax,1)
40059e: 00 00
4005a0: 48 89 d1 mov %rdx,%rcx
4005a3: 83 e1 01 and $0x1,%ecx
4005a6: 48 c1 e1 04 shl $0x4,%rcx
4005aa: 48 8b 4c 0c e0 mov -0x20(%rsp,%rcx,1),%rcx
4005af: 48 83 c2 01 add $0x1,%rdx
4005b3: 48 01 c8 add %rcx,%rax
4005b6: 48 39 f2 cmp %rsi,%rdx
4005b9: 75 e5 jne 4005a0 <test+0x30>
4005bb: f3 c3 repz retq
4005bd: 0f 1f 00 nopl (%rax)
有人能解释一下吗?谢谢!
英文:
It's a simple program.
test environment: debian 8, go 1.4.2
union.go:
package main
import "fmt"
type A struct {
t int32
u int64
}
func test() (total int64) {
a := [...]A{{1, 100}, {2, 3}}
for i := 0; i < 5000000000; i++ {
p := &a[i%2]
total += p.u
}
return
}
func main() {
total := test()
fmt.Println(total)
}
union.c:
#include <stdio.h>
struct A {
int t;
long u;
};
long test()
{
struct A a[2];
a[0].t = 1;
a[0].u = 100;
a[1].t = 2;
a[1].u = 3;
long total = 0;
long i;
for (i = 0; i < 5000000000; i++) {
struct A* p = &a[i % 2];
total += p->u;
}
return total;
}
int main()
{
long total = test();
printf("%ld\n", total);
}
result compare:
go:
257500000000
real 0m9.167s
user 0m9.196s
sys 0m0.012s
C:
257500000000
real 0m3.585s
user 0m3.560s
sys 0m0.008s
It seems that the go compiles lot of weird assembly codes (you could use objdump -D to check it).
For example, why movabs $0x12a05f200,%rbp
appears twice?
400c60: 31 c0 xor %eax,%eax
400c62: 48 bd 00 f2 05 2a 01 movabs $0x12a05f200,%rbp
400c69: 00 00 00
400c6c: 48 39 e8 cmp %rbp,%rax
400c6f: 7d 46 jge 400cb7 <main.test+0xb7>
400c71: 48 89 c1 mov %rax,%rcx
400c74: 48 c1 f9 3f sar $0x3f,%rcx
400c78: 48 89 c3 mov %rax,%rbx
400c7b: 48 29 cb sub %rcx,%rbx
400c7e: 48 83 e3 01 and $0x1,%rbx
400c82: 48 01 cb add %rcx,%rbx
400c85: 48 8d 2c 24 lea (%rsp),%rbp
400c89: 48 83 fb 02 cmp $0x2,%rbx
400c8d: 73 2d jae 400cbc <main.test+0xbc>
400c8f: 48 6b db 10 imul $0x10,%rbx,%rbx
400c93: 48 01 dd add %rbx,%rbp
400c96: 48 8b 5d 08 mov 0x8(%rbp),%rbx
400c9a: 48 01 f3 add %rsi,%rbx
400c9d: 48 89 de mov %rbx,%rsi
400ca0: 48 89 5c 24 28 mov %rbx,0x28(%rsp)
400ca5: 48 ff c0 inc %rax
400ca8: 48 bd 00 f2 05 2a 01 movabs $0x12a05f200,%rbp
400caf: 00 00 00
400cb2: 48 39 e8 cmp %rbp,%rax
400cb5: 7c ba jl 400c71 <main.test+0x71>
400cb7: 48 83 c4 20 add $0x20,%rsp
400cbb: c3 retq
400cbc: e8 6f e0 00 00 callq 40ed30 <runtime.panicindex>
400cc1: 0f 0b ud2
...
while the C assembly is more clean:
0000000000400570 <test>:
400570: 48 c7 44 24 e0 64 00 movq $0x64,-0x20(%rsp)
400577: 00 00
400579: 48 c7 44 24 f0 03 00 movq $0x3,-0x10(%rsp)
400580: 00 00
400582: b9 64 00 00 00 mov $0x64,%ecx
400587: 31 d2 xor %edx,%edx
400589: 31 c0 xor %eax,%eax
40058b: 48 be 00 f2 05 2a 01 movabs $0x12a05f200,%rsi
400592: 00 00 00
400595: eb 18 jmp 4005af <test+0x3f>
400597: 66 0f 1f 84 00 00 00 nopw 0x0(%rax,%rax,1)
40059e: 00 00
4005a0: 48 89 d1 mov %rdx,%rcx
4005a3: 83 e1 01 and $0x1,%ecx
4005a6: 48 c1 e1 04 shl $0x4,%rcx
4005aa: 48 8b 4c 0c e0 mov -0x20(%rsp,%rcx,1),%rcx
4005af: 48 83 c2 01 add $0x1,%rdx
4005b3: 48 01 c8 add %rcx,%rax
4005b6: 48 39 f2 cmp %rsi,%rdx
4005b9: 75 e5 jne 4005a0 <test+0x30>
4005bb: f3 c3 repz retq
4005bd: 0f 1f 00 nopl (%rax)
Could somebody explain it? Thanks!
答案1
得分: 3
主要区别在于数组边界检查。在Go程序的反汇编转储中,可以看到以下内容:
400c89: 48 83 fb 02 cmp $0x2,%rbx
400c8d: 73 2d jae 400cbc <main.test+0xbc>
...
400cbc: e8 6f e0 00 00 callq 40ed30 <runtime.panicindex>
400cc1: 0f 0b ud2
因此,如果 %rbx
大于或等于2,则跳转到调用 runtime.panicindex
的位置。考虑到你正在使用大小为2的数组,这显然是边界检查。你可以认为编译器应该足够聪明,在可以静态确定索引范围的特定情况下跳过边界检查,但似乎它还不够聪明。
虽然在这个微基准测试中你看到了明显的性能差异,但值得考虑的是,这是否真正代表了你实际代码的情况。如果在循环中还有其他操作,差异可能不太明显。
虽然边界检查确实会带来一些开销,但在许多情况下,这比程序继续执行未定义行为的替代方案要好。
英文:
The main difference is the the array bounds checking. In the disassembly dump for the Go program, there is:
400c89: 48 83 fb 02 cmp $0x2,%rbx
400c8d: 73 2d jae 400cbc <main.test+0xbc>
...
400cbc: e8 6f e0 00 00 callq 40ed30 <runtime.panicindex>
400cc1: 0f 0b ud2
So if %rbx
is greater than or equal to 2, then it jumps down to a call to runtime.panicindex
. Given you're working with an array of size 2, that is clearly the bounds check. You could make the argument that the compiler should be smart enough to skip the bounds check in this particular case where the range of the index can be determined statically, but it seems that it isn't smart enough to do so yet.
While you're seeing a noticeable performance difference for this micro-benchmark, it might be worth considering whether this is actually representative of your actual code. If you're doing other stuff in your loop, the difference is likely to be less noticeable.
And while bounds checking does have a cost, in many cases it is better than the alternative of the program continuing with undefined behaviour.
通过集体智慧和协作来改善编程学习和解决问题的方式。致力于成为全球开发者共同参与的知识库,让每个人都能够通过互相帮助和分享经验来进步。
评论