更新数据存储实体 – 更改祖先而不更改实体键

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英文:

Update a datastore entity - change ancestor without changing entity key

问题

是否可以在不更改实体键的情况下更新实体的祖先?我该如何在Go中实现这一点?

我有一个类似于以下结构的层次结构:

公司/部门/员工

最初,员工没有分配到部门:公司/员工。
然后,当他/她被分配到一个部门时,我希望将其更改为:公司/部门/员工,但我希望实体键保持不变,因为它已经在其他地方用于引用此实体。

英文:

Is it possible to update the ancestor of an entity without changing the entity key? How would I accomplish that in Go?

I have a hierarchy similar to this:

Company/Department/Employee

It started off with no department for the employee: Company/Employee.
Then later when he/she gets assigned to a department, I want to change it to: Company/Department/Employee, but I want the entity key to remain the same as it is already used elsewhere to reference this entity.

答案1

得分: 3

不相信可以。祖先是键的一部分。

在Go中,你需要使用实体组吗?我尽量避免使用实体组,因为它们会增加太多限制。我建议你为Employee实体添加Company和Department属性:

type Employee struct {
  Company, Department string
}

你仍然可以通过这些属性进行查询,尽管在更新后可能会有几秒钟的延迟。如果你需要强一致性,你可以通过键来查找Employee。这将始终返回最新版本。

英文:

> Is it possible to update the ancestor of an entity without changing the entity key?

I don't believe so. The ancestor is part of the key.

> How would I accomplish that in Go?

Do you need to use an Entity Group here? I try to avoid entity group whenever possible. They add too many restrictions. I would suggest that you add properties to your Employee entity for Company and Department:

type Employee struct {
  Company, Department string
}

You can still query by these properties, although there maybe a few second delay after they are updated. If you need strong consistency you can always look the Employee up by Key. That will always return the most uptodate version.

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  • 本文由 发表于 2012年9月3日 03:22:07
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