在Go语言中有函数重载的替代方法吗?

huangapple go评论83阅读模式
英文:

Alternative for function overloading in Go?

问题

在Golang中是否有可能像C#中的函数重载或可选参数一样工作?或者是否有其他替代方法?

英文:

Is it possible to work similar way like the function overloading or optional parameter in C# using Golang? Or maybe an alternative way?

答案1

得分: 13

在Go语言中,对于可选参数的惯用解决方案是使用包装函数:

func do(a, b, c int) {
    // ...
}

func doSimply(a, b) {
    do(a, b, 42)
}

故意不包含函数重载,因为它会使代码变得难以阅读。

英文:

The idiomatic answer to optional parameters in Go is wrapper functions:

func do(a, b, c int) {
    // ...
}

func doSimply(a, b) {
    do(a, b, 42)
}

Function overloading was intentionally left out, because it makes code hard(er) to read.

答案2

得分: 10

不支持函数重载和可选参数。您可以通过构建自己的参数结构来解决这个问题。我的意思是像这样(未经测试,可能不起作用...)编辑:现在已经测试过了...

package main

import "fmt"

func main() {
    args := NewMyArgs("a", "b") // 默认情况下,文件名为"c"
    args.SetFileName("k")

    ret := Compresser(args)
    fmt.Println(ret)
}

func Compresser(args *MyArgs) string {
    return args.dstFilePath + args.srcFilePath + args.fileName
}

// 一个带有参数的结构体
type MyArgs struct {
    dstFilePath, srcFilePath, fileName string
}

// 一个“构造函数”函数,为args提供默认值
func NewMyArgs(dstFilePath string, srcFilePath string) *MyArgs {
    return &MyArgs{
        dstFilePath: dstFilePath,
        srcFilePath: srcFilePath,
        fileName:    "c",
    }
}

func (a *MyArgs) SetFileName(value string) {
    a.fileName = value
}
英文:

Neither function overloading nor optional arguments are directly supported. You could work around them building your own arguments struct. I mean like this (untested, may not work...) EDIT: now tested...

package main

    import "fmt"

    func main() {
        args:=NewMyArgs("a","b") // filename is by default "c"
        args.SetFileName("k")

        ret := Compresser(args)
        fmt.Println(ret)
    }

    func Compresser(args *MyArgs) string {
        return args.dstFilePath + args.srcFilePath + args.fileName 
    }

    // a struct with your arguments
    type MyArgs struct 
    {
        dstFilePath, srcFilePath, fileName string 
    }

   // a "constructor" func that gives default values to args 
    func NewMyArgs(dstFilePath string, srcFilePath string) *MyArgs {
        return &MyArgs{
              dstFilePath: dstFilePath, 
              srcFilePath:srcFilePath, 
              fileName :"c"}
    }

    func (a *MyArgs) SetFileName(value string){
      a.fileName=value;
    }

答案3

得分: 3

有一些提示在这里使用可变参数,例如:

sm1 := Sum(1, 2, 3, 4) // = 1 + 2 + 3 + 4 = 10
sm2 := Sum(1, 2) // = 1 + 2 = 3
sm3 := Sum(7, 1, -2, 0, 18) // = 7 + 1 + -2 + 0 + 18 = 24
sm4 := Sum() // = 0

func Sum(numbers ...int) int {    
    n := 0    
    for _,number := range numbers {
        n += number
    }    
    return n
}

或者对于任何类型使用...interface{}

Ul("apple", 7.2, "BANANA", 5, "cHeRy")

func Ul(things ...interface{}) {
  fmt.Println("<ul>")    
  for _,it := range things {
    fmt.Printf("    <li>%v</li>\n", it)
  }    
  fmt.Println("</ul>")
}
英文:

There are some hints here using variadic arguments, for example:

sm1 := Sum(1, 2, 3, 4) // = 1 + 2 + 3 + 4 = 10
sm2 := Sum(1, 2) // = 1 + 2 = 3
sm3 := Sum(7, 1, -2, 0, 18) // = 7 + 1 + -2 + 0 + 18 = 24
sm4 := Sum() // = 0

func Sum(numbers ...int) int {    
    n := 0    
    for _,number := range numbers {
        n += number
    }    
    return n
}

Or ...interface{} for any types:

Ul(&quot;apple&quot;, 7.2, &quot;BANANA&quot;, 5, &quot;cHeRy&quot;)

func Ul(things ...interface{}) {
  fmt.Println(&quot;&lt;ul&gt;&quot;)    
  for _,it := range things {
    fmt.Printf(&quot;    &lt;li&gt;%v&lt;/li&gt;\n&quot;, it)
  }    
  fmt.Println(&quot;&lt;/ul&gt;&quot;)
}

答案4

得分: 0

package main

import "fmt"

type flavorA struct{}
type flavorB struct{}

var FlavorA = flavorA{}
var FlavorB = flavorB{}

type Something struct {
i int
f float64
}

func (flavor flavorA) NewSomething(i int) *Something {
return &Something{i:i, f:0.0}
}

func (flavor flavorB) NewSomething(f float64) *Something {
return &Something{i:0, f:f}
}

func main() {
fmt.Println(FlavorA.NewSomething(1), FlavorB.NewSomething(2))
}

英文:

An approach I use sometime for constructing an object using New methods having different arguments is to have a "flavor" pseudo type. You can try it on the Go Playground https://play.golang.org/p/5To5AcY-MRe

package main

import &quot;fmt&quot;

type flavorA struct{}
type flavorB struct{}

var FlavorA = flavorA{}
var FlavorB = flavorB{}

type Something struct {
    i int
    f float64
}

func (flavor flavorA) NewSomething(i int) *Something {
	return &amp;Something{i:i, f:0.0}
}

func (flavor flavorB) NewSomething(f float64) *Something {
	return &amp;Something{i:0, f:f}
}

func main() {
	fmt.Println(FlavorA.NewSomething(1), FlavorB.NewSomething(2))
}

答案5

得分: 0

当你有很多参数时,使用一个新的结构体或定义一个新的MyOptionBuilder类型来构建和存储所有参数,并构造出漂亮的默认值可能是有意义的。

这里有一个简单的例子,其中Go的类型默认值是可以的。

package main

import "fmt"

type FancyFuncOptions struct {
	I int64
	S string
	F float64
	//...更多...
}

func FancyFunc(opts *FancyFuncOptions) {
	fmt.Println("%v", opts)
}

func main() {
    // 简单的方式
	options := &FancyFuncOptions{S: "happy"}
	FancyFunc(options)

在Go中,如果选项具有复杂的逻辑,你会看到人们使用方法链。

package main

import "fmt"

type FancyFuncOptions struct {
	I int64
	S string
	F float64
	//...更多...
}

// 链式风格
func NewFancyFuncOptions() *FancyFuncOptions {
	return &FancyFuncOptions{I: 100, S: "empty", F: 0.1}
}

func (o *FancyFuncOptions) SetI(i int64) *FancyFuncOptions {
	o.I = i
	return o
}

func (o *FancyFuncOptions) SetS(s string) *FancyFuncOptions {
	o.S = s
	return o
}

func FancyFunc(opts *FancyFuncOptions) {
	fmt.Println("%v", opts)
}

func main() {
    // 更加复杂
	options = NewFancyFuncOptions().SetI(234).SetS("happy")
	FancyFunc(options)

(https://go.dev/play/p/Ae_6Y6kZa97)

明白了吗?

英文:

When you have many arguments it may make sense to use a new struct for them or to define a new MyOptionBuilder type to build and store all the arguments and to construct nice defaults.

Here's a simple example where the go defaults for types are okay.

package main

import &quot;fmt&quot;

type FancyFuncOptions struct {
	I int64
	S string
	F float64
	//...many more...
}

func FancyFunc(opts *FancyFuncOptions) {
	fmt.Println(&quot;%v&quot;, opts)
}

func main() {
    // simple way
	options := &amp;FancyFuncOptions{S: &quot;happy&quot;}
	FancyFunc(options)

In golang you'll see people using method-chaining for this, if the options have complex logic.

package main

import &quot;fmt&quot;

type FancyFuncOptions struct {
	I int64
	S string
	F float64
	//...many more...
}

// chaining style
func NewFancyFuncOptions() *FancyFuncOptions {
	return &amp;FancyFuncOptions{I: 100, S: &quot;empty&quot;, F: 0.1}
}

func (o *FancyFuncOptions) SetI(i int64) *FancyFuncOptions {
	o.I = i
	return o
}

func (o *FancyFuncOptions) SetS(s string) *FancyFuncOptions {
	o.S = s
	return o
}

func FancyFunc(opts *FancyFuncOptions) {
	fmt.Println(&quot;%v&quot;, opts)
}

func main() {
    // fancier
	options = NewFancyFuncOptions().SetI(234).SetS(&quot;happy&quot;)
	FancyFunc(options)

(https://go.dev/play/p/Ae_6Y6kZa97)

Make sense?

huangapple
  • 本文由 发表于 2012年10月23日 18:33:13
  • 转载请务必保留本文链接:https://go.coder-hub.com/13028486.html
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